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Thread: New Castlevania arcade game!

  1. #1
    Shmup Hooligan Custom rank graphic
    Icarus Moonsight's Avatar
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    Default New Castlevania arcade game!

    http://kotaku.com/5028044/castlevani...-game-hands+on

    Players enter the machine on either side. The inside was very spacious, much wider than some I've seen of a similar fashion. The bottom of the machine, in front of where each player stands, was lined with LED lit candles.

    Each player holds a controller shaped like the handle of a whip. The top of the whip handle is lit up with LEDs - 1P is blue, 2P is a dark pink. Each whip handle has a yellow trigger where your index finger goes. This controls your subweapon, such as knifes, crosses, etc. A red button is placed where your thumb goes. Sadly, I was not able to use it in this demo of the game, but the Konami rep told me it was used for activating items you get later on in the game. During gameplay, swinging the whip handle, a la Wii remote, results in a slash mark across the screen.

    When the game starts, each player is asked to stand in their designated spots and aim the top of their whip controller at the center of the screen and press the yellow trigger button to calibrate the motion sensor.

    The game begins in an outside area. Skeletons stumble onto the screen much like Silent Hill or House of the Dead. Some shoot arrows at you from a distance. You can take them out either by swinging your whip or by throwing knives at them (by pointing the tip of the whip controller and firing with the yellow trigger). Subweapons, such as knives, consume hearts. You can regain these by shooting various candles placed throughout the areas. There seemed to be a maximum of 25 hearts while I played.

    The first chapter ends after you arrive at the gates of Dracula's castle and fight Death, your first boss. I squealed a little bit when the Bloody Tears theme started playing during the fight. Chapter two took place inside the castle. The boss was a giant skeleton snake, and upon winning the battle, the demo ended.

    The graphics were really nice, definitely next gen; on par with PS3/Xbox 360. One small detail I liked was that any candle I whipped/threw a knife at would cause the surrounding area to go dark when destroyed.

    With the way the machine was designed, it was MUCH easier to hear the music/sound effects than Silent Hill, even with all the noise from other games going on outside...

    This game was a total blast. Nostalgic music, sweet graphics, whip-cracking action. There's nothing more I could've asked for in a Castlevania arcade game. I used to think Silent Hill was kinda fun when I was a little bored, but this totally blows it out of the water. Good job, Konami!
    Holy crap! Could this eventually be coming to Wii? God I hope so. Konami needs to make amends for the whole Judgment fiasco, pronto. Does anyone know if this was developed outside of Iga's team (since he has gone on record that he just couldn't see Castlevania done properly on Wii)? I want to know as much as possible. *drool* If you hear anything please post it here!

    I'm not holding out much hope to get to play the arcade machine for obvious reasons. I'd take it if I can get it. I just don't see it happening over here outside the home consoles. C'mon Konami, BRING IT!
    Last edited by Icarus Moonsight; 07-23-2008 at 09:35 AM.


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    Apple (Level 5) MrSparkle's Avatar
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    Sounds like a strange game for an arcade game. As for a wii port i can't imagine them not at least porting it in japan.
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