Yeah, so the names are different in the Japanese version. Don't care :P
Ragnar began his quest with several special abilities given to him by a certain "genie", including the Sword of Miracles (25% of damage dealt = HP restore to user), which somehow actually restores 100% of damage, the ability to attack twice in a round (it was a very generous genie), and the ability to gain one million EXP points per battle (very generous slimes).
Mysteriously, he could also walk through walls and over water, and if he so chose, never meet any monsters.
After walking across the river, he gets to Izmit, where children are being abducted and some guy is thrown in jail. At night the guy professes to be 'Alex', who is the husband of some chick back at the castle. Ragnar fetches said woman, guy gets out of jail, and ragnar learns there's a "well" southeast of Izmit.
Ragnar is disappointed that the treasure chests located behind the shopkeepers that are impossible for the average adventurer to get are empty. Why do those guys keep so many empty chests?
Down the well, Ragnar tries to walk through some walls but instead falls into a mysterious room, and when he tries to walk through THOSE walls he finds himself outside the well entirely. He goes back, deciding to do it the old fashioned way, and eventually finds a Heal Slime who joins him. Ragnar ignores the rest of the cave since he can just walk over the moat to the tower where the children are being kept.
He does so, kills the boss in one hit (now he is level 99 with a 2-hitting sword of miracles). Kills the assistant with another. Saves two children.
At this point Ragnar decides to go on a bit of a hiatus and walks over the ocean to the lighthouse, where he meets Taloon. Taloon tells him to help him beat the bosses at the top of the tower in order to be able to get a ship. Ragnar easily pwns said bosses and the tower is re-lit.
Taloon joins Ragnar in the town but mysteriously and immediately dies. When Rangar goes to the priest for help, Taloon is brought back to life, only to once again die after one step.
Ragnar realizes here that he doesn't actually need a ship, so he walks south until he hits a small town where Christo is sick and Brey is nursing him. Brey joins Ragnar to help find a cure for Christo, but Brey too joins dead and when revived dies after one step. Some sort of mysterious plague.
Giving up on gaining new allies, Ragnar buys a Wing of Wyvern from the store. A SPECIAL wing of wyvern, as the item store must too have received a blessing from a "genie". He warps to the last refuge and finds the big bad boss protected by a barrier and high mountains. Ragnar climbs over the mountains and laughs at the barrier. Marching up the mountain with a Heal Slime and two children following, he feels an evil prescence: Necrosaro!
Ragnar proceeds to do battle with Necrosaro. Ragnar takes up to 400 points of damage a round, but is miraculously healed that same amount each turn through the sword of miracles. Necrosaro eventually dies!
With the mountain shaking and falling, a wagon suddenly appears behind Ragnar and a dragon saves him! However, at this point the world explodes as Ragnar was NOT the chosen one and yet killed the Big Bad Guy. A relaxing jingle known as "that song they play at the Zenithian Castle" plays for eternity while everything else is sucked into a vacuum.
Thus ends Ragnar's quest.
(In other news, I beat Dragon Warrior IV on Chapter 1 with the help of a great many codes blessed upon me by a certain "genie")