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Thread: Gungriffon Blaze on PS2?

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    Default Gungriffon Blaze on PS2?

    What is the game play like on Gungriffon Blaze for PS2? Is it like Armored Core or something else? Is it good? Is it worth 10 bucks?

    I know that the game started on Saturn, but I missed the whole Saturn generation, so I just need a little info here...

    Just let me say that I value the opinions of the Roundtable in relation to my game purchases...
    Currently catching up on PSN, WiiWare, Wii U E-Shop and Xbox Live Arcade exclusives I missed.

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    Default Re: Gungriffon Blaze on PS2?

    Quote Originally Posted by josekortez
    What is the game play like on Gungriffon Blaze for PS2? Is it like Armored Core or something else? Is it good? Is it worth 10 bucks?

    I know that the game started on Saturn, but I missed the whole Saturn generation, so I just need a little info here...

    Just let me say that I value the opinions of the Roundtable in relation to my game purchases...
    GG Blaze is worth a tenner, and if it had shipped closer to that price point instead of $50, it might not've been the second-worst-selling PS2 launch title. It's not in the slightest like Armored Core, but a (mostly) 60-FPS first-person mech shooter. Fun stuff, but fairly short. Adequate first-generation PS2 graphics. I got to help throw about 10,000 copies of it around a Bay Area warehouse just before the PS2 launch, which was a total nightmare, not least of which because only one person in said warehouse spoke English.

    -- Z.

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    Default GG Blaze

    I'm always interested in whatever Working Designs serves up, but I only took Blaze out of the box for an hour and put it away. My main problem was I couldn't figure out how to reverse the axis for the targeting thingamabob; I have to play with uo as down and down as up. Also, the graphics are real weak for a PS2 game. When you load up a missile, you see it sitting there in front of you, which I think is pretty stupid.

    However, I didn't spend much time with it, and according to the instructions you can reverse the axes. Pick it up if you're a collector cause:

    -it's 10 bucks (mine was 8)

    -it's a launch title

    -it's Working Designs

    the kid

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    Default

    -it's 10 bucks (mine was 8)

    -it's a launch title

    -it's Game Arts
    Fixed your typo.

    Agreed that it's worth 10 bucks btw - and if you can track down the first game for the Saturn it's also quite good.

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    Default

    Well worth $10.00 bucks..
    I paid full price for it when it came out.


    I'm stuck on a mission in the the game,,It sits on the shelf..,but once in awhile I try to pass that mission..

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    Default

    Yeah, I paid $15 and I'm happy with it. But yeah, the customization is really minimal compared to AC. You just choose a couple of weapon systems in your loadout. The thing that cheeses me about the controls (and I don't think you can change it--PLEASE somebody tell me if I'm wrong) is that the thumbsticks are reversed from what has become the de-facto FPS standard. In Gungriffon Blaze, the left stick controls targeting on the X/Y axis while the right stick moves you forward/backward and strafes you left/right. After having played Unreal Tournament and Red Faction for about a million hours, it was somewhat of an adjustment to reverse the brain-thumb connections.

    Once I got it straightened out, though, it was a good time.
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    Default

    Quote Originally Posted by Gus
    -it's 10 bucks (mine was 8)

    -it's a launch title

    -it's Game Arts
    Fixed your typo.

    Agreed that it's worth 10 bucks btw - and if you can track down the first game for the Saturn it's also quite good.
    Typo? Am I missing something? Please explain.

    the kid

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    Default

    Game Arts, Kid. Game Arts developed the game, whereas Working Designs localized it. Gus felt it was important to point that out.
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