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    Peach (Level 3) EricRyan34's Avatar
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    Default Star Wars FU Demo....thoughts!

    Did not see this topic started, so i will!

    Downloaded this today and played it, very fun so far indeed!

    Thoughts?

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    Very very nice graphics.

    Quite challenging to get the hang of force gripping and hurling objects, and that appears to be the most important mechanic in the game.

    I played for about a half hour and never felt like I had quite gotten it right.

    If the rest of the game is as nice as the demo, probably one of the best Star Wars games in recent years.

    I wasn't planning on buying this one, and I don't think the demo has changed my mind, but I'm impressed and I think that Star Wars fans will enjoy it.
    Last edited by Frankie_Says_Relax; 08-22-2008 at 07:12 AM.
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    So ... really, NOBODY else played this demo and/or has thoughts on it?

    I thought this was the most highly anticipated Star Wars game this side of 1:1 lightsaber fighting on the Wii?
    "And the book says: 'We may be through with the past, but the past ain't through with us.'"


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    overal I was impressed, generally I can't stand 3d action games (piss poor controls shitty cameras awfull fighting/lock on controlls etc etc) this game does suffer from the standard camer crap but since the fighting isn't all close up lock on style playing, it gets a few points in my book for that, the force grip fighting style is pretty inovative and just down right fun to play around with (tormenting stormtroopers is too much fun) the interaction with the world around you is definatly the best i've seen in a 3d game so far, you really felt like you were on a star ship the attention to detail was impresisve, (try throwing a droid out the window) I don't know how the full game will play out, but its definatly something I'll be keeping my eye on.

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    Sorry, I haven't played the demo yet. I have been looking forward to this, but I can't stop playing Old Bent Nose on the Bally Astrocade to download it yet.

    -mike

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    I thought it was kinda fun. The camera could be better, but my main problem with the targeting. Too often I'd try and target an enemy, only to target some object instead. It's a pain when there are a bunch of enemies shooting at you and you want to grab one of them, only to target an inanimate object.

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    I can't stand the "God of War/Devil May Cry/Ninja Gaiden/Heavenly Sword"-type games. This is another one of those games (complete with orbs being sucked into you after you kill enemies). That being said, the demo was fun. Part of my impression is biased because I'm a hard core SW fan and to some extent I've enjoyed every SW video game. Anyway, the force powers seem pretty cool (blowing open the doors was awesome) and your character is truly a bad ass. After getting my arse kicked by the Apprentice in SCIV countless times in Arcade Mode...I would expect nothing less.

    One thing I noticed (and think will be a real problem as the game goes along and enemies get more difficult) is the targeting mechanic. It's obvious the developers intend for the player to use this "pick stuff up and throw it" mechanic to take out enemies/ obstacles. The problem is that it just doesn't work that well. In the demo, it's not really a big deal since laser fire bounces off your character. You're never in real danger. In the real game (in the later levels), I'm sure this won't be the case. There will be parts of the game that will require you to use the gimpy force powers on masses of enemies...and it won't work. I predict this game will get frustrating, fast. Also -1 for the NES-era "enemies spawn every time you turn around" thing going on. WTF is that?

    Not sure about this one. I'll still probably pick it up, but then again....I bought Rogue Squadron 3 for $49.99 on release day. My love of SW tends to blind me at times.
    "One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)

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