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Thread: Super Mario Kart prototype

  1. #41
    Pac-Man (Level 10) NESaholic's Avatar
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    On topic: I want to see some more stuff also, what's taking so long?

    Off topic: Jason is a reliable guy, never had any probs and is reasonable all the way. I dealt quite some times with him in the passed years and everything always went a-ok. Stop ranting and start gaming i would say.

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    Insert Coin (Level 0) van_halen's Avatar
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    Sorry about that! I haven't actually had time to even look at a game for the past week, but I have recorded a quick and crappy video of it now. Shows the different Vanilla Lake 1 soundtrack and some other stuff. Personally, I'm glad they changed it. Notice the slightly different percussion beats in Koopa Troopa's character theme music as well and that the 'Replay' feature hasn't been implemented for Time Trial yet. Anyway, I may be able to snap some more in a couple of days if you want.

    http://www.youtube.com/watch?v=wcwheUUzHZE

    Evan: Absolutely, feel free to use any pictures you want.

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    thanks man great stuff,i don't know what other people think BUT... i would really like to see the other podium scene with the flying koopa.
    For me the weirdest change made in the game

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    ServBot (Level 11) badinsults's Avatar
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    I've taken some screenshots that compare the beta and the final:

    http://www.snescentral.com/article.php?id=0874
    <Evan_G> i keep my games in an inaccessable crate where i can't play them

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    Quote Originally Posted by Evan_G View Post
    I've taken some screenshots that compare the beta and the final:

    http://www.snescentral.com/article.php?id=0874
    very nice work

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    Strawberry (Level 2) murdoc rose's Avatar
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    very cool

  7. #47
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    Well,as long as the thread is permanently derailed anyway, I will say that DreamTR has been an incredible wealth of information on many topics and he is extremely honest and trustworthy. In my dealings with him, I trust him 150%.

    Just because he is the biggest proto collector out there shouldn't make anyone jealous.

    If anyone thinks he's a hoarder, just remember that if it wasn't for him, most of the protos out there would have never seen the light of day (Hell, I dumped 19 of his proto FDS disks). We all owe him a debt of gratitude as a historian of sorts.

    -Rob
    The moral is, don't **** with Uncle Tim when he's been drinking!

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    I would like to have some .SPCs, paticulary of Vanilla Lake.

    Also, the SMB2 prototype was VERY well recieved.
    http://www.underground-gamer.com/det...d=17615&page=0

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    Wanted to ask again about getting .SPCs.

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    Quote Originally Posted by PACHUKA View Post
    K, gotcha. Greed = good, horde = good. Internet fame = good. Whatev. Just do yourself and everyone else a favor, at least dump it onto your own PC in case something should happen to the physical copy. I'll go back to my devalued world. Peace.
    http://www.gamefaqs.com/boards/index.php
    Maybe you'd be better off on another board. Nobody here seems to be a mood that will accommodate your FNG bull shit.



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    Please ignore the post above this one.

    Now, about those .SPCs...
    Last edited by OmochaoAbuser; 12-13-2008 at 07:36 PM.

  12. #52
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    Sorry for my late replies. Unfortunately, I haven't managed to dump it yet and I wouldn't know how to rip SPC's once I do, but for the time being, I could try to record mp3's of the tracks I know are different if you want.

    Here's some more stuff I had forgotten to post by the way:

    This "Choco Island" Battle Course #3 in the prototype was removed in favor of Battle Course #1 in the final version.



    Short video of it: http://www.youtube.com/watch?v=WR4uRe1Dzus


    These four Flying Koopas appear when getting in third place, and the last one eventually gets shot down by the champagne cork. Sometimes the color pallettes are different during the podium sequence. I have no clue why, but I'd assume it's just a bug. The 1st, 2nd and 3rd place podium music in the final version is also absent in the prototype, instead the final version's 4th place music plays everytime.



    Normal screen:




    Additionally, Rainbow Road is quite a lot narrower than in the final version, and the Bowser's Castle soundtrack is played there instead of the final Rainbow Road music. The opponent drivers keep falling into the water on Donut Plains 3 when trying to cross the broken bridge and they can't seem to stay on track for most parts of Rainbow Road, making them the two easiest courses in the prototype. Some animations (for example, the shoreline waves on Koopa Beach) aren't implemented yet as well.

    Also, it's not possible to drop the green shells or shoot the banana peels, the speed boost feature from the start is absent, no real ending or credits after finishing Special Cup (from what I've seen) and hence no 150cc mode.

    Anyway, I'll look for more differences as soon as I get some time.

    Cheers!

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    As far as dumping .SPCs goes, ZSNES has it built in.

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    Updates?

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    He'll post when he has something. You don't need to pester him so much.

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    About DreamTR: I don't like him too, because when he offered me the proto he told me he was quite sure that it was a final version, so I didn't buy that. Now, as I watch the differences, I hate him more and more!
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    Besides the new music, I don' see anything to go nuts about here personally. So some koopas appear at the end of a course........thats so amazing :/

    Just saying, hopefully no ones going to go nuts perstering the guy over something that's barely anything to begin with. Just play the one you own already

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    Quote Originally Posted by Guy Bramsworth View Post
    Besides the new music, I don' see anything to go nuts about here personally. So some koopas appear at the end of a course........thats so amazing :/

    Just saying, hopefully no ones going to go nuts perstering the guy over something that's barely anything to begin with. Just play the one you own already
    Well what are you expecting, the entire game to be completely different? It's rare than a beta has a gazillion changes to begin with. It's just neat to see the development process and what was ultimately taken out of the game before final release.

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    Any updates?

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    Not much of an update really, but I recorded some sound clips of the Vanilla Lake soundtrack and DK Jr.'s theme music. I'll see about ripping SPCs the way you mentioned when I get it dumped.

    Vanilla Lake soundtrack

    DK Jr.'s theme music

    I've also been asked to make videos of all the 20 tracks + BM courses which I'm still working on. I can post links to them when they're finished.

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