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Thread: Master System Card Slot, What was the point?

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    Peach (Level 3) 2Dskillz's Avatar
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    Default Master System Card Slot, What was the point?

    I am wondering what the point was to the Master system having 2 game formats. Were the cards sold for a cheaper price? Was the slot intended for more extras like the 3d glasses?

    Just looking for a clear answer on this quirk of design. Thanks
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    Strawberry (Level 2) ccovell's Avatar
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    To support the legacy software of the Japanese SG-1000 cards.

    Now to ask the question of why the SG-1000 introduced (in 1985) the card slot in the first place. Possibly it was to get games manufactured cheaper than the older cartridges.

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    Cherry (Level 1) ANONPLOX's Avatar
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    Quote Originally Posted by ccovell View Post
    To support the legacy software of the Japanese SG-1000 cards.

    Now to ask the question of why the SG-1000 introduced (in 1985) the card slot in the first place. Possibly it was to get games manufactured cheaper than the older cartridges.
    wasn't the 1000 basically Segas version of a PC Engine?

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    Strawberry (Level 2) CRV's Avatar
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    Quote Originally Posted by ccovell View Post
    To support the legacy software of the Japanese SG-1000 cards.
    That being said, why did they include the slot on Western machines where there was no SG-1000?

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    Kirby (Level 13) megasdkirby's Avatar
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    Quote Originally Posted by CRV View Post
    That being said, why did they include the slot on Western machines where there was no SG-1000?
    My guess is to release cheaper games...budget titles.

    I never saw a card game even reach the amount of a cart game.
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    I'll say, that the card slot format was just simply reliable for the 3D glasses...
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    Kirby (Level 13) megasdkirby's Avatar
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    Quote Originally Posted by ooXxXoo View Post
    I'll say, that the card slot format was just simply reliable for the 3D glasses...
    True.

    Also, I notice that most card games (if not all) are less than one megabit in size.

    Probably a storage media for small sized video games?

    Hell, only 25% of a mega bit! (two games are like this: Ghost House and F16)
    Last edited by megasdkirby; 10-28-2008 at 10:21 PM.
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    Cherry (Level 1)
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    Quote Originally Posted by ccovell View Post
    To support the legacy software of the Japanese SG-1000 cards.

    Now to ask the question of why the SG-1000 introduced (in 1985) the card slot in the first place. Possibly it was to get games manufactured cheaper than the older cartridges.
    The problem is I don't think any of the Japanese cards pinouts are compatible with the US Models. Even the Japanese Mark III cards won't work without a mod.

    I'm guessing the card was originally planned for budget software but was quickly scrapped after the sms was released. I'm pretty sure all of the mycard games were available directly after release of the system.

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    Peach (Level 3) parallaxscroll's Avatar
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    All the games on card sucked IMO (sorry if you disagree).

    The card slot was useful for the EXELLENT SegaScope 3-D glasses, however .

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    Cherry (Level 1) PresidentLeever's Avatar
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    It looked cool and kept you guessing..

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    Pear (Level 6) DefaultGen's Avatar
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    It was for Ghost House of course.

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    I still say the SG-1000 was segas own take on the Pc-Engine

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    Alex (Level 15) InsaneDavid's Avatar
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    Simple reason: "Oh, look, we take two kinds of games, two ways to play, we give you twice as much!! Please put down that NES and buy me instead... please??"

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    Quote Originally Posted by DefaultGen View Post
    It was for Ghost House of course.
    Yep! It was allllll about Ghost House! It was the perfect excuse for the card slot. I Loved that game.
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    Quote Originally Posted by Wraith Storm View Post
    Yep! It was allllll about Ghost House! It was the perfect excuse for the card slot. I Loved that game.
    I love that game too, it has the best boxart ever.

    But seriously, Ghost House is fun.

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    Kirby (Level 13) zektor's Avatar
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    As far as I remember the real "push" with the card based games was that they were easier to carry around than the cartridges. You can take a dozen games to your friend's house in your pocket! Too bad a dozen games didn't come out on card....

    I personally liked most of the card games. Ghost House always brings back memories. I purchased it with my Sega Master System at "Trader Horn" back then. I also really liked "Transbot" (since Transformers were HUGE at that time, I collected them, and Transbot was like "Transformers The Game" to a kid at that time!). "My Hero" was and IS an awesome game, as is "Teddy Boy". These were both very faithful arcade ports. I didn't really get in to "F-16 Fighting Falcon", but I was never into those types (Flight Simulator) sims.

    Personally, I am really glad the card slot was there. It was just different at that time. It may be worthy to note that Europe had some games released on cards that we never did.

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    has anybody modded a US SMS to be able to play 1000 games in the card slot? that would be a cool project for somebody that may collect the 1000 cards and be able to play it off of that. What would really be cool is being able to play TG16 games in it, although probably not the same size.

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    Quote Originally Posted by theoakwoody View Post
    Even the Japanese Mark III cards won't work without a mod.
    I can tell you that at least Woody Pop does work perfectly on a U.S. SMS. The problem with that, though, is that the Sega Paddle Control won't work on a U.S. model properly, which is why I'm now trying to find the Japanese SMS model or Mark III system. I'm going to a lot of trouble just to play two paddle games (Woody Pop and Megumi Rescue)!
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    Strawberry (Level 2) ccovell's Avatar
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    Quote Originally Posted by megasdkirby View Post
    My guess is to release cheaper games...budget titles.

    I never saw a card game even reach the amount of a cart game.
    True, but if you read my comment about the SG-1000, and do a little research, you'll see that the SG Mycards are all 32k, larger than or as large as all SG cartridge games, except for Home Mahjong. The card could therefore fit the same sized games as SG cartridges, for less money.

    When the SMS/Mark III came out, it was a different matter, and games quickly needed more space than 32k.

    The problem is I don't think any of the Japanese cards pinouts are compatible with the US Models. Even the Japanese Mark III cards won't work without a mod.
    I think they are pin-compatible, but the US BIOS usually locks out foreign games, cartridge and card.

    And yes, Woody Pop and Ghost House are great[/good] card games.

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    Kirby (Level 13) megasdkirby's Avatar
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    Quote Originally Posted by parallaxscroll View Post
    All the games on card sucked IMO (sorry if you disagree).

    The card slot was useful for the EXELLENT SegaScope 3-D glasses, however .
    True. Though IMO, Ghost House was pretty good, though insanely hard on the second half (still beat it though )

    Quote Originally Posted by ccovell View Post
    True, but if you read my comment about the SG-1000, and do a little research, you'll see that the SG Mycards are all 32k, larger than or as large as all SG cartridge games, except for Home Mahjong. The card could therefore fit the same sized games as SG cartridges, for less money.

    When the SMS/Mark III came out, it was a different matter, and games quickly needed more space than 32k.
    I realized that when I was comparing US card games. I honestly thought Ghost House was larger in size, but wow, 1/4 of one megabit...still very impressive for me.

    For me, it was just budget titles. Even when the games were "brand new" back then, the price would be no where as close as cart games.
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