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Thread: Game Console Prototypes

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    here's a comparison, lol

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    Atari 3200



    Atari Video System X



    Atari MIRAI



    Atari JagDuo
    (Jaguar and Jag CD combined)




    Atari Midsummer Project / Jaguar II





    Atari Jaguar II Spec's

    The following Information was provided to
    the Atari History Site by: Markus Kirschbaum

    Size: 10.5" x 12" x 3.5"
    Controls: Power on/off
    Display: Resolution up to 1600 x 600 pixels (50 Hz/interlace)
    32-bit "Extended True Color" display with 16,777,216
    colors simultaneously (additional 8 bits of supplimental
    graphics data support possible)
    Multiple-resolution, multiple-color depth objects
    (monochrome, 2-bit, 4-bit, 8-bit, 16-bit, 24-bit) can be
    used simultaneously
    Ports: Cartridge slot/expansion port (64 bits)
    RF video output
    Video edge connector (video/audio output)
    (supports NTSC and PAL; provides S-Video, Composite, RGB
    outputs, accessible by optional add-on connector)
    Four controller ports
    Digital Signal Processor port (includes high-speed
    synchronous serial input/output)
    Controllers: Eight-directional joypad
    Size 5" x 4.5" x 1.5", cord 7 feet
    Six fire buttons (A, B, C, D, E, F)
    Pause and Option buttons
    12-key keypad (accepts game-specific overlays)

    The Jaguar 2 has seven processors, which are contained in three chips.
    Two of the chips are proprietary designs, nicknamed "Tom" and "Jerry".
    The third chip is a standard Motorola 68EC020 used as a coprocessor.
    Tom and Jerry are built using an 0.3 micron silicon process. With
    proper programming, all seven processors can run in parallel.

    - "Tom"
    - 1,250,000 transistors, 292 pins
    - Graphics Processing Unit (processor #1)
    - 64-bit RISC architecture (64/128 register processor)
    - 64 registers of 128 bits wide (shadow-buffering)
    - Has access to all 2 x 64 bits of the system bus
    - Can read 128 bits of data in one instruction
    - Rated at 127.902 MIPS (million instructions per second)
    - Runs at 63.951 MHz
    - 2 x 32K bytes of zero wait-state internal SRAM (matrix)
    - Performs a wide range of high-speed graphic effects
    - Programmable
    - Object processor (processor #2)
    - 64-bit RISC architecture
    - Programmable processor that can act as a variety of different
    video architectures, such as a sprite engine, a pixel-mapped
    display, a character-mapped system, and others.
    - Blitter (processor #3)
    - 64 bits read and write at the same time! (multibuffering!)
    - 8K read buffer (fifo)
    - 8K write buffer (lifo)
    - Performs high-speed logical operations
    - Hardware support for Z-buffering and Gouraud shading
    - Texture Mapping Engine (processor #4)
    - 64-bit RISC
    - 64 bits
    - Programmable risc processor
    - 256K "texture-work-ram" of zero wait-state internal CACHE
    - capable of doing about 900000 texture-mapped polyons,
    without textures there can do 2500000 polyons.
    - realtime Gouraud and Phong shading
    - J/MPEG "COMBI" Chip (processor #5)
    - 64 bits
    - not programmable!
    - 8K own data rom (with sinus) table
    - 128K CACHE (fifo)
    - realtime J/MPEG decompression via CACHE (fifo)
    - DRAM memory controller
    - 4 x 64 bits
    - Accesses the DRAM directly

    - "Jerry"
    - 900,000 transistors, 196 pins
    - Digital Signal Processor (processor #6)
    - 32 bits (32-bit registers)
    - Rated at 53,3 MIPS (million instructions per second)
    - Runs at 53.3 MHz
    - Same RISC core as the Graphics Processing Unit
    - Not limited to sound generation
    - 96K bytes of zero wait-state internal SRAM
    - CD-quality sound (16-bit stereo 50KHz)
    - Number of sound channels limited by software (minimum 16!!)
    - Two DACs (stereo) convert digital data to analog sound
    signals
    - Full stereo capabilities
    - Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
    synthesis
    - A clock control block, incorporating timers, and a UART

    - Motorola 68EC020 (processor #7)
    - Runs at 26.590MHz
    - perfect 68000 emulation
    - General purpose control processor

    Communication is performed with a high speed 64-bit data bus, rated
    at 2400 megabits/second. The 68000 is only able to access 16 bits
    of this bus at a time.

    The Jaguar 2 contains eight megabytes (64 megabits) of fast
    page-mode DRAM, in eight chips with 1024 K each.
    http://www.atarimuseum.com/videogame...guar/jag2.html
    Last edited by parallaxscroll; 12-26-2008 at 07:25 PM.

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    An article on Sega going forward with a Saturn 2 console in 1995 using a PowerPC CPU and a Lockheed Martin Real3D/100 which was 3-chip graphics chipset consisting of a geometry processor, graphics processor, and texture processor. This machine would've been comparable to the 3DO/Matsushita M2, if not slightly or somewhat more powerful.



    Saturn 2 was in planning and perhaps even development after the unreleased Sega/Nvidia NV2-based console, but before the unreleased 3Dfx-based Black Belt/Dural and released PowerVR2-based Katana/Dreamcast.
    Last edited by parallaxscroll; 12-26-2008 at 07:34 PM.

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    Quote Originally Posted by parallaxscroll View Post


    here's a comparison, lol
    Was this suppose to be a joke to me or at sony?

    Apparently your pic is wrong for the "new" ps3 due to it has a HDMI input in the back. Well at least my 60Gb does, don't know about the newer ones.

    Also that's why my picture is of the prototype sony advertised with; at E3,magazines,etc.
    Last edited by Hitman Tyler; 12-26-2008 at 07:49 PM.
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    The Konix Multisystem was a pretty neat machine for it's time, although the odd design might have limited it to mostly driving games/flight sims. I can't imagine playing a Defender clone with a steering wheel. Although they did make joysticks too (which makes me wonder if they were going to make the Konix joysticks Atari compatible).

    According to info from Retro Gamer, Lucasfilm was interested in buying into the Multisystem console, but the company owner wanted to keep it British. It's a shame that it never came out, although I can't see it doing well against Nintendo here in the US. Especially with it's steering wheel design making it seem like it has limited gameplay control. But who knows how things might have gone if LucasArts had bought the design. Imagine higher quality first person flight/driving games like Ballblazer, Rescue on Fractalus, The Eidolon, and all the Star Wars games they would have put out on the newly christened LucasArts Multisystem. Woo! Brain melt!

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    Quote Originally Posted by Hitman Tyler View Post
    Was this suppose to be a joke to me or at sony?

    Apparently your pic is wrong for the "new" ps3 due to it has a HDMI input in the back. Well at least my 60Gb does, don't know about the newer ones.

    Also that's why my picture is of the prototype sony advertised with; at E3,magazines,etc.
    The "Lie" is the fact that sony promised the PS3 could push 120 frames per second out of duel HDMI ports. One was cut from the final model.

    I'd hardly consider that system a prototype, it was made by the marketing division, not the engineers.

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    Quote Originally Posted by ProgrammingAce View Post
    The "Lie" is the fact that sony promised the PS3 could push 120 frames per second out of duel HDMI ports. One was cut from the final model.

    I'd hardly consider that system a prototype, it was made by the marketing division, not the engineers.
    Interesting. Thanks for letting me know your thoughts on it.
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    the video system x looks a lot like the atari 2700. Are they the same thing?

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    Quote Originally Posted by Steve W View Post
    The Konix Multisystem was a pretty neat machine for it's time, although the odd design might have limited it to mostly driving games/flight sims. I can't imagine playing a Defender clone with a steering wheel. Although they did make joysticks too (which makes me wonder if they were going to make the Konix joysticks Atari compatible).

    According to info from Retro Gamer, Lucasfilm was interested in buying into the Multisystem console, but the company owner wanted to keep it British. It's a shame that it never came out, although I can't see it doing well against Nintendo here in the US. Especially with it's steering wheel design making it seem like it has limited gameplay control. But who knows how things might have gone if LucasArts had bought the design. Imagine higher quality first person flight/driving games like Ballblazer, Rescue on Fractalus, The Eidolon, and all the Star Wars games they would have put out on the newly christened LucasArts Multisystem. Woo! Brain melt!


    Konix Multisystem was also pretty powerful under the hood. The Slipstream ASIC, the heart of the machine, was an improved version of Flare Technologies 'Flare One' computer architecture (Flare II went on to become Jaguar).

    EGM article
    http://img129.imageshack.us/img129/2...63x11780uo.jpg
    http://img129.imageshack.us/img129/5...83x13158hs.jpg

    VG&CE article
    http://img461.imageshack.us/img461/7...ditoral9nh.jpg
    http://img461.imageshack.us/img461/3...9konix11fa.jpg
    http://img461.imageshack.us/img461/3...9konix24gq.jpg
    http://img83.imageshack.us/img83/424...9konix39si.jpg
    http://img83.imageshack.us/img83/857...9konix49bt.jpg
    http://img83.imageshack.us/img83/689...9konix54vs.jpg

    Konix Multisystem trailer
    http://www.youtube.com/watch?v=RgkOLfcRWYA

    vids of 'Attack Of The Mutant Camels 1989'
    (a huge improvement over the old original game)
    http://www.youtube.com/watch?v=-Tjk9IR5fIA
    http://www.youtube.com/watch?v=qUy4QMlb790
    http://www.youtube.com/watch?v=HPGtap-nF6U


    The idea of Konix Multisystem was awesome. Tactile feed back, transformable controller. But the processing hardware, was a bit lacking. It was powerful for a home unit, but it could've stronger for a system that would've launched in 1990. If they had made the hardware somewhat more powerful and recieved support from Japanese developers, I think the Multisystem would've been a huge hit.
    Last edited by parallaxscroll; 12-27-2008 at 04:31 PM.

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    Quote Originally Posted by PACHUKA View Post
    the video system x looks a lot like the atari 2700. Are they the same thing?
    No the System X is an early model of the 5200. The 2700 is the 2600 with wireless controllers.

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    PSP, 2003




    Atari Panther

    Last edited by parallaxscroll; 12-28-2008 at 10:45 AM.

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    the rumored Namco 16-bit console, 1989






    Could this be what happened to the Namco console,
    was it used as the NA-1 and NA-2 arcade boards?







    Don't know for certain, but I suspect this is the case.

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    Quote Originally Posted by parallaxscroll View Post
    the rumored Namco 16-bit console, 1989






    Could this be what happened to the Namco console,
    was it used as the NA-1 and NA-2 arcade boards?







    Don't know for certain, but I suspect this is the case.
    looks like a jamma board

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    Holy huge thread of big pictures Batman !

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    Pretty sure thats the Sony hardware used to run Tekken games and co. Same board setup anyway, with the Jamma edge, and the kick edge, along with how the game was attached (which, according to someone, arent swappable anyway)

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    Quote Originally Posted by parallaxscroll View Post
    Goldstar
    That's actually the original 3DO as released by LG in Korea.

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    Quote Originally Posted by WindowsKiller View Post
    That's actually the original 3DO as released by LG in Korea.
    Not exactly. LG released two versions of the original 3do in Korea, one that looks like the Goldstar unit that we got in the US and one that looks similar to this unit called the Alive II. The LG 3do Alive II from Korea has some cosmetic differences from this case. Here is a link to a great Brazilian 3do site with pictures of both units:

    http://geracao3do.awardspace.com/index.php

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    True, but it's the same case nonetheless and not something that was designed for the M2.

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    Quote Originally Posted by Buyatari View Post
    No the System X is an early model of the 5200. The 2700 is the 2600 with wireless controllers.

    ahhhh gotcha! Thanks for the education. This thread makes me curious, wtf ever happened to assembler's actual page? God, even saying that name makes me feel dirty....

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    Quote Originally Posted by WindowsKiller View Post
    True, but it's the same case nonetheless and not something that was designed for the M2.
    Sure, it's very similar, but that small photo which has been circulating for years was a picture of the prototype case for the proposed LG M2 which they showed at a couple of trade shows. I actually have a picture of that version in a press kit somewhere in my stuff and it has a small card next to it which identifies it as an M2 system. My understanding is that it was in fact designed for their M2 and when they determined that it wasn't going to happen, at least not as a game console, they went ahead and released another version of the Alive 3do player for the Korean market using a similar case design called the Alive II.

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    Quote Originally Posted by parallaxscroll View Post
    PSP, 2003

    I find that incredibly hard to believe. Early PSP models looked identical to the final model. PSP development was pushed out the door so fast that the door mechanisms on the first million units still had the little arm to slide open the "floppy-style" cover that was removed from the UMDs.

    I particularly like the button on the top left that says "Analog". It's like someone saw a prototype PSP and described it to an artist who interpreted it literally.
    Last edited by ProgrammingAce; 12-29-2008 at 01:17 PM.

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    The Nintendo AVS is in the display case upstairs at Nintendo World in NYC. I have better pictures of the keyboard and the card with the info, but here's pictures of the unit and the joystick. They also have the pads (Wireless) in the display case too.





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    Quote Originally Posted by Borman View Post
    Pretty sure thats the Sony hardware used to run Tekken games and co. Same board setup anyway, with the Jamma edge, and the kick edge, along with how the game was attached (which, according to someone, arent swappable anyway)
    No, I did not post pictures of the Sony/Namco System 11 board which is based on PlayStation, that ran Tekken. What I posted were the 16-bit NA-1 and NA-2 boards.

    http://www.system16.com/museum.php?id=7

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    Quote Originally Posted by Bojay1997 View Post
    My understanding is that it was in fact designed for their M2 and when they determined that it wasn't going to happen, at least not as a game console, they went ahead and released another version of the Alive 3do player for the Korean market using a similar case design called the Alive II.
    Possible, of course, but it wouldn't make much sense, to be honest. Why would they waste money to release another version of the 3DO only because they had an unused case lying around? They would have had to redesign the pcb so that it fits into the already-existing case, or modify the case so that the pcb fits. Not very economical, especially for a console that never performed well.

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    Quote Originally Posted by WindowsKiller View Post
    Possible, of course, but it wouldn't make much sense, to be honest. Why would they waste money to release another version of the 3DO only because they had an unused case lying around? They would have had to redesign the pcb so that it fits into the already-existing case, or modify the case so that the pcb fits. Not very economical, especially for a console that never performed well.
    I don't understand your argument. We know they did release a second version of the 3do in Korea called the Alive II with that case. The fact that they recycled a case they intended to use for the M2 makes perfect sense since they already had the design ready, it looked pretty good and they already had the molds made. Korean 3do sales were actually pretty good, at least good enough to justify Korean exclusive game development by LG. I believe the Alive II wasn't even released until 1996 which was well after the system was dead in the US.

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