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Thread: Getting SFII (Master System) to work

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    Great Puma (Level 12) Gamereviewgod's Avatar
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    Default Getting SFII (Master System) to work

    Ok, I know this one won't work on a SMS 1, so I won't bother. However, how do you get it to work on a Power Base Converter? In read to leave it on for 30 seconds and then hit reset, but it still resets or locks up on me. Any other ideas???

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    Peach (Level 3)
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    Default Re: Getting SFII (Master System) to work

    Quote Originally Posted by Gamereviewgod
    Any other ideas???
    Play the SNES version.

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    Kirby (Level 13) zektor's Avatar
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    Default Re: Getting SFII (Master System) to work

    Quote Originally Posted by Gamereviewgod
    Ok, I know this one won't work on a SMS 1, so I won't bother. However, how do you get it to work on a Power Base Converter? In read to leave it on for 30 seconds and then hit reset, but it still resets or locks up on me. Any other ideas???
    I had the game long ago and I tried this method, never worked. I actually never got it to work at all

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    Kirby (Level 13) ubersaurus's Avatar
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    Uhh, I have an SMS version 1 and it works fine. That's an error in that faq, I sent it to the author but he never updated it.
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    Great Puma (Level 12) Gamereviewgod's Avatar
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    How'd you get it to work in a SMS 1?? I've tried it on mine numerous times to no avail. I can barely get it to boot up on mine.

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    Kirby (Level 13) ubersaurus's Avatar
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    Boots up perfectly fine in mine like any other game. It's the model with the built in Hang On-Safari Hunt (as well as the hidden Snail Game). That may have something to do with it.
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    Pac-Man (Level 10) Arqueologia_Digital's Avatar
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    I have a SMS Brazilian system and works perfectly...

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    Great Puma (Level 12) Tempest's Avatar
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    I think it has something to do with the system BIOS since SFII uses some very strange memory tricks to squeeze that game into 8MB.

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