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Thread: Worst Mega Man stages

  1. #21
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    Ok, Sigma's last form in X1 is just plain nuts...
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    Quote Originally Posted by kupomogli View Post
    I actually posted that in my first post above, then before actually finishing the post, I remembered the Mega Man Zero games. The hoverboard stages on MM8 are nothing compared to the crappy level designs and cheap deaths of the Zero games.

    So yeah. I ended up deleting it and posting about the Zero games.

    Anyways. Here's a tip. If you mute the sound while playing those hoverboard parts, they're much easier to get past and you'll probably complete the stages every time without dying. The reason you died, and the same reasons I did was because every time you heard the sound, they did it way too early and you would react to the "Jump! Jump!" instead of waiting until the edge. Muting the sound fixed the problem for me to where every time I get there, I just mute it and fly right through them. Both of them.
    Haha, I thought I was the only one that did that. My friends thought it was some ADD thing where I had to mute the game to get past the level.

  3. #23
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    I Was waiting for someone to say that. I Play Mega Man 2 Alot, And i used to HATE heatman's stage. But now, I Actually memorized the blocks and rarely fall off.

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    I usually just cheated and used Item-2 to cross that pit.

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    Definitely the MM8 ski stages, particularly Wily 1. So much rage.

    Hmm...Guts Man is worth mentioning, but I've gotten better...

    Crystal Man always seemed annoying to me. The crystal drops from the ceiling had a really weird pattern. Then the soldiers that fired crystals at you doing lots of damage.

    Of recent note till I got more used to it, Nitro Man's level seemed to be a pain. My friend laughed at how many times we died on that one.

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    Quote Originally Posted by Astrosmash View Post
    Forgot about those (I think I blocked out a lot from 8), but I think we have a winner.

    JUMP! JUMP! SLIDE! SLIDE!

    Ugh.
    Seconded.

    Def Quick Man and Guts Man's states.
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    Quote Originally Posted by skaar View Post
    I remember hating the hell out of Quick Man back in the day. Also from MM2, the Wily stage where you had to use Crash Bombs. That was a forced death for me when I got there with no ammo... and that's always a no-no for me in game design.

    I can forgive it in earlier Sierra games though. "Oh, you mean you DIDN'T take the spinach dip from the cruise ship? DIE!"
    While i hate Quickman's Stage, I Still have to say he is the smartest robot master by far. Because his weakness, Flashman's weapon. Is the best item to beat his stage with. Cleaver, Isn't it?

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    Quote Originally Posted by pseudonym View Post
    I usually just cheated and used Item-2 to cross that pit.
    I Should post a vid of me crossing it. Maybe soon.

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    Wow, no mention of the propeller platforms on Iceman's stage? The erratic movement patterns and the fact that they're firing at you make them difficult enough to begin with, but the fact that you'll occasionally fall right through one for no good reason is why I dread this stage.

  10. #30
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    I used to have extreme difficulty with the moving platforms in Guts Man's stage, but now I don't really die at all. In fact, I'm surprised at how short that stage really is now that I've gotten better at it.

    The disappearing platforms in Ice Man's stage are still annoying. There's not really anything fun about that stage, now that I think about it.

    The ride chaser stages in X7-X8 are just badly implemented. The one in X8 makes me feel like I'm playing Microcosm, minus the silly dubbing. I liked how the ride chaser was done in X2, since it felt like an extension of the ride armor concept, if not done quite as well. Even the PSX games with their on-rails stages were passable, if frustrating. Making them 3D just exacerbated the design flaws.

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