Results 1 to 6 of 6

Thread: NEC-HUDSON 32-bit System Prototype: HuC62 aka IronMan aka Tetsujin Project

  1. #1
    Peach (Level 3) parallaxscroll's Avatar
    Join Date
    Jun 2007
    Location
    Chicago, IL
    Posts
    750
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts
    PSN
    Parallax-Scroll

    Default NEC-HUDSON 32-bit System Prototype: HuC62 aka IronMan aka Tetsujin Project

    NEC-HUDSON 32-bit System prototype board from 1992, forerunner of the PC-FX which was released at the end of 1994 in Japan.

    codenames:
    *HuC62
    *Project Tetsujin / Tetsujin Project /Tetsujin
    *Iron Man








  2. #2
    Peach (Level 3) parallaxscroll's Avatar
    Join Date
    Jun 2007
    Location
    Chicago, IL
    Posts
    750
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts
    PSN
    Parallax-Scroll

    Default

    Translated web article about Tetsujin and the changes it went through as it evolved into the PC-FX

    Promising beginnings...
    http://img159.imageshack.us/img159/7...etsujin0yy.jpg

    The "board' presented in 1992: let us note that the logos of pad NEC were changed into Hudson.
    http://img159.imageshack.us/img159/7696/pcfx0qr.jpg


    Extremely Nipponese success of the range PC-Engine , a console 8-bits surpuissante, Hudson Soft launches out at the end of 1990 in the development of a technology 32-bits. Approximately 2 years later, we are then in May 1992, a first prototype is introduced: It is here only about a "board' (together of components laid out on a chart). Composed of a central microprocessor HuC62320 (32-bits RISC, 10 Mips) and assisted by 5 coprocessors (management of the sound, input/output, pallet of colors, sprites and effects special like compression/decompression of the images), the in-house unit developed by Hudson terrace already the competition represented then by the consoles 16-bits and other computers. This level of design, the peripheral of storage (cartridge, CD-Rom...) and the manufacturer are not finalized yet. The project, then named Tetsujin (iron man), made strong impression in the specialized press. A probable marketing is announced for January or June 1994...











    One of the graphic demonstrations consists in choosing, between these 4 tètes, a face starting and a face of arrival. The machine is then given the responsability to transform choice 1 into choice 2 through a whole series of incredibly fluid animations. Very impressive (it appears).









    Quality of image, speed of posting, handling and animation of the objects 3d surfaces full: with these demonstrations, Hudson strikes a great blow.


    Diagram of architecture of the Tetsujin project.


    ... with the radical changes

    At the beginning of 1994, new revelation: The Tetsujin project was moulted in project FX. A manufacturer is now announced. It acts, obviously, of the indéboulonnable NEC, partner of Hudson since the PC-Engine via its branch NEC HE (NEC Home Entertainment). Contrary to the plan initially envisaged, the microprocessor is not any more HuC62320 but a NEC V810 definitely more powerful. This change, of appearance pain-killer, seals the destiny of the machine partly: The 3d is abandoned with the profit of the handling of video images in real time. But why thus such a transformation will you say to me?






    Here the kind of images whose the magazines at that time satisfied us: They were supposed to show us the power of the architecture of the machine. With the passing, the joke can appear amusing. I deliver to you the comments of this great moment of journalism:
    1) "this photograph illustrates well the possibilities of transparency offered by Alpha Channel (???) of the FX"
    2) "the shot-them-up on the FX go décoiffer"
    These photographs illustrate the plays Lords Of Thunder FX and Super Star Soldier FX, 2 engines which will unfortunately never be marketed.

    Several factors are to be taken into account. The first: the raising of prices of the components managing the 3d Those proposed and developed by Hudson are being maintaining much more expensive. The second: Some of the design features of future Saturn de Sega start to circulate in the medium and cool our 2 small drainage canals somewhat (particularly those concerning the treatment of the 3d mappée). To finish: Semi-official advertisement by Sony of its arrival on the market of the consoles. It too is for NEC which forces Hudson to re-examine its copy. The engineers of the Nipponese tandem are now pressed by the duet Sega/Sony. By giving up the 3d, large problem is solved: Saving of time and saving in money. For the remainder of architecture, Hudson inflates the capacities of some of its components and NEC grafts a video system allowing a management bitmap except par. This change of orientation makes it possible cause a drop in drastiquement the cost of the future console. Result, Hudson and NEC ambitionnent to market the 32-bits the least expensive of the market. To finish, compatibility between the plays PC-Engine and those of the FX are unfortunately not on the agenda. Appointment in a few months...
    http://translate.google.com/translat...3Doff%26sa%3DN

    From what I gather, the gist of it is, Ironman /Tetsujin in 1992 was to continue being developed with the addition of 3D polygon graphics chips. This never happened, NEC & Hudson scrapped that plan. They instead added a faster CPU and upgraded the FMV capabilities with the PC-FX which was released in 1994.

  3. #3
    ServBot (Level 11)
    Join Date
    Jul 2002
    Location
    Nashville, TN
    Posts
    3,995
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I have that Duo to CPU Adapter..a SCSI cable from the Duo...

  4. #4
    Peach (Level 3) parallaxscroll's Avatar
    Join Date
    Jun 2007
    Location
    Chicago, IL
    Posts
    750
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts
    PSN
    Parallax-Scroll

    Default

    Quote Originally Posted by DreamTR View Post
    I have that Duo to CPU Adapter..a SCSI cable from the Duo...


    Heh, that Duo to computer adaptor is *not* really supposed to be there, since it has nothing to do with the subject of this thread, but I didn't cut it out .

  5. #5
    Peach (Level 3) parallaxscroll's Avatar
    Join Date
    Jun 2007
    Location
    Chicago, IL
    Posts
    750
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts
    PSN
    Parallax-Scroll

    Default

    I'm bumping this thread since nobody really got much of a chance to discuss it.

  6. #6
    Great Puma (Level 12) Steve W's Avatar
    Join Date
    Jun 2006
    Location
    DFW Metroplex, Texas
    Posts
    4,639
    Thanks Thanks Given 
    67
    Thanks Thanks Received 
    43
    Thanked in
    39 Posts

    Default

    I'd never heard about the TurboDuo-to-Mac connector before. I distinctly remember hearing about the TurboDuo-to-Amiga connector though. I had a friend who was big on the Amiga at that time, and one of the reasons he bought a TurboDuo was to use it as a CD-ROM drive for his Miggy. I don't know if he ever got the connector, though. We sort of drifted apart and he got into PCs.

Similar Threads

  1. Hoping for your help w/ a Famicom Disk System project
    By rbudrick in forum Classic Gaming
    Replies: 115
    Last Post: 03-21-2020, 04:48 AM
  2. Project Unity - finished - presentation the system
    By bacteria in forum Classic Gaming
    Replies: 14
    Last Post: 04-17-2013, 10:03 PM
  3. Replies: 11
    Last Post: 04-11-2011, 09:18 AM
  4. Atari System X prototype
    By Buyatari in forum Buying and Selling
    Replies: 6
    Last Post: 07-02-2009, 07:19 PM
  5. Replies: 4
    Last Post: 02-06-2009, 08:48 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •