[UPDATE - 01 . 11 . 09] VERSION 1.2

>> FIXES:

- None.

>> CHANGES:

- **Complete Playbook alteration, including RUN #3-4, and PASS #1-2 slot combinations (See Below).
- Globally increased by one notch K AKB.
- Globally increased by one notch K RS.
- Globally increased by one notch DL HP (Exception: 'All-Pro' players).
- Globally increased by one notch DB INT (In-game feedback about this would be much appreciated).
- Globally decreased by one notch QB Passing Speed.
- Globally decreased by one notch QB AC.
- Jeid's Roster Spreadsheet update included (Version 1.2).

**Playbook Changes: I've taken four plays from each RUN #4 and PASS #1, and exchanged them for one another, so that there are equal rushing/passing plays per each of those slots. I'm also exchanging two plays from each RUN #3 and PASS #2, for extremely heavy-based/variety-based teams, such as Arizona and the like. The latter of the two new option play slots will actually allow for a Reverse play to make sense in a playbook.

**As always, these changes can be opened using the same game save file currently being used without losing data.


RECOMMENDATION: For best results, play this Rom using 6-to-7 MIN QUARTERS.

>> THE MAJOR CHANGES:

A. Current NFL roster overhaul (2008-09)
B. Complete playbook response overhaul
C. Removal of individual ability boosts
D. Removal of the boost blitz, replaced with a standard ability blitz / defensive back shutdown
E. Player ability points universally altered to suit the coaching format
F. Strategic situational play calling
G. Playbook RUN and PASS slot fusion

>> HACKS USED:

A. Shorter FGs
B. More accurate FGs
C. Shorter Punts
D. Punt coverage boost decreased
E. Quickness used as MS for INT and Fumble recoveries

>> STRATEGIC PLAY CALLING:

Let's say RUN 1 is chosen by the offense...

[ A ] [ B ] [ C ] [ C ]
[ C ] [ C ] [ D ] [ D ]

>> RESPONSE LEGEND:
A: Blitz
B: Solid RUN defense
C: Medium gain
D: Better gain

Now instead of every other RUN play lending a solid RUN defense, the idea is that the latter two RUN plays will always be a casual blend. 'Safety picks', if you will (same in reverse for the PASS plays), which are better for '1st down' selections, relying more on the sheer assets of your defensive talent to make a play.

EXAMPLE PASS: If PASS 4 is chosen...

[ D ] [ D ] [ C ] [ C ]
[ C ] [ C ] [ B ] [ A ]

Now here's an example if some of the 'Safety picks' are chosen:

EXAMPLE RUN: If RUN 3 is chosen....

[ B ] [ B ] [ A ] [ C ]
[ C ] [ C ] [ D ] [ D ]

...PASS 1...

[ D ] [ D ] [ C ] [ C ]
[ A ] [ C ] [ B ] [ B ]

Basically, this patterns creates more flow to the game. It opens up play selection options, and creates more of that counter-balance chess match I'm going for. The run game has been opened up for more realistic yardage gains.

Download Link: http://www.knobbe.org/mx/viewtopic.php?f=34&t=11787