That was another of my suggestions, horizantal buttons.
That was another of my suggestions, horizantal buttons.
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No, horizantal buttons.
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Speaking of buttons, the start button and select button are in the right places.
However, the select button looks weird. It would be good if it was the same as the start button.
I'm not going to talk about pricing, that'll get me in trouble.
The v2 will use three AAA batteries (not included) and come with an AC adapter.
The triangular and rectangular start/select will most likely be changed. It's just a difference in appearance but that still makes a difference to retro minded folk.
I'm still waiting for one of these babies:
http://forums.benheck.com/viewtopic.php?t=27519
Last edited by Zap!; 02-06-2009 at 05:44 PM.
I think its missing the R button.
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No one holds a controller where that layout makes sense, you'd have to have the tip of your thumb resting in between A and B in a game like SMB, trying to keep B pressed with one edge of your thumb, and using the other edge of your thumb to hit the action button.
My way makes much more sense, and is the way Nintendo and 3rd parties handled it when moving to the SuperNes and its control layout, which this thing replicates. Everyone did it my way with ports of NES titles and SuperNes entries of 8 bit series, including titles like Super Mario All-Stars. The functions mapped to B on a NES controller typically became Y on a SuperNes pad, with the functions mapped to A typically going B on a SuperNes controller. That way, the tip of your thumb can keep B (Y on a SuperNes controller) pressed, while the portion of your thumb closer to your knuckle can handle hitting A (B on a SuperNes controller).
I think this is obvious and several agreed and provided their own diagrams showing the exact same thing (SonicWolf's), though apparantly next to no one bothered to actually click on my attachment and see what my thoughts were. So I hope its taken into consideration.
Last edited by Leo_A; 02-06-2009 at 07:44 PM.
I wish the wireless controller would look like this attachment. It solves the button issue too.
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The FC Twin maps it onto a super nintendo pad just like that.
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What did you think of the controller I did above?
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The one on an angle using the similar setup as an FC Twin looks perfect, I hope they use that one.
The one on the horizontal just looks like I would accidentally hit AA when I mean to hit A. It also just looks hard to reach the turbos. Turbos should be switches or buttons on an angle.
Wouldnt it be funny if the Genesismobile had 32x capability, not that the 200,000 people who have them would care to carry around that monstrosity. I sure wouldnt. (also defeating the portability due to the power issues)
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