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Thread: FC Mobile II and Sega Digital Pocket - New Handhelds from Hyperkin.

  1. #81
    Crono (Level 14) Sonicwolf's Avatar
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    That was another of my suggestions, horizantal buttons.
    DERP

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    Quote Originally Posted by Sonicwolf View Post
    That was another of my suggestions
    The turbo switches?

  3. #83
    Crono (Level 14) Sonicwolf's Avatar
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    No, horizantal buttons.
    DERP

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    Speaking of buttons, the start button and select button are in the right places.

    However, the select button looks weird. It would be good if it was the same as the start button.

  5. #85
    Crono (Level 14) Sonicwolf's Avatar
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    Quote Originally Posted by Tupin View Post
    Speaking of buttons, the start button and select button are in the right places.

    However, the select button looks weird. It would be good if it was the same as the start button.
    The buttons remind me of the PlayStation's
    DERP

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    Quote Originally Posted by Sonicwolf View Post
    The buttons remind me of the PlayStation's
    Yeah, they do. It's okay though, it would just be nice if they were both the same or if the rectangular button was the Select button and the triangle button (facing this way >) was the Start button.

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    I'm not going to talk about pricing, that'll get me in trouble.

    The v2 will use three AAA batteries (not included) and come with an AC adapter.

    The triangular and rectangular start/select will most likely be changed. It's just a difference in appearance but that still makes a difference to retro minded folk.

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    I'm still waiting for one of these babies:





    http://forums.benheck.com/viewtopic.php?t=27519

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    Crono (Level 14) Sonicwolf's Avatar
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    Quote Originally Posted by White Knight View Post
    I'm still waiting for one of these babies:





    http://forums.benheck.com/viewtopic.php?t=27519
    That makes me die a little inside. I would pay 200 bucks for one of those right now.
    DERP

  10. #90
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    Quote Originally Posted by Sonicwolf View Post
    That makes me die a little inside. I would pay 200 bucks for one of those right now.
    I think I would too, but it seems to be missing some buttons...

  11. #91
    Crono (Level 14) Sonicwolf's Avatar
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    I think its missing the R button.
    DERP

  12. #92
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    Quote Originally Posted by White Knight View Post
    I am no fan of diagnal buttons, but if they absolutely MUST have them, they did it right. They have the first button (B), while the second button (A) is slightly above and to the right. This is consistant with the first NES controller to use diagnals, the NES Max. Your way features the buttons in the correct order, but diagnals backwards.

    NES Max:
    No one holds a controller where that layout makes sense, you'd have to have the tip of your thumb resting in between A and B in a game like SMB, trying to keep B pressed with one edge of your thumb, and using the other edge of your thumb to hit the action button.

    My way makes much more sense, and is the way Nintendo and 3rd parties handled it when moving to the SuperNes and its control layout, which this thing replicates. Everyone did it my way with ports of NES titles and SuperNes entries of 8 bit series, including titles like Super Mario All-Stars. The functions mapped to B on a NES controller typically became Y on a SuperNes pad, with the functions mapped to A typically going B on a SuperNes controller. That way, the tip of your thumb can keep B (Y on a SuperNes controller) pressed, while the portion of your thumb closer to your knuckle can handle hitting A (B on a SuperNes controller).

    I think this is obvious and several agreed and provided their own diagrams showing the exact same thing (SonicWolf's), though apparantly next to no one bothered to actually click on my attachment and see what my thoughts were. So I hope its taken into consideration.
    Last edited by Leo_A; 02-06-2009 at 07:44 PM.

  13. #93
    Crono (Level 14) Sonicwolf's Avatar
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    I wish the wireless controller would look like this attachment. It solves the button issue too.
    DERP

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    Quote Originally Posted by Leo_Ames View Post
    No one holds a controller where that layout makes sense, you'd have to have the tip of your thumb resting in between A and B in a game like SMB, trying to keep B pressed with one edge of your thumb, and using the other edge of your thumb to hit the action button.

    My way makes much more sense, and is the way Nintendo and 3rd parties handled it when moving to the SuperNes and its control layout, which this thing replicates. Everyone did it my way with ports of NES titles and SuperNes entries of 8 bit series, including titles like Super Mario All-Stars. The functions mapped to B on a NES controller typically became Y on a SuperNes pad, with the functions mapped to A typically going B on a SuperNes controller. That way, the tip of your thumb can keep B (Y on a SuperNes controller) pressed, while the portion of your thumb closer to your knuckle can handle hitting A (B on a SuperNes controller).

    I think this is obvious and several agreed and provided their own diagrams showing the exact same thing (SonicWolf's), though apparantly next to no one bothered to actually click on my attachment and see what my thoughts were. So I hope its taken into consideration.
    Yeah, I like your button layout the more I think about it.

    I could get used to anything, as long as the buttons are in the right order.

  15. #95
    Crono (Level 14) Sonicwolf's Avatar
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    The FC Twin maps it onto a super nintendo pad just like that.
    DERP

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    Quote Originally Posted by Sonicwolf View Post
    The FC Twin maps it onto a super nintendo pad just like that.
    And that works just fine, so yeah, I think that's what's best.

  17. #97
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    What did you think of the controller I did above?
    DERP

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    Quote Originally Posted by Sonicwolf View Post
    What did you think of the controller I did above?
    The one on an angle using the similar setup as an FC Twin looks perfect, I hope they use that one.

    The one on the horizontal just looks like I would accidentally hit AA when I mean to hit A. It also just looks hard to reach the turbos. Turbos should be switches or buttons on an angle.

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    Quote Originally Posted by Leo_Ames View Post
    No one holds a controller where that layout makes sense, you'd have to have the tip of your thumb resting in between A and B in a game like SMB, trying to keep B pressed with one edge of your thumb, and using the other edge of your thumb to hit the action button.

    My way makes much more sense, and is the way Nintendo and 3rd parties handled it when moving to the SuperNes and its control layout, which this thing replicates. Everyone did it my way with ports of NES titles and SuperNes entries of 8 bit series, including titles like Super Mario All-Stars. The functions mapped to B on a NES controller typically became Y on a SuperNes pad, with the functions mapped to A typically going B on a SuperNes controller. That way, the tip of your thumb can keep B (Y on a SuperNes controller) pressed, while the portion of your thumb closer to your knuckle can handle hitting A (B on a SuperNes controller).

    I think this is obvious and several agreed and provided their own diagrams showing the exact same thing (SonicWolf's), though apparantly next to no one bothered to actually click on my attachment and see what my thoughts were. So I hope its taken into consideration.
    Ahh, I see your point. Looking back, I don't know why the Max was designed like that.

    I think diagnal buttons should be skipped altogether. A small on/off switch can be located above each button for turbo features.

  20. #100
    Crono (Level 14) Sonicwolf's Avatar
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    Wouldnt it be funny if the Genesismobile had 32x capability, not that the 200,000 people who have them would care to carry around that monstrosity. I sure wouldnt. (also defeating the portability due to the power issues)
    DERP

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