Although games with camera issues still come out (Ninja Gaiden II, I'm looking at you), it was a much bigger problem when 3D games were newer. I have noticed that a lot of old 3D games have fairly stationary cameras, and thus don't really have camera problems (Bug! and Crash Bandicoot for example). But anytime they tried a "dynamic" camera (a trend especially started with Mario 64 and Tomb Raider), there were always issues. And then there were also games with static backgrounds (like Resident Evil), which poses its own problems, but that's not really what I'm talking about.
What games had cameras that pissed you off? How many games have you died in just because the camera was acting goofy? Alternatively, what are some early examples of games with well-functioning cameras?
One of the worst offenders, to me, was Sonic Adventure. There were many times when the camera caused me to miss a jump, or accidentally fling myself off the edge of the level. I had the same problems in Mario 64 as well.