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Thread: Locking game-critical content needs to stop.

  1. #21
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    Quote Originally Posted by Iron Draggon View Post
    gee, it's terrible that you're gonna have to spend all your free time this week playing SF4, after spending whatever it cost you to be able to play it!

    perhaps you'd rather be waiting a few more months for the PC version to come out, like I am? then you could be complaining about still waiting for it!
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    Well I love the unlock system, offers replay value to a Genre that by nature offers little in single player, SFIV, Tekken Tag and Mortal Kombat Deception are probably the high points to me in the beat em up genre, or at least the three fighters ive put more time into the single player then anything in this gen or last.
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    Quote Originally Posted by swlovinist View Post
    I see both sides on this one. On one hand, having all the fighters unlockable from the get go Capcom would get flamed for there being no unlockables. Having it too much work to get unlockables you then have what we have here. It is a tough one, and one that I am sure Capcom thought of before doing. I am sure that there will be a code or easy way to unlock this stuff as time goes on. If not, looks like I will be sticking with the easy ones to unlock and play.
    Why would they get flamed? There were no unlockables in the original SNES SFII, and many still think that was the greatest fighter ever, Whoever started this unlockable nonsense is to blame. They got the sheeple used to it, and now they expect it.

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    Great Puma (Level 12) heybtbm's Avatar
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    Quote Originally Posted by White Knight View Post
    They got the sheeple used to it, and now they expect it.
    (rolls eyes)

    Get over yourself.
    "One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)

  5. #25
    Peach (Level 3) GnawRadar's Avatar
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    Ok, I'm going to add my opinion on this topic. I think that locking the in-game characters is a good thing. For myself, I enjoy playing through the game with every character and getting rewarded for it. Also, you can just set the difficulty to very easy and destroy this game, so it shouldn't take too long. Also, Seth does not have SNK Boss Syndrome, Gill in SF3: 3rd Strike had SNK Boss Syndrome, Gill is harder on the easiest setting in SF3: 3rd Strike than Seth in SFIV on the easy (not easiest) setting.

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    Quote Originally Posted by G-Boobie View Post
    Word, son. I feel you.
    I don't mind unlockable content. Just don't expect me to figure out how to get a 35 hit combo on my own, when the higihest I've gotten to is 25.

    Rargh.
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    Getting the characters I want wasn't a problem, just set the # of rounds to 1 and set the difficulty on easiest, it's not as but a pain in the ass then. And fortunately I have no interest in getting those super-duper shoto-guys.

    What irks me right now is I have to wait until Microshaft decides they want to sell the costumes I want.

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    I think the worst case of locking I've ever seen was with Vanishing Point on the Dreamcast. It was actually a fun game with great graphics (though the concept was flawed)... but if I recall correctly, you had TWO cars available at the start, and ONE track. Everything else was locked. Some of the fun things you had to unlock included:
    • Mirror mode (individually unlocked for each track)
    • Reverse mode (again, each track unlocked separately)
    • Mirror & Reverse together (of course, separately)
    • ALL of the two player modes. NONE of them were available from the start!
    • And of course, all the other cars, tracks, mini-games, etc

    That shit really pisses me off. I mean, locking a couple cars and some tracks is fine, but important game modes? Come on, that's just being a dick.

    --Zero

  9. #29
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    Quote Originally Posted by heybtbm View Post
    (rolls eyes)

    Get over yourself.
    If the system is suddenly changed and everyone starts doing this, then suddenly go back to the old way, people will complain. My sheeple comment is meant that people are easily blinded by corporations. Corporations got us used to this stupid thing called unlockables, and we blindly followed.

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    Quote Originally Posted by White Knight View Post
    If the system is suddenly changed and everyone starts doing this, then suddenly go back to the old way, people will complain. My sheeple comment is meant that people are easily blinded by corporations. Corporations got us used to this stupid thing called unlockables, and we blindly followed.
    That's fine. I just hate the word, "sheeple". It reeks of arrogance and elitism. I could've sworn it was one of the banned words on the DP forum. I guess not.
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    Quote Originally Posted by heybtbm View Post
    That's fine. I just hate the word, "sheeple". It reeks of arrogance and elitism. I could've sworn it was one of the banned words on the DP forum. I guess not.
    Actually, it's a very anti-system, anti-elitism, anti-corporate word. The libertarian party and Ron Paul is where I got it from.

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    Really doesn't seem all that bad to me. There wouldn't be much to work towards if everything was unlocked at the start.

    I don't hear many people complain about Smash Bros and it's a similar system correct?
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  13. #33
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    Why are people whining about unlockables. If there were no unlockables in games there's no motivation to be a better player at times. Besides complaining about unlockables you get from just playing the game is even more silly.

    I'm not that old but I remember being excited back in my middle school/high school days when i unlocked a new character for perfoming well in said game. Is this concept lost on people today.

    Harden the fuck up.

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    Quote Originally Posted by djbeatmongrel View Post
    Why are people whining about unlockables. If there were no unlockables in games there's no motivation to be a better player at times. Besides complaining about unlockables you get from just playing the game is even more silly.

    I'm not that old but I remember being excited back in my middle school/high school days when i unlocked a new character for perfoming well in said game. Is this concept lost on people today.

    Harden the fuck up.

    http://www.youtube.com/watch?v=unkIVvjZc9Y
    If you were in middle school playing an unlockable that's pretty much all you've been used to. But for those of us who are older, SFII for the SNES in 1992 had no unlockables, and that was pretty much as perfect a fighting game as I ever played. There were no unlockables back in the day, and we did fine without them.

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    I'm going to the fridge to unlock a sandwich and a Dr. Pepper. Peace!
    "What is a man? A miserable little pile of secrets! But enough talk... Have at you!"

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  16. #36
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    Quote Originally Posted by White Knight View Post
    If you were in middle school playing an unlockable that's pretty much all you've been used to. But for those of us who are older, SFII for the SNES in 1992 had no unlockables, and that was pretty much as perfect a fighting game as I ever played. There were no unlockables back in the day, and we did fine without them.
    Just because SF2 didn't have unlockables it doesn't mean SF4 had unlockables. I don't know if you've played any fighting games since then but must fighting games have characters you have to unlock by either code or sheer effort, most are the latter.
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    Quote Originally Posted by djbeatmongrel View Post
    Just because SF2 didn't have unlockables it doesn't mean SF4 had unlockables. I don't know if you've played any fighting games since then but must fighting games have characters you have to unlock by either code or sheer effort, most are the latter.
    I agree, most of the newer fighters do have new unlockables. But I don't like unlockable characters, and never will. I just feel it's not needed. I don't buy the motivation arguement either. As a teen I probably played SFII more in 1992 than the average teen will with SFIV. My motivation was simply to beat the game on hard without losing a round, while getting as many perfects as I can. Different endings were my motivation.

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    Quote Originally Posted by White Knight View Post
    Actually, it's a very anti-system, anti-elitism, anti-corporate word. The libertarian party and Ron Paul is where I got it from.
    Actually, you got it from the wall street journal... How very "anti-corporation" of you. Good thing you keep sticking it to the man.

    http://www.macmillandictionary.com/N...06-sheeple.htm

  19. #39
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    Quote Originally Posted by 8-bitNesMan View Post
    I'm going to the fridge to unlock a sandwich and a Dr. Pepper. Peace!
    If you don't eat your meat, you can't have any pudding. How can you have any pudding if you don't eat your meat?

  20. #40
    Ladd Spencer (Level 17)
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    Quote Originally Posted by White Knight View Post
    I agree, most of the newer fighters do have new unlockables. But I don't like unlockable characters, and never will. I just feel it's not needed. I don't buy the motivation arguement either. As a teen I probably played SFII more in 1992 than the average teen will with SFIV. My motivation was simply to beat the game on hard without losing a round, while getting as many perfects as I can. Different endings were my motivation.

    So...your motivation was to... UNLOCK a new ending????

    Aha!!!

    /me cackles and runs off...

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