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Thread: BOH, original retro-flavoured game released

  1. #81
    Insert Coin (Level 0) saimo's Avatar
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    Default BOH ADVANCE released

    So much time has passed since the last update that you might have thought that I was finally done... well, nope, there was still one last big chapter to write!

    Today I have released the 18th free update, a massive update that closes the game's almost 11 years long development life, brings new features, new missions (for a total of 100!), and countless other improvements, and earns the game the ADVANCE tag.



    BOH ADVANCE can be purchased from https://retream.itch.io/boh. The current owners of a copy can download the updated version for free from the same address (who does not have an itch.io key can get one from https://www.retream.com/BOH/get_key.php?code=<CODE>, where <CODE> is the personal copy code).
    The update is performed by installing the new version over the old one using the supplied installer.

    Enjoy!

    This update:
    * adds 23 new missions:
    * most of them are very easy to average;
    * many of them are based on unusual and different design/logic;
    * some of them make use of the new features introduced by this update;
    * some of them are multi-phase and multi-mission;
    * fixes/improves pre-existing missions (also making use of the new features);
    * increases the chances of finding a recharge in explosive objects from 25% to 33%;
    * adds levels labels;
    * adds the disabling of message points;
    * avoids the teleporting of the EM to the same square of the RM or a square too close to it, even when the RM is on a square which does not have walkable squares around (this avoids multiple consecutive collisions that quickly drain the shield);
    * avoids that damage is done to the shield while an enemy is hit (this, in practice, fixes for good the repeated EM-RM collisions issue that, in rare cases, might have caused an almost instant death);
    * makes the auto-orientation of connected staircases choose the best orientation context-wise and RM-wise;
    * adds a rendered-on-the-fly background to mission information and pause screens;
    * excludes the video modes with dimensions bigger than the desktop's;
    * replaces the stars with thumbs-up icons for resolutions;
    * allows the handling of special events/keys while displaying a notice;
    * removes the joypad analogue axis support;
    * reworks controls reconfiguration:
    * adds an end notification;
    * changes the joypad actions;
    * removes the aborting by means of [ESCAPE];
    * removes the overlapping of button and keys flags;
    * makes other changes;
    * improves the themes settings:
    * reworks the configuration handling;
    * adds [F2] for quick switching;
    * improved the themes:
    * touches up the wallpapers of the themes "Sci-Fi" and "Underground";
    * fixes/improves the rotating lamp graphics in the themes "C64" and "Sci-Fi";
    * optimizes/improves:
    * the handling of levels lighting;
    * the allocation and referencing of enemies objects;
    * the EM spawning and AI;
    * the universal function for the interpolated rotation of BGRA graphics;
    * the tiles handling module;
    * the controls handling;
    * the screenshot grabbing;
    * the SDL initialization;
    * some code bits here and there;
    * replaces Mix_Volume() with Mix_Pause() + Mix_Resume() to (un)pause sounds when the game gets (un)paused (this hopefully fixes the occasional sounds corruption on Windows);
    * fixes the picking up of the aiming device (the check was broken, so it was possible to pick it up multiple times);
    * fixes the printing of the levels number (the last digit of levels (-)100-109 was not printed);
    * fixes the loop counters usage in m_CreateMap() to allow more than 65535 permanent animations;
    * fixes the disappearing of information in the menu when an alphanumeric key was pressed (the handler returned an action insted of doing nothing);
    * fixes the error message and the log file name reported by records submission;
    * fixes the work path on Windows (%TMP% was statically expanded at compile time);
    * adapts the code to the latest version of the custom framework the game is built on;
    * improves the icons:
    * adds more icons;
    * touches up graphics;
    * adds the icon size choice to the AmigaOS and AROS installers;
    * fixes the MacOs and Windows icons sizes;
    * fixes/improves/updates both the user's and the developer's manual;
    * reworks/updates the artwork;
    * fixed/improves the installers;
    * brings other minor changes/improvements/optimizations.
    Last edited by saimo; 03-10-2018 at 11:23 AM.

  2. #82
    Insert Coin (Level 0) saimo's Avatar
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    Default BOH ADVANCE Physical Copy and BOH Deluxe Box

    ADDITIONAL GOOD NEWS!

    You see, there was a plan to produce physical copies of BOH ADVANCE and a special Deluxe Box that included both BOH ADVANCE and the original BOH.



    The idea was to start a Kickstarter campaign on the day of the release of BOH ADVANCE. And that actually happened. However, the very first pledge made it clear that I had misunderstood the way Kickstarter handles shipping fees (I had assumed they worked the obvious/logical way, but they don't). Therefore, I cancelled the campaign a few minutes after it went live.
    Moreover, Kickstarter doesn't just offer a reasonable way to handle a wide variety of fees (to ensure that everybody in the world pays only the minimum necessary), so making a new campaign was ruled out.

    Initially, the whole project was cancelled. But it would have been a real pity, so I resumed it under a different approach: a limited amount of copies will be produced beforehand, without pledges or preordering! Who wants one, will simply be able to get if from the itch.io store (https://retream.itch.io/boh).
    The objective is still to offer a quality product at the lowest price possible - i.e. about 10 euros for the Deluxe Box containing a copy of BOH ADVANCE + a copy of the original BOH (shipping excluded).

    This is the Kickstarter campaign video - of course, some things are no longer valid, but it gives a good idea about the project:



    For the really curious ones, this is the page of the campaign: https://www.kickstarter.com/projects/saimo/boh-advance.

    Watch this space for further updates.

  3. #83
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    Default

    Hi all,

    the project continued and I've also given another game of mine, called Huenison, a similar treatment.


    This is the new edition of BOH (click on the pictures to see them in full size):



    Features:
    * latest version of BOH for AmigaOS 4, AROS, Linux, MacOS, and Windows (as released digitally a few months ago);
    * Enhanced CD that be used also to listen to the soundtrack on an audio CD player;
    * CD with outstanding glossy finish;
    * hugely improved user's manual and developer's manual;
    * brand-new artwork;
    * transparent DVD case;
    * double-sided inlay.


    BOH ADVANCE is part of a Deluxe package that looks like this:




    Then, there's Huenison. The physical release had been put aside, but I felt that this was an appropriate time to finally make it happen: releasing it together with BOH Deluxe allows people to get both in one go and thus save on shipping expenses.
    This is the package:



    Features:
    * latest version of Huenison for AmigaOS 4 and Windows (as released digitally a few months ago);
    * Enhanced CD that be used also to listen to the soundtrack on an audio CD player;
    * CD with outstanding glossy finish;
    * hugely improved manual;
    * improved artwork;
    * transparent DVD case;
    * double-sided inlay.


    The orders have just been opened:




    If you have questions, I'll be happy to answer
    Last edited by saimo; 05-14-2018 at 04:41 AM.

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