Here is a new port I have been working for the ColecoVision: Donkey Kong Arcade.
The goal is to have a port of DK that plays as close to the original arcade as possible for the CV.
The latest build is fully playable, including a preliminary sprite driver with flickering management.
Still missing are all the intermissions and sound. High score registration isn't shown but is already implemented. Please keep in mind that the sprite driver is preliminary, just something I put together in a couple of hours to test the game. Final driver will be much more optimized in terms of flickering. As it is, the driver can support only 4 objects (8 sprites) in the same scanline, and it doesn't handle optimally an even number of objects.
I hope to have some footage of the game running on a real ColecoVision later today. For now enjoy the video taken from BlueMSX. BTW, I will release a playable demo as soon as I test the game with the latest public release of BlueMSX.
http://www.youtube.com/watch?v=8cInmYs4bwo
Eduardo