Most of the Simpsons games. I thought Simpsons Wrestling looked cool but then I was like "God. This is awful."
Most of the Simpsons games. I thought Simpsons Wrestling looked cool but then I was like "God. This is awful."
machines 3d
tau firewarrior
septerra core (thankfully came packaged with the amazing awesomeness of shogo to counterbalance it's terribleness)
oni looked promising but ended up disliking it
Interesting that two of my all-time favorite games are mentioned above. I'll let you figure out which ones they are.
Hmmm... I'll jump in the Way Back Machine and say Sorcerer for the Atari. I mean, just look at this incredible cool label art:
And it was a poorly programmed buggy crapfest. Ugh.... Fortunately it was $9.99 brand new (as all the Mythicon releases were) so it was budget crapware before there was such a thing.
Still Around...Still Gamin'...
PN03 & Fatal Labyrinth? Oh my. Actually enjoy playing them two once in a while.
Mine is not a 'dumb' game really, it was just introduced to me in a 'dumb' situation and the resolution was even worse. The first game we got with our 2600 back in '84 was Star Wars: Jedi Arena. Little kid, '84, new video game system, Star Wars... Needless to say, I was one psyched little kid... So we bring the stuff home. Only problem was, our system had only joysticks included (game requires paddles). So we sat there for IDK how long, trying to get this thing working... Finally, Dad called older neighbor kid. Kid came over. Identified the problem immediately. Since, by this time, stores had a 'no opened game return policy' in place the kid offered a mutually benefitial solution... Trade him the game for one of his that he was done with. Dad agreed. Kid came back with a loose copy of Pac-Man. Yeah, nice guy huh? Dad liked it though, so it wasn't all bad at least. He came and woke me up late one night when he flipped the score and glitched the game. That's the best thing I got out of the whole experience, an awesome memory of my dad making a bad video game his bitch.
This signature is dedicated to all those
cyberpunks who fight against injustice
and corruption every day of their lives
I'm glad I'm not alone. Gaming rags fellated Weaponlord constantly like it would change the face of fighting games forever. It sure seemed cool, but the only combo I could ever pull off was a 50 hit combo in the corner by spamming my jab button. Definitely one of the best examples of looks great, plays dumb.
Another weird thing was every issue of Gamepro I got during that stretch stunk. Don't ask me why but the paper smelled bad.
That Sorcerer game looks like the game from Big.
Star Wars: Masters of Teräs Käsi.
"What could go wrong with a Star Wars fighting game?"
(Answer: Plenty.)
Back to the Future is such a terrible game, it doesn't make any sense and has nothing to do with the movie.
Railroad Tycoon II. This was bought for me as a present. I generally like sim games, but I failed to see any real appeal of creating and running a rail system. You couldn't even make them crash in any real sense.
These days I research any game thoroughly before I buy it so it's rare that I'm fully disappointed by one.
I reject your reality and substitute it for one of my own!
And don't bring up that stupid girlie Aladdin rip off! Shantea?
rampage world tour for gameboy
Autobots. Roll out.
I liked Sword of Sodan, but only on Amiga
For me, it was Golden Axe for SMS.
Looked great...on a screenshot. But in game it was super jerky. Caused me plenty of headaches.
Proud owner of a Neo 25 Neo Geo Candy Cab!
Painkiller
Er, I guess that's not a classic game yet, but it's disappointing the heck outta me all the same.
Glover
I remember seeing a preview of this in Nintendo Power ages ago, though it looked cool, and eagerly awaited it's release. Fast-forward 2 years, and Movie Gallery finally has a copy available for rent, so I skipped renting Zelda: Majora's Mask (Which has just came out at that time) to finally try Glover.
All the coolness of playing as a glove was long gone when I started playing it; the controls where awkward, the stages where dull, and it had an insanely high difficulty level. I expected it to be fun, not make me want to take a sledgehammer to the cartridge.
I think one of the designers of Weaponlord was a former editor at GamePro, which might be explain why they hyped it so much.
And the only explanation I can think of for the smell you mentioned is many gaming mags from around mid-late 1995 contained a scratch & sniff ad for Earthbound that had some pretty bad odors.