10 years baby! Yeah, it's still 26 minutes away here in Iowa, but on the east coast, it's time to party like it's 9/9/99!!!
Here's an essay I wrote years ago. I've since revised it a bit, and added to it.
Ladies and Gentlemen of DP:
Ten years ago on this very day, the game I had waited an excrutiating two years for finally came out.... Final Fanta...
UGH!
I mean ten years ago on this very day, the greatest console was released. Hype had been surrounding it for months, hoping Sega would get it right this time. Needless to say, the hype was worth it. Soul Calibur, NFL 2K, Sonic Adventure, were the top titles of the launch crop. Among other great games were Power Stone, Marvel vs Capcom, Ready 2 Rumble, and my personal favorite, King of Fighters 98. It broke records with it's vast number of launch titles, and number of consoles sold within a 24 hour period.
After this great launch, killer apps seemed lacking. NBA 2K was probably the hottest new game before the games came, and came, and kept coming. Six months after launch, NBA 2K the only game to quench your thirst of killer games (that is, if you were bored of the launch titles), until this six month drought was up. Crazy Taxi, Dead or Alive 2, NHL 2K, Resident Evil: CODE Veronica, Virtua Tennis, Space Channel 5, Jet Set Radio, among others. The year 2000 was the time for this console to shine, despite people saying that a certain upcoming console would crush it in one night.
2000 also saw a truly ground-breaking event occur: Online-Gaming via Game Console. X-Band and Netlink aside, this was TRUE online gaming. Sega had servers set up ready to go. Chu Chu Rocket made by Yuji Naka and Sonic Team, was the world's first online console video game. Established and pioneered by this particular console, it would become the benchmark, by which all future console online games was measured. SegaNet. Despite major lag issues with Chu Chu Rocket, it was a monumental event in the history of video games. This console made it a reality.
A few months later, the world's first Cel-Shaded Graphics game was released. Jet Set Radio. The only Cel-Shaded game available for about two years, it's home was this console. The Sega Scream would make a comeback later that year. Truly a moment long awaited by long-time Sega fans everywhere. A new era was beginning. NFL 2K1 and NBA 2K1 laid the foundation for SegaNet to stay to this very day.
This console's primary competition, was released to much hype on October 26, 2000. Lack of consoles, and hardware problems caused many to flock towards Sega's console. Many were happy with their purchases, NFL 2K1 was a much better game than Madden.
A few weeks after the competition's launch, another truly ground-breaking game was released. Shenmue, created by famed Yu Suzuki, was released on November 11, 2000. Many loved it, many hated it. Hate for it's slow pace, love for it's total immersion. It was (and still is) a game for the ages. Early in 2001, Phantasy Star Online was released. The world's first online console RPG, was truly ground-breaking, and again, only on this console for close to two years. Amid all these great times, trouble arose:
Sega announced that their newest console, would be their last, and would be discontinued a year later. Many a fan were aghast at this announcement. Whereas many a fanboy, laughed at both Sega and its fans. Many more great games would be released for this console throughout it's final year:
Sonic Adventure 2
Phantasy Star Online Version 2
NFL 2K2
NBA 2K2
NCAA Football 2K2
NHL 2K2
World Series Baseball 2K2
Tennis 2K2
Virtual On: Ontario Tangrem
Grandia II
Skies of Arcadia
Crazy Taxi II
Capcom vs SNK
Marvel vs Capcom 2
Power Stone 2
Garou: Mark of The Wolves
The Last Blade 2
Shenmue II (Import)
Headhunter (Import)
Rez (Import)
Ikaruga (Import)
Fire Pro Wrestling D (Import)
New Japan Pro WrestlingL Toukon Restuden 4 (Import)
Dance Dance Revolution 2nd Mix (Import)
Dance Dance Revolution Club Mix (Import)
Biohazard CODE: Veronica Complete (Import)
Capcom vs SNK Pro (Import)
Capcom vs SNK 2 (Import)
Super Puzzle Fighter II X for Matching Service (Import)
Super Street Fighter II X for Matching Service (Import)
The King of Fighters 2000 (Import)
The King of Fighters 2001 (Import)
The King of Fighters 2002 (Import)
Border Down (Import)
Shikigami no Shiro II (Import)
Psyviarir 2 (Import)
Puyo Puyo Fever (Import)
Chaos Field (Import)
Trizeal (Import)
Raijirugi (Import)
Under Defeat (Import)
Last Hope (Import)
Trigger Heart Exelica (Import)
Karous (Import)
Among many others...
This game console was discontinued on February 17, 2002. WAY before it's time. Many believed it's time had already passed (2000). And yet, to many, despite being pushed to it's absolute limit close to only six months after it's launch with Dead or Alive 2, many felt it had much more potential. It still does, as true fans are continuing the legacy with independent development.
The year 2004 breathed much needed life into the DC Homebrew scene. The release of Super Famicast in January brought SFC/SNES emulation back to the Dreamcast, as DreamSNES had long been discontinued. February 2004 brought quite possibly the biggest release in the history of the Homebrew DC Scene. Beats of Rage. This one little beat 'em up, took the homebrew scene by storm. Originally developed for DOS/Windows based computers, it has since been ported to PlayStation 2, XBox, Dreamcast, and Palm OS. It was also easily moddable. With dedicated players putting in their own sprites, artwork, and backgrounds for use in their own versions of the game. Mods of Rage is the place to go for these mods. Also in mid-2004, the world's first personal PSO server was created. Thanks to Schtack, Phantasy Star Online was, well... online again! After several bugs were discovered initially, everything went smooth. Schtack has since released the server software so others could create their own servers for use in the PSO World.
This console brought Sega back from the depths.
It brought them respect.
It brought their fans back.
It established Sega as a force to be reckoned with.
It made console online gaming possible.
It made homebrew development on a console a reality.
It made everyone sit up and take notice. Sony wasn't the only powerhouse in gaming. Sega was striking back, and with a vengeance.
As of February 18, 2002, Sega, the world's most innovative and greatest game company, abandoned the hardware business, for an undetermined amount of time. Leaving in it's wake, the Sega SG-1000, Sega SG-3000, Sega Mark III/Master System, Sega MegaDrive/Genesis, Sega Mega/Sega CD, Sega Super/Mega/Genesis 32x, Sega Saturn, and this very console.
The console I speak of is...
The Sega Dreamcast
September 9, 1999 to February 17, 2002
Farewell old friend. Hard to believe it's been ten years already. September 9, 1999. I was just entering seventh grade, and I was 12. Anxiously awaiting Final Fantasy VIII, launching the same day, but I still kept my eye on on the Dreamcast, and not just for Virtua Fighter 3 either.
I was a huge Sony fanboy at the time of release, however, I was still interested in the Dreamcast. I remember when it was first unveiled, and I was hoping for a Virtua Fighter 3 port. Unsurprisingly, I got my wish. I wanted one purely one for Virtua Fighter 3.
I never did play one until August 2001, my first game being Shenmue, followed by Crazy Taxi. I didn't own one until January 2002. I purchased my Sega Saturn on Sunday, August 20, 2000. That was the day that my love shifted from Sony to Sega, which still stays to this day. Needless to say, I was on a quest to purchase all the other Sega consoles that I didn't own. 32X in August 2001, Mega CD in November 2001, Dreamcast on Sunday, January 14, 2002, and finally a Sega Master System in December 2007.
I still remember shortly after Christmas 2001, when I had started to save for my Dreamcast. Going on Amazon.com and drooling over everything. For some reason, I had this weird obession with "Time of Your Life" by Green Day at the time. I've since christened my "Dreamcast Song", as I had it on loop during all the time I spent shopping for my Dreamcast.
When I got my Dreamcast on Sunday January 14, 2002, my first game was NBA 2K1, not Virtua Fighter 3 as I had originally planned. This is what got me into sports games. I also had a disc of DreamSNES ready to go as well, this being my first taste of homebrew development on a console. This is what I used to play through and beat Chrono Trigger in August 2002.
As much as I loved my Saturn, which is what got me into Sega, and what turned me into the game collector I am today, I virtually ignored it and all my other consoles and devoted my time to the Dreamcast. Well, I did play my PSX for a few weeks for the sake of playing Chrono Cross after beating Chrono Trigger. Hell, I was so in love with the thing that I devoted all my speeches in speech class my Sophomore year (Spring 2003) to Sega. My introduction speech was about Yuji Naka. My "How To" speech was how to select a good gaming console that suited your tasted. Naturally, my picks were the MegaDrive and Dreamcast. My final speech was comparing Sega to Sony, and trying to convince people that Sega wasn't as bad as everyone said. I've since disavowed ever giving that speech. Not only did I make myself look like a complete fool, but Sega as well.
I still remember vividly when I made my lifelong dream a reality back in 2006. I dropped $600 on the Wii and seven games on launch day. I gave up everything for three months. I very rarely saw any of my friends during that timeframe. Basically, if it cost money, I said no, as that was money saving for Wii. Several of them said afterwards that they were proud of me, as I hadn't shown such determination for something in my entire life. I'm one of those people that when I get my mind set on something, I focus on that. Yeah, it's gotten me in trouble numerous times in my life, but you live you learn right?
Anyway, at the Wii launch, I kept thinking what it must've been like to get a Dreamcast on launch. Ten years, and roughly ten console launches since, it is still considered by several within the industry to be the single greatest hardware launch of all-time. The record for revenue has obviously since been shattered, but in regards to the quality of the launch lineup, and consoles sold, Dreamcast is king.
Sega was always the king of innovation and taking risks. Hell, quite a bit of what we take for granted these days as gamers we owe to the Dreamcast. Online play? SegaNet. DLC? VMU downloads. Cel-shading? Jet Set Radio. Console MMO? Phantasy Star Online. Microphones/Headsets? Seaman and Alien Front Online. Analog buttons? Dreamcast controller, with it's analog triggers. I'm surprised no one's copied the idea of the VMU yet. Easily the most innovative, and revolutionary console accessory ever.
So, fellow Sega fans, gamers, and collectors, let's make a toast, to quite possibly the single most revolutionary piece of gaming hardware of all-time. Let's pop the cork on the champagne and party!
What are you doing to celebrate 9/9/09?
SEGA!