Originally Posted by
Leo_Ames
I brought up a Nintendo 64 title because F-Zero X is representative of the sacrifices that often had to be made during the time period a decade ago to achieve 60 frames per second. I'm curious though why you brought up the Sega Dreamcast, considering it had been on the market for less than two months at this time a decade ago. Hardly something representative of console gaming as a whole during 1999 and hardly something suitable to justify your far reaching statement that "10 years ago a game not running 60fps would be slammed", or disprove somehow what I stated just because it was on the market.
Plus, your statement just isn't true as I stated in the post that somehow puzzled you. 60fps was very uncommon in console titles back then, including on the Sega Dreamcast. And in addition, Tokyo Xtreme Racer was hardly praised as a must have title, with many complaints from physics to poor car models to repeating textures and a lack of variety in tracks. Besides excelling in regards to it's fast frame and having little pop-up. the consensus back then seemed to be to wait for games like Speed Devils and Metropolis Street Racer. The sacrifices they made to get that speedy frame rate led to very mixed reactions with this title.
Project Gotham Racing on the Xbox is hardly an ideal example as well. The screen tearing on the title was extremely bad and representative of one of those sacrifices I mentioned that had to be made back then to achieve 60fps. Also, significant frame rate drops were almost as common as on Sega Rally 2 on the Dreamcast. The hardware wasn't really up for the task and its quite evident when you witness it action, not to mention such things as extremely poor lighting at a time when developers such as the Gran Turismo team were making great strides forward in that area, and bland textures in some areas such as the grass. While it's an excellent title that played and looked well that I still go back to, it doesn't prove your statement that 60fps was the norm back then. In my opinion, your example backs up my statement that sacrifices often had to had to be made to accomplish 60 fps during the period roughly a decade ago, with PGR1 having no vertical synchronization for an example.
I stand by my statement, there's a heck of a lot more titles out there today running at 60fps than a decade ago when it was extremely rare. 60fps wasn't the norm a decade ago.