Page 15 of 20 FirstFirst ... 5111213141516171819 ... LastLast
Results 281 to 300 of 392

Thread: SNES Powerpak is now available

  1. #281
    Insert Coin (Level 0)
    Join Date
    Dec 2009
    Posts
    16
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by jupitersj View Post
    My card reader and CF card arrived from Amazon today

    Just letting everyone know if you're buying your own CF card that on 1.02/1.02

    PNY Optima Pro 4 GB 133x CompactFlash Memory Card P-CF4GB-133W-DVDC (20MB/Sec minimum sustained read/write speed) works perfectly out of the box on the SNES PowerPak.

    Amazon had it up for sale for $15 but it seems they ran out since cheapest is $45 from tigerdirect atm >.< So, if you can find this one for cheap it's quick and it works great

    Playing Seiken Densetsu III
    I still don't think I've found a CF card that works 100% perfectly with the SNES Powerpak.

    The first one I tried was a Sandisk Extreme III 4gb, new out of the box. I got an error message like "$01 CF Card Error", and it wouldn't boot at all. I tried formatting it in Windows XP in fat 32, and that did nothing to solve the problem. Ultimately, I returned that card back to the store, and I got my money back.

    I was walking around Target a few days later, and they had a cheap Lexar 4Gb CF card for about $15. This is what I'm using now with the Powerpak. This ran games right out of the box, but everything was initially very glitchy. The text in the game selection menu appeared corrupted at times, and games only loaded and saved properly some of the time, but not consistently.

    The next thing I did was open up config.txt in the POWERPAK directory with the mappers, and change DMA=1 to DMA=0. Everything has now worked perfectly for the past week or so.

    So, it seems some CF cards work, and others don't. It's really hit or miss. I would still probably be happier to have a faster card that works even when DMA=1. My technical knowledge is very limited, but I understand DMA is a memory mapping mode that flash memory uses to take advantage of better read/write times.

    If changing this config.txt DMA setting only affects the time it takes to load a game from the CF to the Powerpak memory, and has absolutely nothing to do with the quality of games running on the Powerpak, (my current understanding) then I probably don't need a different CF card, and my current setup is fine.

    Otherwise, I would be tempted to take advantage of that Amazon sale if it still existed. I don't think Lexar is a great brand, and the performance of my CF card isn't amazing or anything. It's probably likely to fail at some point.

  2. #282
    Cherry (Level 1)
    Join Date
    Dec 2007
    Posts
    231
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I went to Target and bought a Lexar Platinum II 80x 4GB Compact Flash card for $29.99 + Tax (9.75% in my part of califorina - ouch!) which was $2.92. Works perfect with the Power Pak! Tried out about 7 games and no problems.

  3. #283
    Chasing the chuckwagon. schnuth's Avatar
    Join Date
    Jan 2007
    Location
    Ohio
    Posts
    280
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Mitch View Post
    Does anyone else have a problem loading Contra 3? I can't get it to load for me.

    Mitch
    I couldn't get any of the US Contra 3 ROMs to work that I've found. But the Japanese and UK versions (Contra Spirits & Super Probotector - The Alien Rebels) work just fine for me. Contra Spirits has a little bit of Japanese text in the intro that doesn't effect gameplay. The UK version however changes your guy into a robot. I guess shooting robots is better then people in the PAL territories? Has anyone found a working US version?

    Aaron

  4. #284
    Shmup Hooligan Custom rank graphic
    Icarus Moonsight's Avatar
    Join Date
    May 2004
    Location
    Houston Texas & Ancapistan
    Posts
    6,856
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Just out of curiosity. Are we finding that the confirmed good dumps "[!]" are usually working best?

    I have the compressed rom archives, somewhere. But I have already unzipped good dumps at easy and immediate access.


    This signature is dedicated to all those
    cyberpunks who fight against injustice
    and corruption every day of their lives

  5. #285
    Great Puma (Level 12) Custom rank graphic
    Nature Boy's Avatar
    Join Date
    Jul 2002
    Location
    K-Town
    Posts
    4,748
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    o 8BIT 1337 o
    PSN
    jggruetz

    Default

    Quote Originally Posted by Mitch View Post
    Does anyone else have a problem loading Contra 3? I can't get it to load for me.

    Mitch
    <Raises Hand>

    I also couldn't get Super Castlevania IV to work - I got the same error message about it being a bad rom. Anybody else?
    Time will be when the broadest river dries
    And the great cities wane and last descend
    Into the dust, for all things have an end

  6. #286
    ServBot (Level 11) MarioMania's Avatar
    Join Date
    Apr 2006
    Posts
    3,499
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Wow, people are having problems with there Powerpaks..

  7. #287
    Insert Coin (Level 0)
    Join Date
    Nov 2002
    Posts
    193
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Nature Boy View Post
    <Raises Hand>

    I also couldn't get Super Castlevania IV to work - I got the same error message about it being a bad rom. Anybody else?
    Super Castlevania IV works fine for me. CRC32 for my copy is B64FFB12.

    Mitch

  8. #288
    Cherry (Level 1)
    Join Date
    Dec 2007
    Posts
    231
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I think a lot of woes people are having (with some exceptions) have to do with their choice of memory card.

  9. #289
    Insert Coin (Level 0)
    Join Date
    Dec 2009
    Posts
    16
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by eastbayarb View Post
    I think a lot of woes people are having (with some exceptions) have to do with their choice of memory card.
    This absolutely appears to be the case, as I've had lots of trouble with many CF cards in the Powerpak.

    I don't think any of the problems are related to build quality, and they can all be fixed with simple firmware/mapper updates.

    I never had any trouble with my NES Powerpak, but the SNES Powerpak still has a decent amount of bugs and compatibility issues to be worked out. I'm actually surprised it wasn't the other way around, considering how complex the NES mapper system is.

    That isn't to say that it isn't an amazing product, and it's great once you get it working. All other SNES flash carts are far more cumbersome and difficult to use, involving outdated parallel ports and such.

  10. #290
    Cherry (Level 1) jupitersj's Avatar
    Join Date
    Feb 2008
    Location
    New Jersey
    Posts
    214
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    jupitersj
    PSN
    jupitersj

    Default

    I'm not able to reach the SAVE battery RAM to CF Card screen on my 1/1/1 US console but I can on my US 2/1/2 console... anyone notice this problem on their 1/1/1?

    I posted this over at nesdev and emailed bunnyboy about it.

    Hey guys, I'm a member over at Digital Press and thought I'd bring up a "bug" I'm encountering with my PowerPak

    With over 20 different games good (U)! dumps I have not been able to reach the SNES PowerPak Saving battery RAM screen. Holding RESET for 5 seconds keeps the game playing until I let go in which that time the game resets like it would normally do with a real cartridge. Thus, I am unable to update Battery RAM onto the CF card. This problem is repeatable over and over for me on PowerPak(NTSC CIC DSP1 Installed) 1.02/1.02 on an NTSC US v1 SNES rev 1/1/1.

    I am using a properly setup(with DMA=1 working fine) FAT32 PNY Optima Pro 4 GB 133x CompactFlash Memory Card P-CF4GB-133W-DVDC with premade 8kb .srm files from the Retrousb site.

    This problem however does not exhibit itself on my US NTSC v1 SNES rev 2/1/2. During holding of RESET the screen immediately switches to black with my proper video 2 channel indication(as I'm assuming from change of resolution) instead of the game continuously playing. Upon release of RESET I'm greeted with the Save Battery RAM to CF Card screen as I should be.

    So... bug for rev 1/1/1 systems for the time being? Anyone else here have a 1/1/1 system to test this on? I believe pre 1.02 there were DMA/HDMA problems with 1/1/1 systems?

    Greatly appreciated,

    jupitersj

  11. #291
    Insert Coin (Level 0)
    Join Date
    Dec 2009
    Posts
    16
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    jupitersj, you should try opening the config.txt file in the POWERPAK directory on your CF card, and change DMA=1 to DMA=0.

    This might help with the problems for accessing the "save battery ram to CF" screen.

    It could be an issue with CF card compatibility.


    EDIT: I reread your post, and you said that DMA=1 works fine. So I'll assume that you tried this already.

  12. #292
    Cherry (Level 1) jupitersj's Avatar
    Join Date
    Feb 2008
    Location
    New Jersey
    Posts
    214
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    jupitersj
    PSN
    jupitersj

    Default

    It's not, as it works on my 2/1/2 system flawlessly.

  13. #293
    Insert Coin (Level 0)
    Join Date
    Dec 2009
    Posts
    16
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    It must be a compatibility issue of some type, then. I know there were problems with the Powerpak working at all on some system revisions, and the 1.02 mappers release fixed it to some degree.

    I think I have a 3/1/2 system, as I bought it in early 1994, bundled with Super Mario World.

    I experienced problems with the save screen showing up, but not letting me select "yes" or "no" for saving the ram to the CF card.

    Setting DMA=0 fixed this, and it hasn't happened since.

    This is with Lexar Platinum II 80x 4GB, which apparently works perfectly for eastbayarb, even with DMA=1. I wonder if eastbayarb has a different SNES revision, since all other variables would be the same.

  14. #294
    Chasing the chuckwagon. schnuth's Avatar
    Join Date
    Jan 2007
    Location
    Ohio
    Posts
    280
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by eastbayarb View Post
    I think a lot of woes people are having (with some exceptions) have to do with their choice of memory card.
    I'd say. I wish there was a official list of compatible Compact Flash cards.

    The first 2GB card I got from RetroUSB would not work and appeared to be corrupted. I bought a Sandisk Ultra from Wal-mart that wouldn't work either. The replacement one I got from RetoUSB would work on and off. One day a game would work, then the next day it would throw an error. I then bought a Dane Elec 4GB card off eBay (which is the brand of the other two I got from RetroUSB) and it works perfectly without a hitch. I'm glad too since I was starting to get extremely frustrated with the Powerpak.

    Aaron

  15. #295
    Insert Coin (Level 0)
    Join Date
    Nov 2009
    Posts
    38
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    GREAT NEWS

    i find a way to get the Nightmare Busters rom to work on the SNES POWERPAK

    when you load the rom , all the screen become black and freeze. BUT IF YOU RESET THE SNES WITH THE RESET BUTTON NIGHTMWARE BUSTERS WILL LOAD AND WORK.

    i played with it it work correclty

    note : it doesnt work when the snes powerpak load it the first time, but the game load after you reset the snes, dont power off and power on it wont work. just reset it.

  16. #296
    Great Puma (Level 12) Custom rank graphic
    Nature Boy's Avatar
    Join Date
    Jul 2002
    Location
    K-Town
    Posts
    4,748
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    o 8BIT 1337 o
    PSN
    jggruetz

    Default

    Quote Originally Posted by Mitch View Post
    Super Castlevania IV works fine for me. CRC32 for my copy is B64FFB12.

    Mitch
    Just checked, and that's what mine is too.

    I decided to try padding the header with NSRT, and got the game to load after hitting Reset at the blank screen, but the graphics are scrambled and it's totally unplayable.

    So far that and Contra III are the only games I've thrown at it that haven't worked. I haven't done an exhaustive test run by any means, but it definitely seems like Castlevania IV is the exception, not the rule for me.
    Time will be when the broadest river dries
    And the great cities wane and last descend
    Into the dust, for all things have an end

  17. #297
    Ghostbuster
    Greg2600's Avatar
    Join Date
    Aug 2006
    Location
    Soprano Land, NJ
    Posts
    3,967
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    62
    Thanked in
    57 Posts
    Xbox LIVE
    Greg2600

    Default

    I have a 512MB PNY CF card for my nes powerpak, and I read someone bought a XGB PNY and it works on the SNES. When you are finding cards that don't work, do they work on the NES powerpak?
    The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK

  18. #298
    Insert Coin (Level 0)
    Join Date
    Nov 2009
    Posts
    38
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    i read all the snes powerpak problems . and i have none of them

    MY SNES POWERPAK WORK PERFECLTY NORMAL WITH the included 2gb card i bought with it.

    people are not lucky here.

    castlevania 4 work perfeclty.

  19. #299
    Cherry (Level 1)
    Join Date
    Dec 2007
    Posts
    231
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by renejr902 View Post
    i read all the snes powerpak problems . and i have none of them

    MY SNES POWERPAK WORK PERFECLTY NORMAL WITH the included 2gb card i bought with it.

    people are not lucky here.

    like i said, i think a lot of probs people are having are due to the CF card they are using. There are plenty of examples in this thread of CF cards that work.

  20. #300
    Banana (Level 7)
    Join Date
    Dec 2004
    Posts
    1,503
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    has anyone got this to work ok on an FC Twin??

Similar Threads

  1. Replies: 2
    Last Post: 10-07-2013, 05:38 PM
  2. Earthbound + SNES powerpak?
    By charles__99 in forum Classic Gaming
    Replies: 7
    Last Post: 03-29-2012, 06:56 AM
  3. WTB: SNES PowerPak
    By WarriorFan in forum Buying and Selling
    Replies: 6
    Last Post: 11-13-2010, 06:05 PM
  4. WTB: SNES PowerPak
    By Neonite in forum Buying and Selling
    Replies: 3
    Last Post: 08-19-2010, 04:06 PM
  5. SNES PowerPak vs. Buying Games
    By BacteriaInfection in forum Classic Gaming
    Replies: 40
    Last Post: 05-27-2010, 08:39 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •