I recently fired up Return to Castle Wolfenstein after a 7 month hiatus. I had initially only first tried this game within the past year as I until recently did not have the means to properly run this game. RTCW was one of many games but still I had always heard good things and it looked quite good.
At the outset, the graphics are quite good and the atmosphere feels authentic and in-character. The weapons seem pretty good and ammo is supplied appropriately, not short and not in excess. I didn't get very far before I discovered or rather encountered situations where alarms and or other enemy AIs weren't alerted by essentially nothing. It would happen many times where I'd try to kill a single enemy in isolation and no matter I tried an alarm would be set off and consequently nearly all other enemies in a given area. This doesn't happen in large sparse areas but in buildings it seems to occur without fail. This was disappointing although RTCW isn't marketted as a stealth-type FPS but it lends itself to this specification with alarms and walking patrol sentries. This aspect is essentially what killed my progress in the game and why there was a 7 month lay-off. I still liked the unrealistic aspect of being able to kick someone to death or rapid-fire stab someone. They fit in nicely, call it a touch of id. I also enjoyed the fact head-shots meant KOs, no matter what gun/weapon. Accuracy at long range obviously was something to consider outside the rifles but all in all it's not hard to pick off some guards easily and conserve ammo on the whole.
Recently I was trying to purge installed games off my computer when I came upon RTCW again and decided to take it for potentially final spin before uninstall. I was still wary of the impending auto-alarm crap but I was presented with something to the opposite. The alarm business was no longer and issue and much of what I enjoyed from before remained. Not only but more stealthy aspects were coming into play with the Mauser scope, the Sten (silenced machine gun), and the silenced Luger. These were all welcome and speaking for myself, someone who thrives on stealth games (Thief, Metal Gear, etc..) it was the more the merrier. However, my change in attitude towards RTCW was short lived as I embarked upon the Catacombs section and what lies in store; the undead. Simply put all these stealth-type weapons and foundations set earlier in the game (albeit implicitly but not by much) went straight out the window as not 'waking the dead' is not option. A lesser concern is that of the 1 shot KO, which again proves useless and more or less calls into question why one has so many silenced weapons and only receives said weapons such a short time before they are rendered 'overkill/unnecessary' thanks to the zombie dezinens.
So I'm at a crossroad as to push on past the undead or to abandon ship again... for good. There's a lot to enjoy about this game and I bet the MP is solid too but at the same time there are some questionable AI tactics and general planning issues that for me, cannot be overlooked. Feel free to discuss RTCW and all it's facets.