Mrs. Pan has been playing a lot of Donkey Kong on the family's MAME cab lately and noticed something I had never thought about before (and I'm supposed to be the house expert on these things ).
When a Donkey Kong ROM (and presumably a real machine) starts up, three of the five default high scores listed in attract mode end in increments of 50:
1st Place: 7650
3rd Place: 5950
4th Place: 5050
...and yet, Mrs. Pan rightly points out that these scores are impossible to get since all the scoring values in the game occur in increments of 100's
So, what's the deal, Neil? My working guess is that in the early iterations of the game the scoring values might have been different. Say, 50 points for jumping a barrel. Then at some later point the actual values were adjusted, but the values programmed early in attract mode were not adjusted to reflect the new scoring system. Does anyone know something maybe more specific about this?