edit - it helps if I look at pics, dang.
A lot of times those larger pirate carts don't work on the SP is because the casing prevents the cart connector from making contact.
There seems to be some sort of contact, since the "Nintendo" screen loads fine, but then the game starts up with a weird monochrome effect only showing certain sprites (though the game can still be controlled). It does the same thing in a Gameboy Color and GBA, though not a Pocket, Original or on the SNES. Maybe the cartridge slots are a slightly different size or something, either way it's pretty strange.
Last edited by Profoundemonium; 03-10-2010 at 03:42 PM.
Thanks for posting this pic....I was really curious on how the cart would look in an SP. Kind of reminds me of when I tried using a original Gameboy Game Genie with an SP.....wasn't pretty looking.
Even if it did work properly on an SP, it's definitely not the most comfortable system choice for such a long cart.
The edges of the cart seem rounded.
Does it load with the GBA startup or the GBC startup?
The reason I ask is that the advanced models have a small pin in the cartridge slot. An older cartridge will press down on the pin, and it loads in GB/GBC mode. But the advanced cartridges have a small indentation on their edge which does not press down the pin, so it loads in GBA mode. If this cart's edges are rounded, then maybe it's not pressing down the pin, and the gameboy mistakenly loads in GBA mode.
Last edited by Callin; 03-26-2010 at 10:15 AM.
Ah, I wasn't aware of that. I tried it out again anyway and it does load in GB/GBC mode, so I guess that's not the problem. The bottom half of the cart is the same as any regular GB game. I've also noticed that Sachen carts don't work on GBA's either. They wont even work on a Super Gameboy, but they work fine on an original GB. It's quite a mystery.
Do they use smaller chips for GBC pirates? I have a color pirate which has a transparent design and the chip's pretty tiny.
And don't bring up that stupid girlie Aladdin rip off! Shantea?