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    Insert Coin (Level 0) Kamigami's Avatar
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    Default Radical Dreamers -Mandarake-

    This is old i suppose:
    http://www.wired.com/gamelife/2008/10/own-the-long-lo/
    I knew Radical was expensive .. rare.. ect..

    what make me curious is the fact that a guy in the comment point out that is pretty simple write a blank mempack.
    Never thought about that.

    But if it's that simple to made a copy of this game even in the actual form .. how it's possible the price is so high in any case?

    just cause it's mandarake?

    How you can tell the game is downloaded in the 90' and noty just popped in by writer...

    f*** is a loooot of money.

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    Quote Originally Posted by Kamigami View Post
    what make me curious is the fact that a guy in the comment point out that is pretty simple write a blank mempack.
    Writing a game to a satellaview mempack is probably not all that trivial. You can see a pic at the bottom of http://bof2.blogspot.com/ that shows someone using a BS-X cart as a dev unit, though, so maybe it's not impossible.

    Certainly, I've never heard of anyone doing something like this before, and the fact that the price is so high suggests that if it is possible, it's not something that a lot of people can do.
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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    Peach (Level 3) izarate's Avatar
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    Not everyone has access to the know-how to accomplish that, not to mention the tools and expertise. And the people that do certaintly don't have an unlimited supply of both BS-X units and mempacks either.

    I guess that the best one can hope is that someone takes upon himself to hack the ROM to make it playable on a real SNES without the need of a BS-X (RD can be player on emulators but the emus emulate the BS-X to do so) like the F-Zero 2 hack that is floating around.
    Last edited by izarate; 03-15-2010 at 02:17 PM.

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    Quote Originally Posted by izarate View Post
    I guess that the best one can hope is that someone takes upon himself to hack the ROM to make it playable on a real SNES without the need of a BS-X (RD can be player on emulators but the emus emulate the BS-X to do so) like the F-Zero 2 hack that is floating around.
    BS-X emulation is a relatively recent phenomenon - Radical Dreamers actually behaves very nicely in emulators that know nothing about the BS-X. (The only catch is that sometimes you get a weird menu before you can start the game, but it doesn't cause any problems whatsoever.) That is certainly not the case for all BS-X games, but the same can be said for many of them.

    Also, http://www.gamereproductions.com/pro...-Dreamers.html.
    Last edited by J'orfeaux; 03-15-2010 at 02:52 PM.
    "There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)

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    Quote Originally Posted by Jorpho View Post
    Well, in that case there's nothing to fuss about then.

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    the problem is not playing the game.
    As you said is not that simple to write a mempack (you need the hardware, a blank mempack ... software , witer and stuffs)
    but obv .. it's possible.
    This make me fuss about the possibility that someone can do that.

    Who knows if that mempack wasn't flashed this way?

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    ServBot (Level 11) TonyTheTiger's Avatar
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    Quote Originally Posted by izarate View Post
    Not everyone has access to the know-how to accomplish that, not to mention the tools and expertise. And the people that do certaintly don't have an unlimited supply of both BS-X units and mempacks either.
    How many games can a mempack hold? There aren't that many Satellaview games. Any idea how many mempacks would be needed for the full set? Unless it's one per game or something I figure quantity of mempacks wouldn't be an insurmountable problem.
    Last edited by TonyTheTiger; 03-15-2010 at 06:54 PM.

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    Quote Originally Posted by TonyTheTiger View Post
    How many games can a mempack hold? There aren't that many Satellaview games. Any idea how many mempacks would be needed for the full set? Unless it's one per game or something I figure quantity of mempacks wouldn't be an insurmountable problem.
    There is a LOT of Undumped Satellaview game data that is unaccounted for. We do not even have all the games that could be "downloaded" like Radical Dreamers, never mind the Soundlink programs (Off the top of my head, the Kirby no Omachahako line is not complete, we're missing the "Bakusho Mondai" version of Wario's Woods, There's probably a LOT of "Tamori no Picross" segments, and other celebrity game lines include "Yuki no Jigsaws" and "WAIWAI Kids". There's also Satellaview variations of commerical releases that aren't dumped. Soundlink data? There's so much Soundlink data not accounted for it'd make this post a really long one.). These could take hundreds upon hundreds more Memory Packs being obtained to be properly archived - and most of the time a pack such as that is identified before a purchase, it ends up in the hands of a hoarding collector rather than a true archiver.

    And quite a few of the collectors probably don't even know what they're buying.

    To the best of my knowledge there is no "current" Method to re-write data into a Memory Pack - and that is likely for the best, since I'm still in the pursuit of data preservation, and being able to re-write data into the Packs could be a real hazard for that.
    I've asked other collectors high and low and they know of nothing that would resemble that, as well. Most likely, one was never developed because interest in the Satellaview is a recent phenomenon (Which I probably blame myself partly for).
    Therefore, the most likely scenario is that that Radical Dreamers Memory Pack has been going around for many years. I have heard from some buddies that Squaresoft's Satellaview game library does not "expire" like some other titles, which adds to their collectibility.

    Memory Packs can hold up to 8M (1024kb) of data. To the best of my knowledge, data tended to come in chunks ranging from 1M to taking up the whole Memory Pack, and file size was more or less your major concern when dealing with the downloads.

    http://bsx.superfamicom.org/
    Last edited by Kiddo; 03-15-2010 at 07:46 PM.

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    ServBot (Level 11) TonyTheTiger's Avatar
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    Interesting. I didn't know the downloads were that diverse.

    Though this does answer one question unrelated to this thread but that's been brought up in others.

    Digital data can be "collectible." At least to some people. Makes you wonder what will happen in the future once the online servers for the current consoles go down and people start hunting for 360s with certain games installed.

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    Quote Originally Posted by Kiddo View Post
    There is a LOT of Undumped Satellaview game data that is unaccounted for. We do not even have all the games that could be "downloaded" like Radical Dreamers
    is there a complete list of Satella games?
    any info about sutte hakkuns game and the selfdestruction thing?

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    Good thing I collect for the Mega Drive where every Meganet game has been verified and dumped

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    Mind telling me when the same can be said for Sega Channel exclusive content? :P

    ... Actually, I've sorta been working on that too, so I'd probably know around the same time anyhow.

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