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Thread: An analysis of movie-based games... and why they suck

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    Default An analysis of movie-based games... and why they suck

    http://slate.msn.com/id/2083664/

    This article is worth a peek. It's well written and not at all condescending, which isn't something you'd expect from an article about video games in a general news publication.

    JR
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    Yeah good article,

    As for the matrix, Some people I know think its the greatest game ever, I was unimpressed and walked away after a half hour. Repetative is all I could say.

    Give me HALO, I was impressed with that. A game I knew nothing about until I played it and went and bought an X-box the next day and a copy of HALO. Same thing with Soul Calibur. I played it on DC the day it came out t my bosses house and went and bought a DC the next day with NFL2K , Soul Calibur, and R2R.

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    Default Good article

    That *is* a good article. Hopefully we'll see some more like it that will clue the general plebes out there in to the fact that they suck and they will stop filling the coffers of mediocre developers milking licenses.

    EDIT: although that new Tron game looks like it's also about to break the tradition of horrid movie-based games. That one looks like it actually might be good. We'll see.
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    Which is worse? Video games based on movies or movies based on video games?
    Before you answer don't forget stinkers like:
    Super Mario Brothers (http://us.imdb.com/Title?0108255)
    and Street Fighter (http://us.imdb.com/Title?0111301).

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    Actually this topic was already started earlier today:
    http://www.digitpress.com/forum/viewtopic.php?t=14706

    Normally I'd lock this one but since there's more of a response here I guess we'll just leave both topics open and see how it goes.

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    Maybe I'm just weird, but I've enjoyed a few of the games based on movie and TV and product licenses. I enjoyed playing M.C. Kids for the NES, I didn't have anything really eavy against Street Fighter: The Movie for my Saturn (let my bashing begin lol), and I didn't think that Enter the Matrix was all THAT bad... the control needed a little something, but it wasn't really major.

    But I will admit that a lot of games based on movie and product placement games (like M.C. Kids) do nothing more than promote a product and not care about gameplay, and that should be expected; those companies don't care about the game because of all of the revenue they get from the product placement. Gaming has become a huge medium for advertising, we should have seen the crappy games coming (and a lot of us did). Let the n00b5 buy the crappy movie tie-ins; as long as new and good oroginal games CAN still come out and ARE still coming out, I don't see a huge problem (for me anyway).

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    Default Re: An analysis of movie-based games... and why they suck

    Quote Originally Posted by ManekiNeko
    http://slate.msn.com/id/2083664/

    This article is worth a peek. It's well written and not at all condescending, which isn't something you'd expect from an article about video games in a general news publication.

    JR
    There's a second significant boo-boo in that article beyond the one crediting Chris Charla for designing Tarzan: David Perry designed and programmed games on British computers for roughly a decade before the release of Global Gladiators.

    Also, Starsky & Hutch is actually quite fun, a neat mix of driving and light-gun shooting. He's right about the license being a hook, though -- although not much of one, since only folks my age and up are familiar with the show. (The upcoming movie with Owen Wilson and Ben Stiller will raise the license's profile, however.)

    -- Z.

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