Originally Posted by
A Black Falcon
Originally Posted by
Cheesemeister
[PC] Mega Man, Mega Man 3
Mega Man 3 for the PC... that game's name is all lies. "Mega Man", it calls itself. Then why are the levels large mazes? This doesn't play like any "Mega Man" game I've ever heard of... but I bought it because I didn't have a NES and wanted a Mega Man game.
It's actually not all that horrible, once you accept the EGA graphics, PC Speaker sound effects, confusing, mazelike levels, lack of any form of saving (it has infinite continues, but no saving, and though there are just seven levels (six bosses then the Wily stage) it takes quite a while to get through because of the level design; I never actually finished it...), and pretend that it's not a Mega Man game but just some average PC action-platformer which happens to use Mega Man graphics for the main character and some vaguely Mega Man-ish enemies and boss designs, but it's definitely not Mega Man.
My opinion of Rozner Labs and Hi-Tech Expressions wasn't too high after that one...
As an addendup to this, I need to say that this thread got me to launch Mega Man 3 (the cause of that post) and then Mega Man X's PC version, which had something in the company logo screens in the intro... a Rozner Labs Software Group logo. Evidently they made that game too, unlike the attribution to "Capcom" that Gamefaqs and Mobygames and others give it. Mega Man X for the PC was a very good port. It's pretty much an exact duplicate of the SNES version, except it has no robot ride armor (used so little I never cared it was gone...), has saving instead of passwords (though it only saves the data that the password would have, it's much more convenient), and is perhaps slightly more difficult. The graphics and music were the same as on the SNES, and it of course supported soundcards, VGA, etc. Rozner Labs obviously improved quite a bit with time.
Mega Man X for the PC was a much bigger deal than (MM1 or) MM3 were, too. MM3 wasn't even published by Capcom, I think (Capcom and Hi-Tech have logos on the front of the box; Hi-Tech Expressions logo shows up first when you launch the game, then Rozner Labs, then the main menu. The menu screen does say 'c 1992 Capcom Co. Ltd. and 1992 Capcom USA Inc.', but that's presumably just a license note.), had a small box with iffy box art straight off of one of the NES games, CGA/EGA-only graphics in 1992, a time when games were beginning to use VGA, etc, while X was a good port as said above, was definitely published by Capcom, had a full-sized, awesome box and (optionally) came packed in with a gamepad (that box version had a window cut out in it so you could see the gamepad inside), which made playing the game much easier than it would have been on keyboard. SSFII had the gamepad pack-in box available too... never got that though. I do still have my Capcom PC Fighter 6 gamepad, though. Being a gameport pad it won't work on my new computer of course, and one button is stuck, but it did well for quite a while.