Originally Posted by
ProgrammingAce
I'm commenting because i've spent the last 10 years gathering prototype gaming hardware in the hopes of lending or donating it to a dedicated gaming museum.
You have a tremendous resource you can bring to the community, but i don't think it's well served in a museum setting. Nobody will go to a museum to look at an old set of rare atari games, or NES flash carts, or even a SNES CD system. A website with a few pictures is good enough to satisfy most people's curiosity.
The more intersting story is "Why are games the way they are?". The story about why Mario has a mustache, or why he's called Mario. How many people realize that the clouds in SMB are the same tile pattern as the bushes? Nintendo has done a great job in recent years talking about things like that. Like the fact that SMB originally had fruit instead of coins, but they changed it because coins were something everyone would want to collect.
EDIT: Link isn't working at the moment.
I think that's something unique to the Digital Press empire, you have the connections to the original Atari and intellivision creators, you can publish those stories. That's the kind of thing that's interesting to a lot of people. I question if you have the same kind of connections to modern game development.
Call of Duty is the best selling game of all time, how much do you know about it? Do you know why there aren't any female characters in the game? Do you know what technical limitation forced the developers to remove customizable camouflage from CoD4? Did you know that the camera never stops moving during any cut scene in Halo 1 due to a flaw in the game's engine? Or that the characters in Halo 1's cutscenes were usually controlled by a developer using a controller? Do you know what really killed the Tony Hawk franchise?
These are the things that gamers, and the public find interesting. Not the games themselves, but the stories behind them. Don't create an experience that the average person can find while looking at pictures on the internet, or using emulators on their PC. Create something that can't be experienced any other way.
I'm not sure that a gaming museum is the proper medium for such stories, or that such a museum could really stay in business.