Thanks for the updated release. I will try it out on real hardware tonight.
Thanks for the updated release. I will try it out on real hardware tonight.
hello flack, you have a good example with (mime) using vdf?
I'm a professionally trained computer animator. I know it all character modeling texturing (along with any random objects), character animation (and any other type of moving objects), environmental modeling and texturing (this is my specialty), also skilled at rendering. pretty much anything 3d I can do... if this helps at all PM me i would love to be involved and have experience working on projects in a group setting.
Welcome VertigoProcess, you work with playstation (1 or 2) creating program?
(deleted)
let down and write programs (make games) and we'll post it here.
Last edited by bizarro2011; 11-23-2011 at 01:47 PM.
@bizarro2011
Um... I'm not a forum moderator, but You can't be posting stuff like that. Stuff from SNES-o-RAMA or other ROMS sites is a big NO NO. So please, No LINKS to ROMS and/or other HOT GOODS, period. I know your new and don't speak english, but this is basic forum etiquette that you should already know if you post in forums like these. So please take that stuff down immediately before you get this tread closed or your ass banned.
...And change your avatar pic too (gross!)
DUDE, seriously...
I can not post megaupload?
Thank isufje, the link has already been removed. about the avatar I'm sorry.
you can look at the vjmime.rar, I can not compile? why?
Last edited by bizarro2011; 11-23-2011 at 02:03 PM.
you (VertigoProcess) want to make games for video game (Playstation 1)?
Last edited by bizarro2011; 11-23-2011 at 02:53 PM.
Hardware Collection
Nintendo: NES, SNES (Model 1 and 2), N64, GCN, Wii, Gameboy Classic, Gameboy Pocket (Model 1 and 2), Gameboy Color, GBA, SP (Model 1), DS, DS Lite, DSI
Sega: SMS (Model 1), Genesis (Model 1, 1.5, 2, 3), 32X, Saturn (Model 2), Dreamcast, Nomad, Game Gear
Atari: 2600 (Heavy Sixer, Sixer, Four Switch, Sunnyvalle, Vader, JR Short rainbow, JR, Sears Four, Sears Sixer), 5200 (4 Port), 7800 PRO
MIS.: Magnavox CD-I, 3DO FZ-1, 3DO Goldstar, TG 16, Intellivision, Action Max, XBox, 360, PSX, PS3, PSP, Wonderswan B/W, Game Com, NEO GEO Pocket Color
OK! I added one more enemy Boss, so here I am posting another updated ISO.
http://199.91.154.203/xl3aljadqkkg/c...a/output2x.iso
If anyone finds a bug and/or a game freezing event, please let me know. I try to test thoroughly myself, but you never know.
Last edited by isufje; 04-25-2012 at 04:36 PM.
very good, but you do not need help group?
No, not really. The only reason I'm programming for the playstation is just for the fun of it. It's pretty much just my spare time hobby. The only reason I started this thread was to see if anyone else was doing the same.
Funny, I've been programming a lot more often this past week. I might have another update soon, but lately i've been dumping so much extra stuff into my program that it's becoming a confusing cluster phuck. Most likely i'll have to split up into multiple exe programs later on, but right now I'm just programming one BIG ONE.
I've been thinking about including the source code, but like i said earlier... it's one big cluster puck. I really doubt it would help anyone understand PSX programming. (Heck, I often find myself bewildered by my own /*comments*/ ) Honestly, reading the simple source code's (I know you got em) is the best way to learn how things work. That's how I learned... Simplicity is your friend ^_^.
Have you signed up for the PlayStation Suite beta? (I'm in it)
NO, I haven't applied for it. I'm only good at programming for the old PSONe. Thanks for bring it to my attention though. I Hope you get selected for the SDK Beta Test. Good Luck!
I was actually in the first round of testers added back in Fall, so I've been playing with the SDK for a while now. Per the NDA, we're not allowed to share code or API info, but we can show screenshots and videos of what we're working on. Right now, I'm working on a port of a xTile, an XNA tilemap library. Here's a video, showing the demo map from the source package running in PSS.
If you have experience with Yaroze and PSX dev, they'd probably add you.
thank you for your attention, if you put the sources will help a lot.
This all looks pretty damn cool.
I was considering coding for the PS1, but have been having a hard time finding a decent toolchain. What are you using to develop with? Sorry if you mentioned it already... I haven't had the chance to read this whole thread yet.
I code for the PC Engine, Supergrafx, PC-FX, and Xbox 360 (XNA)... might take on the Dreamcast someday, and obviously the PS1 would be fun if good tools exist. Used to do the Nintendo DS as well, and was a huge proponent of PAlib (even hosted it for a few years).
Umm... I'm using the... *cough *cough, PsyQ. Yeah, I know, it's the official Sony one, But hey, this is not for commercial use anyway. Just my own fun hobby. But if you want to go commercial, your better off with the Dreamcast.
As for tools, I use the *cough *cough, PsyQ, to compile the C. 3D studio r4 (DOS) for 3D creation + texture [I got a TOD plug-in with my *cough *cough, PsyQ dev-kit, which i use for texture mapping my characters]. I also use rsdtool in conjunction with 3D studio to verify/modify texture map accuracy. Rsdtool can be used in it's own right for very simple texture mapping, but if you want high quality texture mapped characters, 3D studio is the way to go.
I use Milkshape for the 3D animation part. I use the joint feature to skeleton my characters. After that, just use the MIMe function library to animate in game. MIMe animation uses Vertex difference, so just output 4 different frames (models) in a walk cycle and the MIMe function will make it look smooth.
For sound effects, use VABTOOL and VagEdit.
For music, it's a little more complicated. You have a choice of making your own, which means sequenced music [MIDI] + audio samples [WAV]. Or even streaming (straight WAV).
For now, I just rip sequenced music from PSF files. A bit of reverse engineering to get the original VAB + SEQ back out of em. With PSF, the variety of music is so HUGE that you really have a wide selection to choose from, if you wanna go that route.
Personally, i would like to make my own sequenced music, but my operating system (WinXP) won't let go of it's TOTAL CONTROL of my computer... (I'm having issues with modifying my general midi DLS file. I've heard sound fonts are the way to go, but my nVidia on-board sound card doesn't allow it, and my SONAR 6... not much help there either.
here's a list of file format conversions.
pc WAV ---> psx VAG (SOUND SAMPLE) or
pc WAV ---> psx XA (STREAM MUSIC)
pc DXF ---> psx TMD (3D MODEL)
pc MID ---> psx SEQ (MIDI sequence)
pc AVI ---> psx STR (FMV)
pc BMP ---> psx TIM (2D Drawing/sprite/ or whatever)
and for file format converting (DOS command line)
DXF2RSD.exe
RSDLINK.exe
MIMEFILT.exe
but this is all you really need. (Windows/GUI)
TIMTOOL
VABTOOL
VAGEDIT
RSDTOOL
I hope this has been helpful (to anyone really)