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Thread: Bomberman-meets-Zelda online battler Grand Class Melee 2 crowdfunding campaign

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    Default Bomberman-meets-Zelda online battler Grand Class Melee 2 crowdfunding campaign

    My friends and I at Gigatross Games just launched an Indiegogo campaign to help in funding development of the much expanded sequel to Grand Class Melee, our XBLIG multiplayer brawler that hit the scene last October. There's been a flood of Kickstarter and other crowdfunding threads in recent weeks, so I understand if this gets swept under the rug because of it, but our campaign video might give you a chuckle.



    We're excited by the propect of taking this game to its full potential, this is a big project and we've discovered that our fans want exactly what we want as far as improvements and additions go (online multiplayer and development of a PC version being the two biggies).

    Here's our Indiegogo campaign page: http://www.indiegogo.com/gcm2
    ..and the Gigatross Games homepage, featuring production art and other good stuff: http://www.gigatross.com/

    Your interest is most appreciated, DP. Questions and comments are definitely welcome!
    Last edited by Drixxel; 04-25-2012 at 12:13 PM. Reason: Indiegogo, etc.

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    Pac-Man (Level 10) jcalder8's Avatar
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    Looks like it could be interesting. Is there online multiplayer too?

    I'll probably pick it up at that price... and I do love Canadian content.

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    Thanks for taking a look! While we haven't implemented online multiplayer for this release, it is something we'd love to bring in as the game could definitely work in that environment. For now, though, we're focusing on that four-players-around-a-TV experience.

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    If its an rpg, how are you going to make the teams fair?

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    We've taken a great deal of time in playtesting to balance the classes against each other with the goal of creating abilities that have interesting interplay, both alongside and against each other. You won't find anything gamebreaking, and if you do, your skill and creativity is awesome.

    As it stands, Grand Class Melee isn't an RPG, at least not in the conventional sense. It's more a multiplayer battle game with the added depth of a class system to determine your primary and secondary ability. While you are developing your character by accumulating abilities, your actual progress isn't based on experience and you aren't buying your way to a higher state. After each of the game's 8 rounds, you move on to another class regardless of whether you won or lost. Thusly, with each round you gain another ability unique to this new class and then choose any other ability from your previously-played-through classes to use in the current round. The eventual victor of a game is decided through a test of 8 rounds and the resulting score, one point to a player for every round won.

    I hope that clears things up a tad!

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    We've finished up development of Grand Class Melee and, in preparation for its release, we've assembled another gameplay trailer highlighting the final build.

    http://www.youtube.com/watch?v=xRWOHaEcZWI

    Expect to see Grand Class Melee on the Xbox Live Indie Games marketplace soon! As always, any and all feedback is appreciated. Thank you!

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