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Thread: SNES Mario RPG - How to determine the software revision without dumping the ROM?

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    Default SNES Mario RPG - How to determine the software revision without dumping the ROM?

    Title say pretty much everything

    Anyway to know if my copy is version 1.0, 1.1..... ?
    Oh eBay! you are such a pain, I am addicted to you like crack cocaine. You offer things I cannot find in stores,You are the pimp, and we are all your whores.

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    Check the stamp punched on the back label of the cart.

    If it has an A with two digits on it, then it is 1.1. If it is just two digits, it is 1.0.
    <Evan_G> i keep my games in an inaccessable crate where i can't play them

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    What's the difference between the two versions of the game?

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    Quote Originally Posted by RPG_Fanatic View Post
    What's the difference between the two versions of the game?
    I, too, am curious.

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    I dont know the difference, It did have an impact, on clone SNES system some cannot play the game with revision X
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    Quote Originally Posted by Evan_G View Post
    Check the stamp punched on the back label of the cart.

    If it has an A with two digits on it, then it is 1.1. If it is just two digits, it is 1.0.
    Thanks

    I just checked and there's no "A with 2 digits" only SNS-006 and the patents #'s

    note that the back label is bilingual and its a canadian release

    therefore, could it be 1.0 ?
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    Just to make sure you got what Evan_G meant, it's a number physically stamped into the label, not printed on with ink. For example, my US copy of the game from June 1996 (less than a month after release) has "34" pressed into the label between the "IMPORTANT" and "SNS-006" text. It is hard to see in low lighting and at the wrong angle.

    It could also very well be missing from a Canadian release, I don't know enough to tell you.
    Last edited by WesternNYCollector; 09-07-2011 at 07:19 PM.

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    Quote Originally Posted by WesternNYCollector View Post
    Just to make sure you got what Evan_G meant, it's a number physically stamped into the label, not printed on with ink. For example, my US copy of the game from June 1996 (less than a month after release) has "34" pressed into the label between the "IMPORTANT" and "SNS-006" text. It is hard to see in low lighting and at the wrong angle.

    It could also very well be missing from a Canadian release, I don't know enough to tell you.

    GOT IT

    I have a "40" stamped...so no "A" means version 1.0
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    Mine has the number "12" stamped on it. just like this one on ebay. Scroll to the bottom and you can see the "12" stamped on the back.

    http://www.ebay.com/itm/Super-Mario-...ht_2511wt_1114

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    hey! thanks to everyone that was very instructive
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    Wow, with that price you'd think they would go to the effort of wiping some of the spots off first.

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    Mine has "08" on the back, whatever the numbers are supposed to mean...

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    I always ensure I buy the latest revision of all my SNES games. It is a pain especially since half the eBay sellers have no idea what I am talking about despite my explicit instructions.

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    Quote Originally Posted by Zing View Post
    I always ensure I buy the latest revision of all my SNES games. It is a pain especially since half the eBay sellers have no idea what I am talking about despite my explicit instructions.
    Any particular reason for this? Also, nobody has elaborated on why Mario RPG has two supposed versions.
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    Quote Originally Posted by Zing View Post
    I always ensure I buy the latest revision of all my SNES games. It is a pain especially since half the eBay sellers have no idea what I am talking about despite my explicit instructions.
    I imagine a good way to tell would be via label revisions, although many games don't have any.

    However, Pinball Dreams, for example, has at least three different label versions.

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    Quote Originally Posted by fahlim003 View Post
    Any particular reason for this? Also, nobody has elaborated on why Mario RPG has two supposed versions.
    They probably reprogrammed the game to block the Game Genie and dumping tools, and / or released an updated version with a bugfix of some kind.

    For example, my copy of Final Fantasy III has the Relm Sketch bug that was fixed in a later printing; some Game Genie codes wouldn't work on my cart.
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    Quote Originally Posted by fahlim003 View Post
    Any particular reason for this? Also, nobody has elaborated on why Mario RPG has two supposed versions.
    I see no reason not to have the latest, bug-fixed version of each game in my collection.

    I have not researched Super Mario RPG specifically, but with the games I have researched (some examples: Dragon Warrior, Final Fantasy III, Castlevania, Super Mario Bros 3) the reason for the revisions are obscure, but game-breaking bugs. Dragon Warrior and SMB3 took extra steps to fix spelling and grammar.

    There are many games with ROM revisions that I have never found any documentation of the changes, but there are also many games that do have these documented. One game I would like to know more details of is Legend of Zelda. I haven't personally detected any differences.
    Last edited by Zing; 09-08-2011 at 04:48 PM.

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    The absolute worst bugs in Final Fantasy III (SNES) weren't fixed until the 2nd US re-relase on the GBA. Enemies that are supposed to be almost impossible to hit with physical attacks (which is what the Sniper Sight is for) are easy, and blind status does (almost) nothing.
    Last edited by WesternNYCollector; 09-08-2011 at 05:45 PM.

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    Yes, the evade bug is ridiculous, especially since it was known prior to the PlayStation ports, yet still not fixed.

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    A handful of Canada revisions are very different, being French localized. In some areas one could end up with Kirby's Adventure and Zelda LTTP like that by not looking at the cart label.
    Lum fan.

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