Title say pretty much everything
Anyway to know if my copy is version 1.0, 1.1..... ?
Title say pretty much everything
Anyway to know if my copy is version 1.0, 1.1..... ?
Oh eBay! you are such a pain, I am addicted to you like crack cocaine. You offer things I cannot find in stores,You are the pimp, and we are all your whores.
Check the stamp punched on the back label of the cart.
If it has an A with two digits on it, then it is 1.1. If it is just two digits, it is 1.0.
<Evan_G> i keep my games in an inaccessable crate where i can't play them
I dont know the difference, It did have an impact, on clone SNES system some cannot play the game with revision X
Oh eBay! you are such a pain, I am addicted to you like crack cocaine. You offer things I cannot find in stores,You are the pimp, and we are all your whores.
Oh eBay! you are such a pain, I am addicted to you like crack cocaine. You offer things I cannot find in stores,You are the pimp, and we are all your whores.
Just to make sure you got what Evan_G meant, it's a number physically stamped into the label, not printed on with ink. For example, my US copy of the game from June 1996 (less than a month after release) has "34" pressed into the label between the "IMPORTANT" and "SNS-006" text. It is hard to see in low lighting and at the wrong angle.
It could also very well be missing from a Canadian release, I don't know enough to tell you.
Last edited by WesternNYCollector; 09-07-2011 at 07:19 PM.
Mine has the number "12" stamped on it. just like this one on ebay. Scroll to the bottom and you can see the "12" stamped on the back.
http://www.ebay.com/itm/Super-Mario-...ht_2511wt_1114
hey! thanks to everyone that was very instructive
Oh eBay! you are such a pain, I am addicted to you like crack cocaine. You offer things I cannot find in stores,You are the pimp, and we are all your whores.
Mine has "08" on the back, whatever the numbers are supposed to mean...
I always ensure I buy the latest revision of all my SNES games. It is a pain especially since half the eBay sellers have no idea what I am talking about despite my explicit instructions.
They probably reprogrammed the game to block the Game Genie and dumping tools, and / or released an updated version with a bugfix of some kind.
For example, my copy of Final Fantasy III has the Relm Sketch bug that was fixed in a later printing; some Game Genie codes wouldn't work on my cart.
I see no reason not to have the latest, bug-fixed version of each game in my collection.
I have not researched Super Mario RPG specifically, but with the games I have researched (some examples: Dragon Warrior, Final Fantasy III, Castlevania, Super Mario Bros 3) the reason for the revisions are obscure, but game-breaking bugs. Dragon Warrior and SMB3 took extra steps to fix spelling and grammar.
There are many games with ROM revisions that I have never found any documentation of the changes, but there are also many games that do have these documented. One game I would like to know more details of is Legend of Zelda. I haven't personally detected any differences.
Last edited by Zing; 09-08-2011 at 04:48 PM.
The absolute worst bugs in Final Fantasy III (SNES) weren't fixed until the 2nd US re-relase on the GBA. Enemies that are supposed to be almost impossible to hit with physical attacks (which is what the Sniper Sight is for) are easy, and blind status does (almost) nothing.
Last edited by WesternNYCollector; 09-08-2011 at 05:45 PM.
Yes, the evade bug is ridiculous, especially since it was known prior to the PlayStation ports, yet still not fixed.
A handful of Canada revisions are very different, being French localized. In some areas one could end up with Kirby's Adventure and Zelda LTTP like that by not looking at the cart label.
Lum fan.