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Thread: Kill Screen on Donkey Kong for ColecoVision?

  1. #1
    Cherry (Level 1)
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    Default Kill Screen on Donkey Kong for ColecoVision?

    Has anyone managed to play the ColecoVision Donkey Kong long enough (whether the 24K or 16K version) to arrive at a kill screen where the timer isn't behaving properly (a la the arcade Donkey Kong)?

    For the 16K version of the CV DK, the timer's maximum is 99000 points (whereas the early 24K ROM issue is 8000 points max, just like the arcade version), achieved at level 96 (having gone through a total of 475 screens). Still, would there be a kill screen on either version if one were to play beyond 96+ levels?

    Both the ColecoVision and the arcade Donkey Kong use a Z80 processor. I would like to know the code in the CV version of DK that computes its timer bonus and level behavior so as to trigger the kill screen once you get to the limit.

    ~Ben
    Last edited by ColecoFan1981; 12-10-2011 at 05:36 AM.

  2. #2
    Pac-Man (Level 10) Rickstilwell1's Avatar
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    Hmm, I bet you can try to pull that one off in MESS using save states?
    [quote name='Shidou Mariya' date='Nov 17 2010, 10:05 PM' post='4889940']
    I'm a collector, but only to a certain extent.
    Not as extreme as Rickstilwell though.[/quote]


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    Pac-Man (Level 10) Blitzwing256's Avatar
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    remember the kill screens on pacman donkeykong and others were the result of sloppy programming and not a limitation of the hardware, both kill screens can (and have) easily be fixed by simple code, the chances of them replicating that bug in the home versions are slim, unless intentional.

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