Yeah dev choices can be VERY strange. As I understand things... For whatever reason SNES decided to offer native hardware transparencies, while even Saturn didn't. Not that creative programmers couldn't find a software way!
Yeah dev choices can be VERY strange. As I understand things... For whatever reason SNES decided to offer native hardware transparencies, while even Saturn didn't. Not that creative programmers couldn't find a software way!
Lum fan.
What's worse, is the OSX versions of BSNES ( and NESTOPIA) make you save the save state and or load it instead of being able to press a function key to make an instant save state (like KEGA).
This thread is a pretty big troll. I am just curious as to why he chose to do this trolling on DP, rather than some emulator based forum (unless he has been banned from there).
<Evan_G> i keep my games in an inaccessable crate where i can't play them
I haven't looked into SNES emulation in a long time, but I used to use ZSNES. I haven't actually tried it yet, but there is a version of ZSNES for Homebrew Channel that seems to be the popular way to emulate SNES games on the Wii.
There's a great emulator out there, it's called the real thing. None of the issues emulation can bring. No it isn't free, but you get what you pay/don't pay for.
When you mod a Snes to run RGB and connect it to an LCD monitor, you'll see that it looks identical to what you get with Snes9X or Bsnes. Snes9x is a lot more accurate than people tend to give it credit for, on the other hand Zsnes I have always found to be the least accurate of the three but somehow it remains a fan favorite.
To the OP:
Like it or not, BSNES is *the* best SNES emulator. It is as accurate as you are going to get (thus why it probably doesn't run well on your machine). Accuracy comes at a cost, and that cost is more CPU horsepower needed to sync the timing of all of the original components.
BSNES easily tops KEGA Fusion (also a fine emulator) in terms of accuracy.
If you don't like it, then you have three choices. 1.) Use original hardware, 2.) Code your own emulator, or 3.) use another emulator and deal with it. Personally, I'm not a fan of the full number of vertical scanlines being displayed in BSNES 0.83 and after (and I'm too unskilled and lazy to figure out how to remove them), so I still use version 0.82 when I want some SNES goodness. However, that's my problem and an not an issue with the emulator. It is very, very, very accurate. Period.
Undoubtedly original hardware is the best, but when that's not an option or your preference, BSNES is the way to go. Hell, it's even open source so you can alter it to your heart's content or at least use the emulation core in other applications (see SSNES).
The additional benefit of emulation at this degree of accuracy is also documentation. I'm very much looking forward to the upcoming SD2SNES cart that, without the work of Byuu and others, would not be a reality. It's awesome that after more than 20 years, the limits of the SNES are still being pushed. I mean, there is currently a homebrew version of the FMV arcade classic Road Blaster (available on Sega CD) being ported to the SNES.
But it just sounds like someone pissed in the OP's breakfast. In the end, if you're going to complain about an emulator, think of it this way: You get what you pay for.
If your PC can't run BSNES, you have more problems than just that application.
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For anyone suggesting the real thing: I find that even the GameCube RCA cable does a pretty good job to improve the graphical quality of games. That's what I use (connected via a RCA splitter box, no less) and SNES games look nice on my 32-inch HDTV.
Improve compared to what? RCA/Composite is pretty much the bare minimum. Was there even an RF adapter for GC?
Also, it's not going to do anything for SNES that an ordinary SNES RCA cable does, because they're the same exact thing (also same as N64). Yeah, it'll be better than an RF box, but that's pretty much a given.
Yep, that was originally used on the N64 (where it was sold separately). It seems the N64 was the first Nintendo console to only include a composite AV cable in the box.
Yeah as for other cables, to our knowledge Nintendo NEVER released to retail an s-video cable that specifically by name had N64 branded packaging. You had no choice but use a SNES one.
Last edited by theclaw; 01-17-2012 at 05:27 PM.
Lum fan.
Here's an interesting article about SNES emulation and why it's so hard to do.
http://arstechnica.com/gaming/news/2...s-emulator.ars