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Thread: SNES diserves a better Emulator!

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    Yeah dev choices can be VERY strange. As I understand things... For whatever reason SNES decided to offer native hardware transparencies, while even Saturn didn't. Not that creative programmers couldn't find a software way!
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    Quote Originally Posted by megasdkirby View Post
    lol

    oh man, that's priceless. Never knew the super nintendo entertainment system was the best emulator of it's time.


    oh crap i meant ''console''

    but that's no fucking big deal.
    Last edited by 16bit_chainsaw; 01-15-2012 at 10:30 PM.

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    What's worse, is the OSX versions of BSNES ( and NESTOPIA) make you save the save state and or load it instead of being able to press a function key to make an instant save state (like KEGA).

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    Quote Originally Posted by Aussie2B View Post
    No, it's the other way around. Developers didn't live in some magical bubble in which they had no clue how their games would be played. Developers, if they were smart at least, would design their games based around a non-pixel perfect display. If they intended for their games to be viewed in a pixel-perfect manner, then they were just plain stupid because everyone knew that wasn't the reality.

    That's why, for example, you see weird checkerboard-like meshes in some games when emulating or playing in RGB. On the expected output (RF, composite, s-video, whatever), where it would be blurred some, that pattern would look like a transparency effect. That effect is lost with a pixel-perfect display.

    Personally, when I emulate (which is rare), I don't use any filters because they make games look like smeared crap (and completely unlike how they'd look on the real hardware too). But when I use my consoles, I don't at all feel like I'm getting the "wrong" experience by playing in composite or whatever.
    Yeah! Super Castlevania IV looks like ass, if it isn't slightly blurred.

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    Quote Originally Posted by 16bit_chainsaw View Post
    oh crap i meant ''console''

    but that's no fucking big deal.
    You mean it's not diserving?
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    This thread is a pretty big troll. I am just curious as to why he chose to do this trolling on DP, rather than some emulator based forum (unless he has been banned from there).
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    I haven't looked into SNES emulation in a long time, but I used to use ZSNES. I haven't actually tried it yet, but there is a version of ZSNES for Homebrew Channel that seems to be the popular way to emulate SNES games on the Wii.

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    There's a great emulator out there, it's called the real thing. None of the issues emulation can bring. No it isn't free, but you get what you pay/don't pay for.

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    When you mod a Snes to run RGB and connect it to an LCD monitor, you'll see that it looks identical to what you get with Snes9X or Bsnes. Snes9x is a lot more accurate than people tend to give it credit for, on the other hand Zsnes I have always found to be the least accurate of the three but somehow it remains a fan favorite.

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    To the OP:

    Like it or not, BSNES is *the* best SNES emulator. It is as accurate as you are going to get (thus why it probably doesn't run well on your machine). Accuracy comes at a cost, and that cost is more CPU horsepower needed to sync the timing of all of the original components.

    BSNES easily tops KEGA Fusion (also a fine emulator) in terms of accuracy.

    If you don't like it, then you have three choices. 1.) Use original hardware, 2.) Code your own emulator, or 3.) use another emulator and deal with it. Personally, I'm not a fan of the full number of vertical scanlines being displayed in BSNES 0.83 and after (and I'm too unskilled and lazy to figure out how to remove them), so I still use version 0.82 when I want some SNES goodness. However, that's my problem and an not an issue with the emulator. It is very, very, very accurate. Period.

    Undoubtedly original hardware is the best, but when that's not an option or your preference, BSNES is the way to go. Hell, it's even open source so you can alter it to your heart's content or at least use the emulation core in other applications (see SSNES).

    The additional benefit of emulation at this degree of accuracy is also documentation. I'm very much looking forward to the upcoming SD2SNES cart that, without the work of Byuu and others, would not be a reality. It's awesome that after more than 20 years, the limits of the SNES are still being pushed. I mean, there is currently a homebrew version of the FMV arcade classic Road Blaster (available on Sega CD) being ported to the SNES.

    But it just sounds like someone pissed in the OP's breakfast. In the end, if you're going to complain about an emulator, think of it this way: You get what you pay for.

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    Quote Originally Posted by Aussie2B View Post
    No, it's the other way around. Developers didn't live in some magical bubble in which they had no clue how their games would be played. Developers, if they were smart at least, would design their games based around a non-pixel perfect display. If they intended for their games to be viewed in a pixel-perfect manner, then they were just plain stupid because everyone knew that wasn't the reality.

    That's why, for example, you see weird checkerboard-like meshes in some games when emulating or playing in RGB. On the expected output (RF, composite, s-video, whatever), where it would be blurred some, that pattern would look like a transparency effect. That effect is lost with a pixel-perfect display.

    Personally, when I emulate (which is rare), I don't use any filters because they make games look like smeared crap (and completely unlike how they'd look on the real hardware too). But when I use my consoles, I don't at all feel like I'm getting the "wrong" experience by playing in composite or whatever.
    Also, the Satellaview restricted all of it's video to composite.

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    If your PC can't run BSNES, you have more problems than just that application.
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    For anyone suggesting the real thing: I find that even the GameCube RCA cable does a pretty good job to improve the graphical quality of games. That's what I use (connected via a RCA splitter box, no less) and SNES games look nice on my 32-inch HDTV.

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    Quote Originally Posted by Greg2600 View Post
    If your PC can't run BSNES, you have more problems than just that application.
    What is that supposed to mean?
    The emulator has pretty steep requirements as far as CPU is concerned.
    My PC can't handle it.
    I guess that means I've got some serious problems.

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    Derp.

    I love BSNES, Actraiser sounds great on it.
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    Quote Originally Posted by Lady Jaye View Post
    For anyone suggesting the real thing: I find that even the GameCube RCA cable does a pretty good job to improve the graphical quality of games. That's what I use (connected via a RCA splitter box, no less) and SNES games look nice on my 32-inch HDTV.
    Improve compared to what? RCA/Composite is pretty much the bare minimum. Was there even an RF adapter for GC?

    Also, it's not going to do anything for SNES that an ordinary SNES RCA cable does, because they're the same exact thing (also same as N64). Yeah, it'll be better than an RF box, but that's pretty much a given.

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    Quote Originally Posted by BlastProcessing402 View Post
    Improve compared to what? RCA/Composite is pretty much the bare minimum. Was there even an RF adapter for GC?
    ... kinda. There was this:



    and you stuck an old-school RF cable onto that. There's lots of third party ones, too.
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    Yep, that was originally used on the N64 (where it was sold separately). It seems the N64 was the first Nintendo console to only include a composite AV cable in the box.

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    Yeah as for other cables, to our knowledge Nintendo NEVER released to retail an s-video cable that specifically by name had N64 branded packaging. You had no choice but use a SNES one.
    Last edited by theclaw; 01-17-2012 at 05:27 PM.
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    Here's an interesting article about SNES emulation and why it's so hard to do.

    http://arstechnica.com/gaming/news/2...s-emulator.ars

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