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Thread: Egoraptor's Sequelitis analyses Super Castlevania IV [Joystiq]

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    Lightbulb Egoraptor's Sequelitis analyses Super Castlevania IV [Joystiq]


    The art of game design is a subtle, delicate craft that requires expertise, dedication and ingenuity to truly master. It's a skill that also goes largely uncelebrated, considering that the best game design is often unnoticeable when properly implemented.

    Sequelitis, a new YouTube series from Awesome Series creator/animator Egoraptor, takes a hilarious look at the philosophy behind game design by comparing an original title to one of its sequels. The latest episode (above) takes a look at the differences between Castlevania and Super Castlevania IV, and how changing the whip and jumping mechanics fundamentally altered the game's structural underpinnings. It's a fascinating and remarkably entertaining way to learn about game design, so be sure and check out the first two episodes when you're done here. Egoraptor's Sequelitis analyses Super Castlevania IV originally appeared on Joystiq on Sun, 29 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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    I couldn't finish the video. The narrator/cartoon host is obnoxious. He is also not at all funny.

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    Awesome, I was wondering when he was going to put out a new one.

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    Not bad. I certainly don't agree with everything he said. Namely that Castlevania 2 was a dumb game. Despite that, he made quite a few great points that I never really thought about.

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    I really enjoyed the second sequelitis: Classic Mega Man vs. Mega Man X. Great editing style, I laughed throughout the whole 20 minutes.

    I played through Castlevania IV in its entirety back during halloween and I have to admit I'm now torn as to which game is my favorite in the series. Previously, I was very clearly in favor of SOTN. SCIV just has everything a Castlevania needs, all in one concise package.
    Last edited by SpaceHarrier; 01-29-2012 at 11:12 PM.

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