There is no reason to believe that it won't lead to more or better indie games, either.
While I should refrain from posting stuff late at night when the brain is tired, i don't think the Ouya is going to be a panacea of gaming. It's another option that's fresh-other than being promoted as an "indie" platform there's no real predisposition on it (not a kiddie console, not an FPS haven, not a Blu-ray player that plays games...I kid, I kid..). In my mind I see it as a VCS or an NES as it has the potential of playing a variety of different genres, something that hasn't been the norm in quite a while in the mainstream circuit.
And you're right, I could have tossed that cash to a bunch of indie developers but at the end of the day I'm more console gamer than PC gamer. I like to hop on the couch or slide into my old rocking chair to play my games on a TV with a controller. Maybe it's just the "old way of thinking" but I see my computer as a work device more so than entertainment. I'm more likely to balance my checkbook, tinker with some video or just surf the web than play a game. I know that's all my doing but that's how my mind works sometimes.
I realized in that the hardware specs of the Ouya are pretty much what you find in a tablet, I'm not big on handheld gaming either. I have two games on my iPhone and a DS that doesn't see much action these days except for when I get a bout of insomnia.
And why couldn't this system kick indie development in high gear? Gaming on a tv, and not just hooking up a smartphone to your widescreen or even your laptop, is what I think is considered the "big time", like an actor going from community theater to Broadway. Here's some decent hardware that's standard with no real voodoo needed or an expensive dev kit required. If a game like Minecraft can burn up XBLA, purchased by people who could probably have gotten the superior computer version, what's to say other quality titles couldn't do the same on a dedicated platform?