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Thread: Super Mario Bros. (1985) - Alternate Game Over Theme

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    Cherry (Level 1)
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    Default Super Mario Bros. (1985) - Alternate Game Over Theme

    Does anyone know how to trigger the alternate Game Over music? It is in the ROM as being 10h (fifth selection) in the event music data, but the programmers decided not to use this selection anywhere within the actual game.

    LEVEL MUSIC DATA
    (00) (02h) - Water Music
    (01) (01h) - Ground Music
    (02) (04h) - Underground Music
    (03) (08h) - Castle Music
    (04) (10h) - Star Man Music
    (05) (20h) - Pipe Intro Music

    EVENT MUSIC DATA
    (00) (02h) - Game Over Music
    (01) (01h) - Death Music
    (02) (04h) - Save Princess Music (World 8-4, and World D-4 in SMB 2 (Japan) and All Night Nippon SMB)
    (03) (08h) - Save Toad Music (all x-4 rounds through World 7, and Worlds A through C in SMB 2 (Japan) and All Night Nippon SMB)
    (04) (10h) - Alternate Game Over Music
    (05) (20h) - Level Clear Music

    Thank you,



    Ben
    Last edited by ColecoFan1981; 01-05-2013 at 11:31 PM.

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    ServBot (Level 11) Rob2600's Avatar
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    Quote Originally Posted by ColecoFan1981 View Post
    Does anyone know how to trigger the alternate Game Over music?
    This is what it sounds like:


  3. #3
    Cherry (Level 1)
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    Quote Originally Posted by Rob2600 View Post
    This is what it sounds like:

    I know how/what it sounds like, but... was there any way that would turn up anywhere in the game other than in glitch-world?

    ~Ben

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    ServBot (Level 11) Rob2600's Avatar
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    Quote Originally Posted by ColecoFan1981 View Post
    I know how/what it sounds like, but... was there any way that would turn up anywhere in the game other than in glitch-world?

    ~Ben
    Game Genie?


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    Insert Coin (Level 0)
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    Yeah, this one: APXOIZZA

    Courtesy of: http://gamehacking.org/

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