Does anyone know how to trigger the alternate Game Over music? It is in the ROM as being 10h (fifth selection) in the event music data, but the programmers decided not to use this selection anywhere within the actual game.
LEVEL MUSIC DATA
(00) (02h) - Water Music
(01) (01h) - Ground Music
(02) (04h) - Underground Music
(03) (08h) - Castle Music
(04) (10h) - Star Man Music
(05) (20h) - Pipe Intro Music
EVENT MUSIC DATA
(00) (02h) - Game Over Music
(01) (01h) - Death Music
(02) (04h) - Save Princess Music (World 8-4, and World D-4 in SMB 2 (Japan) and All Night Nippon SMB)
(03) (08h) - Save Toad Music (all x-4 rounds through World 7, and Worlds A through C in SMB 2 (Japan) and All Night Nippon SMB)
(04) (10h) - Alternate Game Over Music
(05) (20h) - Level Clear Music
Thank you,
Ben