Once you know what you're doing, Metal Gear Rising: Revengeance goes from power fantasy to full-on power arrogance. Maniacal is the best way to play this cutting game, dashing into gunfire and shoving your sword through any obstacle, no matter its size or perceived deadliness. The supporting characters occasionally plead for planning, stealth, restraint - hesitation - but their calls come across as denial against the true nature of Revengeance. They're right in the middle of some seriously sexed up Fruit Ninja fan-fiction.

The silly portmanteau is the prelude to a starring role for Raiden, the formerly feeble stand-in for Snake in Metal Gear Solid 2. Following the events of Metal Gear Solid 4, which turned him into a twirling killing machine and redeemed him in the eyes of bros everywhere, the fair-haired cyborg works for a protection outfit called Maverick Security Consulting. Their first presidential client in Revengeance is butchered and thrown off a moving train, so I wouldn't recommend them.

After an ignominious defeat, Raiden's body is rebuilt with augmented strength, a pristine cyber-butt and a critical reliance on electrolytes, which must be absorbed from glowing enemy spines (unnaturally). It sounds gruesome, but extracting power cords in battle is a clinical process in the mind, and a brilliant hook for an action game.Continue reading Metal Gear Rising: Revengeance review: It's just a flesh wound
Metal Gear Rising: Revengeance review: It's just a flesh wound originally appeared on Joystiq on Tue, 19 Feb 2013 04:40:00 EST. Please see our terms for use of feeds.

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