Originally Posted by
Aussie2B
They're just unlikeable, shallow characters and the plot is really convoluted and dumb with loads of plot holes. Has nothing to do with specifics like how they look or the fact that they're terrorists.
There were fans of Japanese RPGs in the US prior to Final Fantasy VII, they just weren't in great numbers. (And they still weren't in great numbers after FFVII. The Final Fantasy series itself may have been popular in the US from that point on, but just about every other Japanese RPG getting released was still very niche.) I had already been introduced to RPGs long before FFVII with the original Dragon Warrior and Final Fantasy, and FFVII didn't come close to matching the favorites I already had in the genre (Chrono Trigger, Lufia II, Super Mario RPG, etc.).
There's a lot of middle ground between the extremes of FFVII and SaGa, as far as battle systems go. Take Chrono Trigger, for instance, since I already brought it up. It's fairly easy itself, and even has its roots in the Final Fantasy ATB system, but it's not easy to quite the level of FFVII, plus it moves really fast and has lots of interesting things that change up and keep you on your toes. Each character has a distinct battle identity, bringing something different to a party, and every party combination is unique thanks to double and triple techs. Lots of attacks have a specific kind of range, so it's always worthwhile to keep in mind what kind of formation the enemies are in (and since they move around, this can change from one moment to the next). And just about every boss has a unique way of attacking and/or receiving damage, necessitating a different strategy.
FFVII? You can get through virtually the entire game mashing on the confirm button to select "Attack" over and over.