Page 1 of 2 12 LastLast
Results 1 to 20 of 28

Thread: Working Designs

  1. #1
    Luigi (Level 20) Custom rank graphic
    kainemaxwell's Avatar
    Join Date
    Jul 2002
    Location
    NJ
    Posts
    12,592
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    9
    Thanked in
    6 Posts

    Default Working Designs

    Recommend any Working Design games to try to look into other than the Lunars and Popful Mail?
    My Gaming Collection (Now at Google Drive!)

  2. #2
    Apple (Level 5) Wraith Storm's Avatar
    Join Date
    Sep 2007
    Location
    Tulsa Oklahoma
    Posts
    1,092
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    I absolutely love Albert Odyssey on the Saturn.

    Certainly a divisive title, but it has, in my opinion, Working Designs most entertaining translation. Its funny, quirky and for better or worse has "your mama" jokes. lol. But at the same time it carries a good story.

    Its a basic JRPG by any standard but the charming translation and beautiful Naoki Kodaka soundtrack kept me playing until the very end. It was one of the last games that Naoki Kodaka scored and not only is it one of his best, but its also one of the best of any game I have ever heard.
    If a god is willing to prevent evil, but not able, then he is not omnipotent. If he is able, but not willing, then he must be malevolent. If he is both willing and able, then why is there evil? If he is neither able or willing then why call him a god?

  3. #3
    Key (Level 9) Satoshi_Matrix's Avatar
    Join Date
    Jan 2011
    Location
    Ontario, Canada
    Posts
    1,956
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    PSN
    Satoshi_Matrix

    Default

    Working Designs was just a western translator and publisher, not a developer.

    The actual developer of those games was GameArts, and almost everything GameArts ever made was excellent, wither attached to the Working Designs label or not.

    One that springs to mind is Urusei Yatsura for Sega Mega CD. It's a Japanese adventure game that absolutely requires understanding of written and spoken Japanese, but if you can do that and you're a fan of the greatness that is Urusei Yatsura (where I get my avatar from) it's a must-have.

    btw, Wraith Storm, your sig is from that Xbox 360 From Software game Bullet Witch right? How IS that? I've owned it for a good amount of time but never really played it.
    Last edited by Satoshi_Matrix; 06-21-2013 at 06:26 PM.
    check out my classic gaming review site: http://satoshimatrix.wordpress.com/

  4. #4
    Cherry (Level 1) gameofyou's Avatar
    Join Date
    Jan 2007
    Posts
    315
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Working Designs brought over quite a few great games for the Saturn including Dragon Force, Albert Odyssey, and Magic Knight Rayearth. But they converted other games besides RPG also, like the Sega Ages game.

    Other notable Saturn games were Shining Wisdom (which some people didn't care for, but I thought was quite fun). They converted a really good strategy game called Iron Storm, also.
    Sega Saturn USB DataLink - www.GamingEnterprisesInc.com

  5. #5
    Banned

    Join Date
    Aug 2012
    Location
    Nowhere
    Posts
    755
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by gameofyou View Post
    Other notable Saturn games were Shining Wisdom (which some people didn't care for, but I thought was quite fun).
    I enjoyed that game myself, don't understand some of the hatred spewed in that game's direction. If you're into shooters, there's their Spaz label of games. I thought Elemental Gearbolt was quite a fun and original Guncon game.

  6. #6
    Apple (Level 5) Wraith Storm's Avatar
    Join Date
    Sep 2007
    Location
    Tulsa Oklahoma
    Posts
    1,092
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Satoshi_Matrix View Post
    Working Designs was just a western translator and publisher, not a developer.

    The actual developer of those games was GameArts, and almost everything GameArts ever made was excellent, wither attached to the Working Designs label or not.

    btw, Wraith Storm, your sig is from that Xbox 360 From Software game Bullet Witch right? How IS that? I've owned it for a good amount of time but never really played it.
    I LOVED GameArts, but they were really at their best when they had a relationship with SEGA. Games like Alisia Dragoon, Silpheed, Lunar 1 & 2, Gungriffon 1 & 2, Grandia 1 & 2 were classics. GameArts really shined with Sega and when Sega dropped out of the hardware market GA seemed to loose a lot of their creativity, innovation and talent. This coupled with the passing of one of their founders a while back really hurt them.


    As for Bullet Witch... Yep that is what my signature is from. I started a thread about it on here years ago. I am by far in the minority and I am well aware of this, but Bullet Witch is THE reason that I bought and still own a 360. Most current gen games that I play, I enjoy, but I don't have a strong passion or love for them like I did back in the 8/16/32 bit days. Bullet Witch is one of the best games I have ever played and easily one of my favorite games of all time. I love everything about it and it really embodies what I love about Japanese games.

    It got terrible reviews, but I personally think they are unwarranted. I love how fluid the controls are and it makes all the acrobatic moves and spell casting of Alicia that much more fun to perform. Its got great graphics, destructible environments, awesome level and character designs, a dark story and a very well done soundtrack. I also love how over the course of the game you slowly upgrade and unlock your guns and spells. This carries over each play through, so by your third play through your like a goddess slinging spells left and right and mowing down the enemies with your arsenal of weapons. It's an awesome feeling to bring down a lightning bolt or a tornado and destroy a giant building and have it crush the enemies. I absolutely LOVE it! It's just so much fun...... for me. Like I said. I am certainly in the minority.
    If a god is willing to prevent evil, but not able, then he is not omnipotent. If he is able, but not willing, then he must be malevolent. If he is both willing and able, then why is there evil? If he is neither able or willing then why call him a god?

  7. #7
    Key (Level 9) Satoshi_Matrix's Avatar
    Join Date
    Jan 2011
    Location
    Ontario, Canada
    Posts
    1,956
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    PSN
    Satoshi_Matrix

    Default

    sounds right up my alley. Pretty much my reason to own a 360 early on was f̶o̶r̶ ̶b̶o̶o̶b̶ ̶p̶h̶y̶s̶i̶c̶s̶ ̶i̶n̶ ̶D̶e̶a̶d̶ ̶o̶r̶ ̶A̶l̶i̶v̶e̶ ̶4̶ ̶ was for Earth Defense Force 2017.

    I friggin LOVE Earth Defense Force 2017, and it inspired me to seek out the earlier PS2 versions, the PSP version of 2, Insect Armageddon, and has me eagerly awaiting EDF4.
    check out my classic gaming review site: http://satoshimatrix.wordpress.com/

  8. #8
    Cherry (Level 1)
    Join Date
    May 2013
    Location
    From Parts Unknown
    Posts
    378
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by kainemaxwell View Post
    Recommend any Working Design games ......Popful Mail?
    So theyre the fuckers who localized it and made it way more hard? *CENSSSSSSSSSSSSSSSORED* THEM!
    Last edited by JakeM; 06-22-2013 at 06:44 AM.

  9. #9
    16-bits, yo Custom rank graphic
    BlastProcessing402's Avatar
    Join Date
    Sep 2011
    Posts
    1,282
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    7
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by Wraith Storm View Post
    I absolutely love Albert Odyssey on the Saturn.

    Certainly a divisive title, but it has, in my opinion, Working Designs most entertaining translation. Its funny, quirky and for better or worse has "your mama" jokes. lol. But at the same time it carries a good story.

    Its a basic JRPG by any standard but the charming translation and beautiful Naoki Kodaka soundtrack kept me playing until the very end. It was one of the last games that Naoki Kodaka scored and not only is it one of his best, but its also one of the best of any game I have ever heard.
    The load times are atrocious and frequent, be warned. According to the Translation Notes in the manual, they were even worse in the Japanese original.

  10. #10
    Bell (Level 8)
    Join Date
    Dec 2008
    Posts
    1,618
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    They said that people who tried to commit retail fraud by finishing games quickly and then return them to the store as "broken" made them make the games harder.

  11. #11
    Apple (Level 5) Wraith Storm's Avatar
    Join Date
    Sep 2007
    Location
    Tulsa Oklahoma
    Posts
    1,092
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    4
    Thanked in
    4 Posts

    Default

    Quote Originally Posted by Satoshi_Matrix View Post
    I friggin LOVE Earth Defense Force 2017, and it inspired me to seek out the earlier PS2 versions, the PSP version of 2, Insect Armageddon, and has me eagerly awaiting EDF4.
    I have EDF 2017 but haven't played much of it yet. I heard it was a lot of fun and I managed to snag a copy for real cheap a few years ago. I need to spend some time with it.

    Quote Originally Posted by BlastProcessing402 View Post
    The load times are atrocious and frequent, be warned. According to the Translation Notes in the manual, they were even worse in the Japanese original.
    The encounter rate in Albert Odyssey is pretty high, sometimes just a few steps, but I never thought the load times were that bad. Other than boss battles, I felt everything loaded and went by fairly quick. Then again people usually fault Skies of Arcadia for its high encounter rate, but I enjoyed the game so much I never noticed nor did it bother me when I played it.
    If a god is willing to prevent evil, but not able, then he is not omnipotent. If he is able, but not willing, then he must be malevolent. If he is both willing and able, then why is there evil? If he is neither able or willing then why call him a god?

  12. #12
    Pac-Man (Level 10)
    Join Date
    May 2007
    Location
    Sacramento metro
    Posts
    2,243
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    jdotaku

    Default

    I enjoyed their games on my saturn. magic knight rayearth got my attention being a fan of the anime. quality collectible titles

  13. #13
    Crono (Level 14) Custom rank graphic

    Join Date
    Oct 2008
    Location
    Florida
    Posts
    6,643
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    13
    Thanked in
    13 Posts

    Default

    While Working Designs published a lot of great games, their games go to 11 after all, I think Arc the Lad Collection is the best that they've released.

    The first Arc the Lad is average at best but it's worth playing prior to Arc the Lad 2. It's got likeable characters that will eventually return in the second game, it lays down the story foundation to the series, and it's one of the few games you can convert your data over to for a few bonus' a third of the way into the game.

    Arc the Lad 2 is the entire reason you want this collection. It's a massive improvement over the first game and an absolutely amazing game. The collection also includes Arc Arena which is an arena or coliseum like area that allows you to load your character into the game and use your monsters, later both monsters and human characters, to fight and win equipment or monsters that carry back over to the main game.

    Arc the Lad 2 is less like your average TRPG, and more like a regular style RPG with TRPG gameplay at its core. You've got a world map which is one of many continents that serve as your general hub that while you can walk around on it, you don't get into battle but rather go to different selected zones, whether they're towns on that content or dungeons. In towns you can rest at an inn, purchase or upgrade weapons and items, talk to people and progress story, or complete quests at the hunter's guild. You're only required to accept quests one time from the hunter's guild, after that it's completely optional, but you go to the guild accept a quest, complete it, and get paid. If you progress through the story, many of the quests, even if you've accepted them, can be completed by other hunters so it's best to take them as you see them. Each hunter's guild also has a wanted board you'll wanted board you'll want to look when you first enter a new guild as wanted monsters can also be killed by other hunters as you progress through the story. Dungeons aren't just battlefields, a lot of them being large dungeons that can actually be explored, open treasure boxes, etc, with decent amount of option dungeons in the game. One of the characters, Lieza, can tame weak monsters to join your party and fight with you. Later on these monsters can change classes to more powerful versions of their specific breed and learn new skills as well.

    Arc the Lad 3 was a disappointment after coming off playing the second game. It's a good game and has good ideas to the gameplay, like Theo being able to turn monsters into summons, but it's a worse game than the second. The decide to turn the hunter's guild, a side quest system in Arc the Lad 2 into what progresses the main game on Arc the Lad 3 and it just feels a bit weak in comparison. There is no movement penalty in the game if enemies are in the way. If you can move four spaces up and you can't jump, but have to walk around the enemy, you'll still overall be able to move your maximum distance as if the enemy isn't there. You're able to combine weapons and armor in this game but it's broken and can be easily exploited. Aside from those flaws, it's a good game though.
    Everything in the above post is opinion unless stated otherwise.

  14. #14
    Key (Level 9)
    Join Date
    Jun 2005
    Location
    New Zealand
    Posts
    1,988
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I miss them! Their translations were always so funny. Some people didn't find it so amusing, I can't see why. Don't take games so seriously!
    "If each mistake being made is a new one, then progress is being made."

  15. #15
    Pear (Level 6) retroman's Avatar
    Join Date
    Oct 2004
    Location
    MD
    Posts
    1,260
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    3 Posts
    Xbox LIVE
    retroman20/retroman21
    PSN
    retroman13

    Default

    Exile games, and Cosmic Fantasy games are good for the Turbo.

  16. #16
    Pac-Man (Level 10) Tron 2.0's Avatar
    Join Date
    Feb 2005
    Location
    Maryland
    Posts
    2,823
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    16
    Thanked in
    15 Posts

    Default

    Quote Originally Posted by retroman View Post
    Exile games, and Cosmic Fantasy games are good for the Turbo.
    Also cadash,vasteel and parasole stars as well.Hmm it's some thing nobody has mention alundra,yet a damn good action rpg there and done by the same team that did landstalker.
    Last edited by Tron 2.0; 06-23-2013 at 12:49 AM.

  17. #17
    Cherry (Level 1)
    Join Date
    May 2013
    Location
    From Parts Unknown
    Posts
    378
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by retroman View Post
    Exile games,
    They must really like making normal challenging games more hard I guess.

  18. #18
    Pac-Man (Level 10) Tron 2.0's Avatar
    Join Date
    Feb 2005
    Location
    Maryland
    Posts
    2,823
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    16
    Thanked in
    15 Posts

    Default

    Quote Originally Posted by JakeM View Post
    They must really like making normal challenging games more hard I guess.
    Only for exile wp for the u.s version at least a line of code got screwed up making it more difficult.

  19. #19
    Cherry (Level 1)
    Join Date
    May 2013
    Location
    From Parts Unknown
    Posts
    378
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Tron 2.0 View Post
    Only for exile wp for the u.s version at least a line of code got screwed up making it more difficult.
    And Popful Mail as I mentioned up there.

  20. #20
    Jessica's Knight / SOFEL Fanboy InsaneDavid's Avatar
    Join Date
    Nov 2004
    Location
    Silicon Valley, USA
    Posts
    7,361
    Thanks Thanks Given 
    16
    Thanks Thanks Received 
    13
    Thanked in
    12 Posts

    Default

    Quote Originally Posted by JakeM View Post
    And Popful Mail as I mentioned up there.
    Popful Mail is not overtly difficult in any way, shape or form. It's challenging and the first time you encounter some bosses you'll probably be wiped out immediately, however once learning their patterns all can be defeated. They're still not easy but squeaking by bosses with just a little energy left makes overcoming them even more rewarding. There's a reason the game has a shops that sell life replenishing fruit.

    Popful Mail will always be my favorite game on the platform (Sega CD / Genesis / 32X), and of course, then there's my favorite boss...

    http://www.youtube.com/watch?v=yvP_gNgEWXQ
    Contributing Writer, Retrogaming Times Monthly 2004 - 2013
    Chief Editor, The Retrogaming Times 2016 - Present *NEW RETROGAMING HOBBYIST NEWSLETTER!*


Similar Threads

  1. [WTB] Working Designs posters
    By Nick Goracke in forum Buying and Selling
    Replies: 10
    Last Post: 09-20-2012, 07:35 AM
  2. WTB Working Designs pins
    By Muscelli in forum Buying and Selling
    Replies: 1
    Last Post: 08-16-2007, 04:30 PM
  3. Where'd Working Designs go?
    By maxlords in forum Classic Gaming
    Replies: 7
    Last Post: 11-18-2003, 12:15 PM
  4. Working Designs RULES!
    By maxlords in forum Classic Gaming
    Replies: 19
    Last Post: 02-28-2003, 03:15 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •