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Thread: Was "Doki Doki Panic" Really Supposed to Have Been a Mario Game?

  1. #41
    Key (Level 9) chrisbid's Avatar
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    does anyone have the nintendo power NES game guide that was published either late 90 or early 91. it had capsule reviews of every licensed NES game, and included scores based on nintendo power's new (at the time) grading system. i dont recall the grading system lasting too long, but i do recall SMB 2 getting a 5.0 in graphics, while SMB 3 got a 4.5.

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    Key (Level 9) wiggyx's Avatar
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    Quote Originally Posted by Greg2600 View Post
    Funny they thought that, because if you check any list of arcade game records, particularly classic, Americans dominate. NAMCO had this big celebration after Billy Mitchell's perfect game in Pac-Man. It's not about difficulty so much. I think Western gamers loved fast moving games, games that are fun first. Japanese wanted to be tested mentally at every path, in a puzzle-solving way. JAP-SMB2 if you ask me, game-wise, is not good. It's not fun, it's a pain in the butt which I would have had zero patience for 25 years ago. I don't think it would have ruined the Mario franchise, but it would have been ugly.
    I actually think that it was one of the easier Mario games.

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    Insert Coin (Level 0) sparf's Avatar
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    Quote Originally Posted by chrisbid View Post
    does anyone have the nintendo power NES game guide that was published either late 90 or early 91. it had capsule reviews of every licensed NES game, and included scores based on nintendo power's new (at the time) grading system. i dont recall the grading system lasting too long, but i do recall SMB 2 getting a 5.0 in graphics, while SMB 3 got a 4.5.
    Not sure which one you're talking about. I was a subscriber then, but the only thing I have like that is the old pink-covered Game Pak Guide or somesuch.

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    Insert Coin (Level 0) sparf's Avatar
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    I know I'll probably be set on fire for bringing up Steven Kent's book, but in there are a couple of quotes where a few people mentioned that they wondered if Miyamoto was depressed or something when he made JAP-SMB2, because of a few very weird design decisions. There were obstacles outside the player's control that were completely random in pattern (rather than difficult-but-ultimately-predictable), which was well outside his design philosophy at the time. At least according to the quotes. I don't really know.

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    Key (Level 9) chrisbid's Avatar
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    Quote Originally Posted by sparf View Post
    Not sure which one you're talking about. I was a subscriber then, but the only thing I have like that is the old pink-covered Game Pak Guide or somesuch.
    what ratings does it give to smb 2 and smb 3?

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