Metal gear solid 1 is nothing like metal gear solid 3, not in setting, not in characters, not in story not in gameplay or graphics and just barely similar in theme
Metal gear solid 2 on the other hand is very very similar to mgs1 and this was by design for the purposes of plot
"Kidnap the presidents wife without a plan..."
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Clearly you didn't comprehend the post, but that's understandable, because as soon as you saw my post talk shit about Mario you couldn't help but reply.
And yeah. Super Mario 3D Land is an overrated piece of shit. Nintendo can't make a decent Mario game if their lives depended on it. That's a fact, not opinion. Got a problem with that Press Start? /s.
The story, settings, and graphics are going to be different, they still play exactly the same. The major difference between MGS1 and MGS3 is the camera, but only Subsistence. MGS3 has the same birds eye camera on the original release, while Subsistence has your behind the back third person camera view. What's different about the actual gameplay though. Other than camouflage and the cuts/broken bones/burns, etc system, there's nothing that's different.
God of War has different storyline, setting, and graphics than God of War 3, but like Metal Gear Solid and Metal Gear Solid 3. They play the same, there's just some slight differences in God of War. I'm just pointing out that Metal Gear is just as repetitive as God of War because there are a few minor differences. It doesn't really change any of the base gameplay.
Super Mario 3D Land is probably the best 3D Mario game of all time. Its the perfect combination of the previous 3D Mario's gameplay mixed with the classic 2D Mario's. Persistent power-ups (rather then the timed ones from 64 and the Galaxies) and no hit points (rather you lose power-ups, and shrink to small Mario) being the big reasons why 3D Land is such a satisfying experience and feels more like a classic Mario platformer. Creative level design, and excellent use of the 3DS technology also help.
New Comics for the Week of 10-03-12
Last edited by Press_Start; 07-21-2013 at 07:02 PM.
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To be honest, I sometimes wonder:
Is it that people want these games, or is it that they don't have any alternative?
We folks of the internet often forget that the vast majority of people don't know anything about eBay, Amazon, or other such internet markets and will likely never hear of something unless its on a shelf at Wal-Mart (and Wal-Mart will pretty much never stock anything not by a AAA developer). Before people can want something, they have to know it exists.
I haven't played 3D Land, but judging by that single statement, this is the point. People don't want new and innovative. People want comfort and familiarity and that's why big publishers are very hesitant to make new IPs all the time. I'm with kupo; I'd much rather have a long running series of rehashes than a giant pool of garbage with a few treasures. The NES was like this. It had tons of unique games but only a minority of those 800+ titles were any good.
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You need to ease people into change, not dump it on them all at once. Look at the XBone fiasco. Honestly, that is the direction that the entire industry will go eventually, but you can't dump that on everyone all at once. It creates a lack of security and people simply don't like that. If innovation was a safe way to bring in profit, then publishers would be focused on creating new IPs left and right, but they continue to rehash the same thing over and over. That's because that shit sells and that's what publishers are there for: to make a profit. As everyone here knows, gaming is not a charity; it's big business and good business follows the money trail. Why do you think MS did the 180? The pre-orders sucked, that's why. I don't blame Ubisoft for making a decision like this at all.
Somewhere out there, there is a fine, fine line between "more of a good thing (a personal opinion)", "not knowing any better" and "mindless repurchasing" when it comes to games that are franchised to death. I'm buggered if I can tell what falls in to what category these days.