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Thread: Why did Japanese developers do an amazing job on American Licensed games?

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    Cherry (Level 1)
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    From what I understand, LJN's Uncanny X-Men/Marvel's X-Men (NES) -- which is arguably the most paradigmatic crappy licensed game* -- was indeed developed by a Japanese company, though it's not clear exactly who it was (whatever company developed the FDS game Topple Zip). That's a pretty funny irony.

    *Actually, it's more playable than people usually think, but...
    Last edited by goldenband; 10-07-2013 at 02:30 PM.

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