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    Default Sacred Line Genesis: New Thriller/Horror game for Sega Mega Drive/Genesis - OUT NOW



    Title: Sacred Line Genesis
    Platform: Sega Genesis / Mega Drive (Region-Free)
    Genre: Adventure / Visual Novel
    Works on real hardware: Yes (Flashcart-ready)
    Status: Finished
    Digital Version Release date: 24 October 2013
    Cartridge Version Release date: TBD
    Game rating: 18+ (Mature)
    Official site: http://sashadarko.com/genesis.html
    Download Demo: http://www.mediafire.com/?ed6wko04sgafqn7

    About:
    Sacred Line Genesis is a brand new Adventure / Visual Novel game which was developed exclusively for the Sega Mega Drive / Genesis videogame system.
    It tells the story of Ellen, a private detective, who is trying to survive in Eastern Europe. Lately detective business, which she inherited from her missing sister Sarah, almost ceased its existence and one day before she was going to close her office she got an anonymous call. The unknown asked her to find some hidden forest outpost and told her about its position. That was just the beginning.
    The game is free of censorship and recommended for Mature audience only (Blood, Intense Violence, Mature Humor, Minor Sexual Violence Reference, Strong Language, Suggestive Themes, Violent References).
    It's not a port, not a translation, not a rip-off with copyrighted stuff. It is based on my own game Sacred Line, which was released for free for PC/Mac on Desura.

    Features:
    - High quality 3D graphics (highly recommended to play on CRT TV)
    - WAV soundtrack (which sounds like a GBA output, it also won't be slow for PAL users)
    - Unique and memorable setting, story and environments
    - Text-based dice fighting system (ideally you need a dice...but you can also play without it)
    - More than 20 endings: normal, secret and deaths, deaths, deaths
    - Don’t be frustrated: if you die, you’ll start from the last checkpoint
    - In-game enclyclopedia will help you learn more about characters
    - Compatible with Flashcarts like Everdrive
    - Any buyer will be added to a special list: it means you will get discounts and special bonuses for all further products. Money is support and support will not be forget.

    Not so good features (GINCS-specific things you may not like):
    - The game uses GINCS engine, its Visual Studio modification. It means it uses WAV soundtrack and WAV files cannot be stopped immediately there, they will always play to the end. Not everyone will take it as a problem but it must be mentioned.
    - Text has no shadows. Somehow, just theoretically, IF you're crazy enough and decided to play any GINCS game via very, very, very bad RF connection on a very, very, very bad, just simply broken LCD screen and there's also a gas all around you, the text will be hard to read. But nobody ever reported that kind of problem since the creation of GINCS (2006 year).
    - There is a super exotic GINCS bug which was reported by GenDev user: the game might crash if you will insert gun or mouse to the Port 2


    Demo Download:
    http://www.mediafire.com/?ed6wko04sgafqn7

    It's a final demo which shows all the game features. It will end after a first fight with a skeleton.

    Release [Digital]:
    http://sashadarko.com/genesis.html

    Release [Cartridge Run]:
    It's complicated. Current version was going to be published by Watermelon, but in the end it was declined by their programmer/producer because of an upgraded GINCS sound system (see "Not so good features" above).
    If cartridge version will be possible in the end, it will be a special version with a new non-WAV soundtrack and unlockable additional campaign. In this case people who already bought the original version and who will buy the cartridge as well, will also get a bonus third campaign, which will be released exclusively for them.

    Screenshots from the Demo:


    Screenshots from the Beta (Beta contained some grammar/spelling errors, Final version and Demo are proof-read):


    Photos from Alpha 0.2a:

    Last edited by sashadarko; 10-24-2013 at 04:57 AM.

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