Iyo,how should a modern action-adventure game be,in order to be amazing.succesful and stuff?
Iyo,how should a modern action-adventure game be,in order to be amazing.succesful and stuff?
1. Interesting level design, not just some wide-open or linear area that looks all the same
2. Good graphical textures and colors. Different area tropes, kinds of weather or locations. Not just the same area for the whole game.
3. At least some light puzzle solving so you're not just running through the game. Needs to distinguish itself from platformers if it's going to be an adventure.
4. Good soundtrack always helps. I don't know about you but I've always preferred digital music to orchestras because it's more original and interesting. Just make sure it matches the mood.
5. Powerups and maybe even currency that you can actually pick up. Anyone tired of the restorative items automatically flying at you automatically? Back when you had to go pick up items yourself by walking over them i.e. Zelda, it was more interesting because it kept you alert.
6. Enemies that don't all look the same. Even if you're fighting humans for the whole game at least give different types of attackers a distinct look such as they did in Final Fight. If he has orange or green spikey hair and is really skinny, he's going to walk fast and jump attack you. If he's big and fat and has a partner, they're going to both charge at you. Stuff like that.
7. Key items you can keep: In some games it's also really cool to be able to collect items that you can keep and use later. Zelda and many other adventures had their gadgets you went hunting for. That was some of the most interesting stuff. Even if the game is to be more realistic, make it so the characters can fight enemies for money to go buy a grappling hook to climb up that wall. Don't just make it a brawler where all you have to do is beat some enemies and run up the stairs. Boring. And that brings me to:
8. Inaccessible places that you need special equipment to get to. That teases players and makes them wonder how to get up there, and what's on the other side.
Heck with these guidelines you could make a game that reminds you of Zelda but has no visible similarities. Or even better, what about a puzzle-solving action adventure similar to Dizzy where you have to find lots of lost items and place them in specific locations to trigger events that allow you to progress. Except make it with real looking people instead of some egg. You also don't need swords to make a good action adventure, although they are pretty common and cool.
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