Results 1 to 18 of 18

Thread: Mortal Kombat I for Genesis question

  1. #1
    Insert Coin (Level 0) kjps86's Avatar
    Join Date
    Jan 2014
    Location
    Virginia, USA
    Posts
    15
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default Mortal Kombat I for Genesis question

    If you use a six button controller with the Genesis version of Mortal Kombat I, can you actually use the extra buttons or are they non functional when used with this game? I know the game came out before the newer controller, but did they build in the functionality anyway?

    Thanks for reading.

  2. #2
    Cherry (Level 1) 8-Bit Archeology's Avatar
    Join Date
    Mar 2013
    Location
    Maryland, USofA
    Posts
    391
    Xbox LIVE
    Steampunk360
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Just tested on my nomad to find out that x,y, and z DO work as a,b, and c. Havent tested on my consoles cause my av switch is busted and beeing replaced.

  3. #3
    Cherry (Level 1)
    Join Date
    Aug 2003
    Location
    Florida
    Posts
    343
    Xbox LIVE
    Stringfellow78
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    i remember buying a six button controller and mortal kombat at the same time back when they were released and y and b worked as block while the others worked as the arcade layout worked.

  4. #4
    Cherry (Level 1) 8-Bit Archeology's Avatar
    Join Date
    Mar 2013
    Location
    Maryland, USofA
    Posts
    391
    Xbox LIVE
    Steampunk360
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Just tested on my nomad to find out that x,y, and z DO work as a,b, and c. Havent tested on my consoles cause my av switch is busted and beeing replaced.

  5. #5
    Insert Coin (Level 0) kjps86's Avatar
    Join Date
    Jan 2014
    Location
    Virginia, USA
    Posts
    15
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Looks like so far we have one vote for mirrored buttons and one vote for different buttons (with y and b performing identical functions).

  6. #6
    Bell (Level 8)
    Join Date
    Dec 2008
    Posts
    1,618
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Opened up my emulator and found x/z are high punch/kick and a/c are low punch/kick.

  7. #7
    Insert Coin (Level 0)
    Join Date
    Mar 2006
    Posts
    29
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    If I remember right, a 6-button joystick just mirrors A B and C, all attacks. Start is block. Never tried it, but I remember the Sega CD verision was the first one with 6 buttons for Sega systems. The only thing the Sega CD wasn't good for was the "now loading" Shang Tsung. There was no way to play the first game with 6-buttons, fatalities, and No-Load Shang Tsung until you got an Xbox 360/Playstation 3.

  8. #8
    Insert Coin (Level 0) profholt82's Avatar
    Join Date
    May 2011
    Location
    Michigan
    Posts
    35
    PSN
    profholt82
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I'll check it out when I get home this afternoon. I just picked up a few Genesis games that I've got to test anyway, so I'll pop in MK while I'm at it.

    Watch my videos, will ya?! https://www.youtube.com/user/profholt82

  9. #9
    Bell (Level 8)
    Join Date
    Dec 2008
    Posts
    1,618
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    The top row is definitely high and bottom is "low" attack. You really have to look to see the difference.

    I tried it in my emulator again: in 3-button A is punch, B and C are kick and Start is block.

  10. #10
    Insert Coin (Level 0) profholt82's Avatar
    Join Date
    May 2011
    Location
    Michigan
    Posts
    35
    PSN
    profholt82
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I just tested it on real hardware with a standard Sega brand 6 button controller (not the one with the blue button). A-low punch, B-block, C-low kick, X-high punch, Y-block, Z-high kick, Start-block

    Yes, 3 buttons are devoted to the same block move.

    Watch my videos, will ya?! https://www.youtube.com/user/profholt82

  11. #11
    16-bits, yo Custom rank graphic
    BlastProcessing402's Avatar
    Join Date
    Sep 2011
    Posts
    1,282
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    7
    Thanked in
    5 Posts

    Default

    Quote Originally Posted by kjps86 View Post
    I know the game came out before the newer controller
    If it did (and I'm having a hard time finding the exact release date of the controller, every source just gives the year, 1993) it wasn't by much. I certainly never had to play the game with the 3-button, and I rented the game a lot that fall when it came out.

    The Genesis version of WWF Royal Rumble apparently came out 2 days after MK (if wiki's dates can be believed) and it supported the 6 button controller too. Actually that one is damn near unplayable without it.

  12. #12
    Insert Coin (Level 0) kjps86's Avatar
    Join Date
    Jan 2014
    Location
    Virginia, USA
    Posts
    15
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Looking back on why I wrote that, the only reason I think that is because one of the criticisms leveled against the Genesis version of MK1 is that it didn't really offer an arcade-type experience because of the lower number of buttons compared to the SNES port. In one video I recall watching the port of MK2 was then referenced with the 6-button controller as an example of how Sega/Midway fixed this problem, but it was left unclear as to whether or not MK1 supported the 6-button controller or not. I think it was a CGR video refuting the AVGN Genesis vs. SNES video...

    My main interest in asking the question was to try to further determine where on my buying list a 6-button controller should fall. I only have a few Genesis games, but MK1 is one of them, and I like playing any game with the controller it was designed for if possible. I'm just glad there wasn't some super obvious answer I had looked over in the game menu or on the label or something.

    All the responses have been great and helpful

  13. #13
    Bell (Level 8)
    Join Date
    Dec 2008
    Posts
    1,618
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by BlastProcessing402 View Post
    If it did (and I'm having a hard time finding the exact release date of the controller, every source just gives the year, 1993) it wasn't by much. I certainly never had to play the game with the 3-button, and I rented the game a lot that fall when it came out.

    The Genesis version of WWF Royal Rumble apparently came out 2 days after MK (if wiki's dates can be believed) and it supported the 6 button controller too. Actually that one is damn near unplayable without it.
    Not sure when it was actually released, but I do recall the controller was announced earlier in that year, at the same time SF2CE was announced.
    I think it might've been even as early as the March(I think) issue of EGM when they had the first alpha screens of home MK1, I think they mentioned a 6-button controller was already in development.

  14. #14
    Insert Coin (Level 0)
    Join Date
    Aug 2012
    Posts
    159
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by BlastProcessing402 View Post
    The Genesis version of WWF Royal Rumble apparently came out 2 days after MK (if wiki's dates can be believed) and it supported the 6 button controller too. Actually that one is damn near unplayable without it.
    I was pretty damn used to it, until I got a 6 button. Certainly no worse than using B & A to jump in a Technos brawler on the NES, or Y & B for specials in other brawlers/Super Fire Pro Wrestling X/Premium for the SNES.

  15. #15
    Cherry (Level 1) Custom rank graphic
    Neb6's Avatar
    Join Date
    Jul 2013
    Posts
    262
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    It's great on the 6-button Genesis controller. I wasted more than a few days playing that one.

    While you're at it, might as well enter the blood code:

    http://ca.ign.com/cheats/games/mortal-kombat-1-gen-6284

  16. #16
    Insert Coin (Level 0) kjps86's Avatar
    Join Date
    Jan 2014
    Location
    Virginia, USA
    Posts
    15
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Incidentally, I found this list of six-button compatible games over at MobyGames:

    http://www.mobygames.com/attribute/s...teId,191/p,16/

    An excellent reference for knowing when to bust out the six-button controller and when to leave it in the drawer.

  17. #17
    Insert Coin (Level 0)
    Join Date
    Aug 2012
    Posts
    159
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Realistically, you should never have to put the 6 button away. That's what the mode button is for, if a game doesn't seem to respond otherwise(hold it down while you start the console).

  18. #18
    Insert Coin (Level 0)
    Join Date
    Jan 2010
    Posts
    78
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    The 6 button controller was available at retail before the release of Mortal Kombat. I picked up my 6-button pads a week before MK was released and I got MK on release day.
    Visit Golden's Retro Gaming Channel on YouTube!
    http://www.youtube.com/user/goldenretrogames

Similar Threads

  1. New Mortal Kombat DLC question
    By djshok in forum Modern Gaming
    Replies: 2
    Last Post: 05-01-2011, 05:08 AM
  2. Want: Mortal Kombat 3 (Genesis) manual
    By PSony in forum Buying and Selling
    Replies: 3
    Last Post: 06-16-2009, 08:46 PM
  3. Mortal Kombat Deception question
    By Evil E in forum Classic Gaming
    Replies: 2
    Last Post: 02-14-2009, 02:06 PM
  4. Mortal Kombat genesis controllers
    By Atari 5200 in forum Classic Gaming
    Replies: 24
    Last Post: 01-30-2007, 11:23 AM
  5. Mortal Kombat DA Question
    By undead455 in forum Classic Gaming
    Replies: 3
    Last Post: 08-21-2004, 01:15 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •