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Thread: Dragon Warrior (NES) Name Entry Point Chart

  1. #1
    Cherry (Level 1)
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    Default Dragon Warrior (NES) Name Entry Point Chart

    http://www.gamefaqs.com/nes/563408-d...ior/faqs/61640

    Code:
    The name you choose to give your hero will affect your stats and stat growth,
    so it becomes very important.  Only the first four letters of the name are used
    in this calculation.  Each letter has a corresponding numerical value, and they
    are added up to find the result.
    
    This is a simplification of those corresponding numbers:
    
                                  a  b  c  d  e  f
    g  h  i  j  k  l  m  n  o  p  q  r  s  t  u  v
    w  x  y  z  A  B  C  D  E  F  G  H  I  J  K  L
    M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z
    '                    .  ,  -     ?  !     )  (
    
    0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
    
    Take the values of the first four letters and add them up.  This is our sum. If
    you divide that sum by 4, and take the remainder, that is your growth type.
    There are 4 different growth types, with each one focusing on two particular
    stats that will be reduced in the long term, but will be higher in the short
    term.
    
    Type 0: Long term HP and MP, short term Strength and Agility
    Type 1: Long term Strength and HP, short term Agility and MP
    Type 2: Long term Agility and MP, short term Strength and HP
    Type 3: Long term Strength and Agility, short term HP and MP
    
    So below is a chart with all the stat numbers at each level.  If you have long
    term growth in that category, then the number is unchanged.  If you have short
    term growth in that category, then there is some math to get the adjusted
    number.  Take the sum from above and divide by 4 again, this time rounding
    down.  Take that number, divide by 4, and take the remainder.  Take this number
    and add it to 9/10 of the number on the chart to get your final value.
    
    Level  Strength   Agility     HP        MP
    
     1         4         4        15         0
     2         5         4        22         0
     3         7         6        24         5
     4         7         8        31        16
     5        12        10        35        20
     6        16        10        38        24
     7        18        17        40        26
     8        22        20        46        29
     9        30        22        50        36
    10        35        31        54        40
    11        40        35        62        50
    12        48        40        63        58
    13        52        48        70        64
    14        60        55        78        70
    15        68        64        86        72
    16        72        70        92        95
    17        72        78       100       100
    18        85        84       115       108
    19        87        86       130       115
    20        92        88       138       128
    21        95        90       149       135
    22        97        90       158       146
    23        99        94       165       153
    24       103        98       170       161
    25       113       100       174       161
    26       117       105       180       168
    27       125       107       189       175
    28       130       115       195       180
    29       135       120       200       190
    30       140       130       210       200
    I think the part of the FAQ is missing something: he didn't exactly include how to get the exact remainder. When I try it, the sum generated for the name "Mario" from the table he did, which is computed for the first four letters as 0+11+10+2=23, and this sum divided by 4 gives me 5.75. However, what is the remainder for the sum 5.75? This doesn't give me a consistent result that fits into the four growth tables given as 0-3. Please help me.

    The sum of 10.75 (which is 43 / 4) that he used for "Erdrick" is also too large a number and thus falls way out of the four growth table values.

    But, here's another version of this growth table, computed by one "AkiraSlime."
    http://www.gamefaqs.com/nes/563408-d...ior/faqs/18342

    This one seems less confusing than the first one (by Ryan8Bit)...
    Code:
    note: _ is a blank
    
    _                                       a   b   c   d   e   f
    g   h   i   j   k   l   m   n   o   p   q   r   s   t   u   v
    w   x   y   z   A   B   C   D   E   F   G   H   I   J   K   L
    M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z
    '                           .   ,   -       ?   !       )   (
    -------------------------------------------------------------
    0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    
    
    STEP 2.------------------------------------------------------------------------
    
     Divide the total by 16. Find the remainder of the result in the chart below to
    find the corresponding initial stats and growth structure.
    
    note: The "initial" MP stat is not applied until the hero reaches level 3
    
    remainder   0   1   2   3   4   5   6   7   8   9  10  11  12  13  14  15
    -------------------------------------------------------------------------
     strength   3   4   3   4   4   4   4   4   5   4   5   4   6   4   6   4
      agility   3   3   4   4   4   4   4   4   5   5   4   4   6   6   4   4
       max HP  15  15  13  13  15  15  14  14  15  15  15  15  15  15  16  16
       max MP   5   4   5   4   5   5   5   5   5   6   5   6   5   7   5   7
       growth   A   B   C   D   A   B   C   D   A   B   C   D   A   B   C   D
    
    (Remember that a "remainder" is the number left over after dividing a number.
    For example, 17/5 = 3 "remainder" 2.)
    
    Notice that the larger remainders seem to be relatively better off.
    
    
    STEP 3.------------------------------------------------------------------------
    
     View the table below to find which individual growth rates are associated with
    the growth type given above.
    
    growth Str Agi  HP  MP
    ----------------------
         A   1   2   1   2
         B   2   1   2   1
         C   1   1   2   2
         D   2   2   1   1
    
    
    
    STEP 4.------------------------------------------------------------------------
    
     Finally, view the table below to see your growth rates. The stat rates are
    represented as the total additional points given after the initial status
    endowments.
    
    Lv    Exp   Str1 Str2   Agi1 Agi2    HP1  HP1    MP1  MP2     Spells
    --------------------------------------------------------------------
     1      0      -    -      -    -      -    -      -    -
     2      7      1    1      0    0      7    6      -    -
     3     23      3    3      2    2      9    8      -    -       HEAL
     4     47      3    3      4   4      16   14     11   10       HURT
     5    110      8    7      6   6      20   18     15   14
     6    220     12   11      6   6      23   21     19   17
     7    450     14   13     13   12     25   23     21   19      SLEEP
     8    800     18   16     16   15     31   28     24   22
     9   1300     26   24     18   16     35   32     31   28    RADIANT
    10   2000     31   28     27   24     39   35     35   32  STOPSPELL
    11   2900     36   33     31   28     47   42     45   41
    12   4000     44   40     36   33     48   43     53   48    OUTSIDE
    13   5500     48   43     44   40     55   50     59   53     RETURN
    14   7500     56   51     51   46     63   57     65   59
    15  10000     64   58     60   54     71   64     67   60      REPEL
    16  13000     68   61     66   60     77   69     90   81
    17  17000     68   61     74   67     85   77     95   86   HEALMORE
    18  21000     81   73     80   72    100   90    103   93
    19  25000     83   75     82   74    115  104    110   99   HURTMORE
    20  29000     88   79     84   76    123  111    123  111
    21  33000     91   82     86   78    134  121    130  117
    22  37000     93   84     86   78    143  129    141  127
    23  41000     95   86     90   81    150  135    148  133
    24  45000     99   89     94   85    155  140    156  140
    25  49000    109   98     96   87    159  143    156  140
    26  53000    113  102    101   91    165  149    163  148
    27  57000    121  109    103   93    174  157    170  153
    28  61000    126  114    111   100   180  162    175  158
    29  65000    131  118    116   105   185  167    185  167
    30  65535    136  123    126   114   195  176    195  176
    
    Notice that the "1" growth rates are significantly better than the "2" growth
    rates. The best combination will depend on your preferences over strength,
    agility, HP, and MP.
    ... because he divides the total sum of the first four characters of a player's name by 16. The remainder is what is left after the sum is computed. Lose the integer (the numbers to the right of the decimal point). Thus, when computing "Erdrick" from this table, which amounts as the sum 43 / 16 = 2.6875, the remainder less integer would be 14.

    ~Ben
    Last edited by ColecoFan1981; 06-25-2014 at 12:08 AM.

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    Insert Coin (Level 0) Ozzy_98's Avatar
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    Quote Originally Posted by ColecoFan1981 View Post
    http://www.gamefaqs.com/nes/563408-d...ior/faqs/61640
    When I try it, the sum generated for the name "Mario" from the table he did, which is computed for the first four letters as 0+11+10+2=23, and this sum divided by 4 gives me 5.75. However, what is the remainder for the sum 5.75? This doesn't give me a consistent result that fits into the four growth tables given as 0-3. Please help me.
    It's 3. 23/4 = 5.75. Simplest way is to open windows calculator, go to view - programming, and do 23 MOD 4, it'll spit out the remainder of 3. Otherwise you have some more steps; you take the 5.75 and drop the dec, you get 5. Times that by what you divided by, you get 20. Take the initial number, 23, and subtract the 20, you get your remainder. It's simpler if you did the division by hand vs a calculator. So for the second one, remainder is 11

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    Apple (Level 5) xelement5x's Avatar
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    I can't believe I just read this thread...

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    Cherry (Level 1)
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    Quote Originally Posted by Ozzy_98 View Post
    It's 3. 23/4 = 5.75. Simplest way is to open windows calculator, go to view - programming, and do 23 MOD 4, it'll spit out the remainder of 3. Otherwise you have some more steps; you take the 5.75 and drop the dec, you get 5. Times that by what you divided by, you get 20. Take the initial number, 23, and subtract the 20, you get your remainder. It's simpler if you did the division by hand vs a calculator. So for the second one, remainder is 11
    Thank you!

    ~Ben

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    Insert Coin (Level 0) Little Miss Gloom's Avatar
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    littlemissgloom

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    da fuq did I just read?

    math = kryptonite

    On a serious note, I had no idea that initial stats were based on your file name. That's kind of cool. I'm a huge fan of this game, and of the series in general and this just proves you learn something new every day. THE MOAR YOU KNOW.

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    Pac-Man (Level 10) Rickstilwell1's Avatar
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    So what are some of the most balanced names you can come up with? What in this game is the equivalent of ZELDA in The Legend of Zelda?
    [quote name='Shidou Mariya' date='Nov 17 2010, 10:05 PM' post='4889940']
    I'm a collector, but only to a certain extent.
    Not as extreme as Rickstilwell though.[/quote]


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    Pear (Level 6) ApolloBoy's Avatar
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    Quote Originally Posted by Little Miss Gloom View Post
    da fuq did I just read?
    Another somewhat non-sensical ColecoFan thread...
    Quote Originally Posted by starsoldier1 View Post
    GUY WAS SUPPOSE TO PLAYABLE IN THE GAME
    My collection

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    ServBot (Level 11) badinsults's Avatar
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    Quote Originally Posted by Rickstilwell1 View Post
    So what are some of the most balanced names you can come up with? What in this game is the equivalent of ZELDA in The Legend of Zelda?
    It really depends on how you play the game. If you don't use much magic, type 1 (long term HP and Strength) is likely the best option.
    <Evan_G> i keep my games in an inaccessable crate where i can't play them

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    Insert Coin (Level 0) Ozzy_98's Avatar
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    If you have high or low growth in a stat, it doesn't really make too much difference. A level 20 low str\agi stat is between a level 17/18 high stat. So unless you're level 30 (Have fun doing THAT), you can always grind a bit more to compensate. You're losing 10% of the stat, but it rounds UP, so most cases it's less than that

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