Although its sequel, 1984's Q*bert's Qubes (called "Q*bert II" on its title screen), was a 16K ROM cartridge for the ColecoVision, I cannot help wonder whether the 1982 arcade classic that preceded it, Q*bert, could've gotten the same treatment in 1983 for the same console?

If the CV Q*bert was a 16K cartridge (instead of 8K), then some of the graphics may have been truer to the arcade version, like part of the spinning disc having one of its hues matching the target color of the cube corresponding to each of the level's four rounds. There may even have been some truer speech synthesis for Q*bert and the gang, and if either Q*bert or Coily fall off the pyramid, a thud sound would be heard (just like the arcade version).

What do you think?

~Ben