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Thread: Atari Jaguar Timeline

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    Default Atari Jaguar Timeline

    June, 1991 - Atari announced the 64-bit Atari Jaguar.

    December, 1992 - Atari announced the Jag will be cartridge-based & released Summer 1993 for $150.

    August, 1993 - Jaguar was unveiled to worldwide press. Atari announced that 50,000 units would be sold in New York, San Francisco, Paris, and London in October. With a worldwide release in 1994 & an MSRP of $200.

    October, 1993 - Atari sued Sega for patent infringements.

    November 18, 1993 - Atari released the Jaguar with Cybermorph set in limited quantities in San Francisco and New York City for $250. All available units were quickly bought.

    November 18, 1993 - Trevor McFur in the Crescent Galaxy released.

    1993 - Evolution: Dino Dudes released.

    1993 - Raiden released.

    1994 - Atari Jaguar officially released in the US, Canada and Europe.

    April, 1994 - Warner Communications and Time Life Inc. merged to form Time-Warner. Atari Games was folded into the new Time-Warner Interactive.

    April, 1994 - TWI announced plans to use Atari Corp.'s Jaguar technology in its arcade games. The first "CoJag" game planned was Area 51.

    April 13, 1994 - Tempest 2000 released with an MSRP of $60. The game quickly became a best seller.

    July, 1994 - Wolfenstein 3D released in limited quantities. All 3000 were sold in under 48 hours. A full release happened about 3 weeks later.

    August, 1994 - Brutal Sports Football released in limited quantities. It was the 1st third-party game released for the Jaguar.

    September, 1994 - Atari announced plans to release a modem for the Jaguar.

    September 28, 1994 - Atari and Sega settled their infringement lawsuit. Sega payed Atari $50 million for patent rights, and bought 4.5 million shares of Atari's stock, valued at $40 million. There was talk between the two companies of releasing games on each other's systems (Jaguar & Saturn).

    October 20, 1994 - Alien vs. Predator released with an MSRP of $70.

    November, 1994 - Dragon: The Bruce Lee Story released with an MSRP of $60.

    November, 1994 - Doom released with an MSRP of $70.

    November, 1994 - Club Drive released with an MSRP of $60.

    November, 1994 - Checkered Flag released with an MSRP of $70.

    November, 1994 - Brutal Sports Football officially released (not limited).

    November 21, 1994 - Atari announced the Jaguar would be available at all 25 Toys "R" Us stores and other selected stores in Japan.

    December 9, 1994 - Kasumi Ninja released with an MSRP of $70.

    December 9, 1994 - Bubsy In Fractured Furry Tales released with an MSRP of $50.

    December 9, 1994 - Zool 2 released with an MSRP of $60.

    December 22, 1994 - Iron Soldier released with an MSRP of $60.

    January, 1995 - Val d'Isere Skiing and Snowboarding released with an MSRP of $60.

    February 24, 1995 - Cannon Fodder released.

    1995 - Syndicate released.

    1995 - Troy Aikman NFL Football released.

    March 13, 1995 - Atari Corp. and Williams Entertainment Inc. announced that Atari would be publishing "Mortal Kombat 3" for the Atari Jaguar 64-bit multimedia system.

    1995 - Theme Park released.

    1995 - International Sensible Soccer released.

    1995 - Double Dragon V released.

    1995 - Hover Strike released.

    1995 - Pinball Fantasies released.

    March 21, 1995 - Jaguar Core Set (64-bit Power Kit) released. Includes the system & controller (no game) for $150.

    1995 - Jaguar system with Cybermorph set price reduced to $190. Included a free second controller & a free game, either Wolfenstein 3D or Tempest 2000

    May, 1995 - At the Electronics Entertainment Expo (E3), Atari announced a joint venture with Virtuality and unveiled the Jaguar VR headset. The only product of that venture ever released was Missile Command 3D.

    June 26, 1995 - Atari hired Ted Hoff. Rumors of powerful leadership and prompt decisions soon followed.

    July 5, 1995 - Super Burnout released.

    August 1, 1995 - White Men Can't Jump released with the Team Tap 4-player adapter included for an MSRP of $70.

    August 9, 1995 - Flashback released.

    August 12, 1995 - Greg La Brec announced that a 2600 emulator was in the works. Atari could now package every single Atari-owned 2600 game with it, and have OVER 200 GAMES on the Jaguar.

    August 28, 1995 - Flip-Out! released with an MSRP of $50

    September 1, 1995 - Rayman released.

    September 11, 1995 - Atari released the Jaguar CD for $150 with $100 worth of free software included (Blue Lightning, Vid Grid, Myst Demo & the Tempest 2000 Soundtrack.)

    September, 1995 - Memory Track released.

    September, 1995 - Power Drive Rally released with an MSRP of $55.

    September, 1995 - Ultra Vortek released.

    October, 1995 - JagLink Interface released with an MSRP of $30.

    October, 1995 - Jaguar ProController released with an MSRP of $30.

    October 18, 1995 - Pitfall: The Mayan Adventure released with an MSRP of $60

    October 26, 1995 - Hoverstrike: Unconquered Lands released with an MSRP of $60.

    October, 1995 - Highlander: The Last of the MacLeods released.

    October, 1995 - Team Tap 4-player adapter released (individually) with an MSRP of $30

    November, 1995 - Ruiner Pinball released with an MSRP of $60.

    December 6, 1995 - Dragon's Lair released.

    December 6, 1995 - Missle Command 3D released with an MSRP of $60

    December 14, 1995 - Myst released.

    December 15, 1995 - Fever Pitch Soccer released.

    December 15, 1995 - I-War released.

    December 16, 1995 - The Atari Jaguar 64-bit Power Kit system package was reduced in price from $150 to $100.

    December 20, 1995 - Supercross 3D released.

    December, 1995 - Battlemorph released.

    December, 1995 - Primal Rage released.

    December, 1995 - Baldies released.

    December 22, 1995 - Atari Karts released with an MSRP of $60

    December 27, 1995 - NBA Jam: Tournament Edition released with an MSRP of $70.

    December, 1995 - Space Ace released.

    December, 1995 - Defender 2000 released.

    December 29, 1995 - Attack of the Mutant Penguins released with an MSRP of $60.

    January 5, 1996 - Zoop released.

    January, 1996 - Brain Dead 13 released.

    1996 - Fight for Life released.

    July 30, 1996 - Atari entered a "reverse merger" with JTS, a maker of computer disk drives. JTS acquired Atari's $50 million, and the Tramiels were able to liquidate their holdings in Atari (per SEC Rule 144). Atari Corp.'s operations were absorbed by JTS; Atari Corp. lived on for tax purposes, allowing for the licensing of game titles and patents. Most of the remaining Atari employees were released.

    The closed video game division left behind an installed base of 125,000 Jaguar game systems, with 100,000 more systems remaining unsold in inventory and outstanding title development contracts amounting to an estimated $6 to $8 mill. Approx. 20 employees had been laid off, leaving 30 remaining which were to depart shortly. Layoffs included the entire Interactive division including management, accounting and legal personnel.

    Atari, and the Jaguar, essentially "died"...

    September 30, 1996 - Area 51 released. It was the first Co-Jag arcade game to be released.

    1996 - The era of the "post Atari death" Jaguar began for the hardcore, diehard Jaguar fans.

    December 9, 1996 - Breakout 2000 released.

    December 9, 1996 - Towers II released.

    1997 - Iron Soldier 2 (CD) released.

    1997 - World Tour Racing released.

    1997 - Air Cars released.

    1997 - Zero 5 released.

    1997 - Iron Solder 2 (Cart) released.

    February 23, 1998 - JTS Corporation sold all of its Atari assets to Hasbro Interactive for $5 million in cash.

    May 14, 1998 - Hasbro announced that they had released all rights to the Jaguar to the public; independent hobbyists and developers were thus able to develop Jaguar games and peripherals without fear of legal repercussions from Hasbro. (Thunderbird aka Doug Engel of Battlesphere/Scatologic fame got this done, right? icon_smile.gif )

    May 15, 1998 - At the Electronic Entertainment Expo in Los Angeles, Hasbro officially relaunched Atari as their home video game label, a subdivision of Hasbro Interactive. Updated versions of classic Atari titles like Pong, Missile Command, Star Raiders, and other games for the Sony PlayStation and Nintendo 64 were announced.

    May 15, 1998 - Worms released.

    December 20, 1999 - Protector released by Carl Forhan of Songbird Productions with an MSRP of $75

    February 7, 2000 - Soccer Kid released by Songbird with an MSRP of $75

    February 29, 2000 - Battlesphere™ released by 4Play, who were Doug Engel, Scott Legrand, Stephanie Wukovitz & Tom Harker.

    April 10, 2000 - Hyperforce released by Songbird with an MSRP of $75

    May 22, 2000 - Skyhammer released by Songbird with an MSRP of $80

    August 12, 2000 - The Atari Jaguar with CD Rom and Battlesphere was featured on the front cover of the Dallas Morning News. This teaser for the personal technology section said "The Atari Jaguar was the world's first 64-bit interactive multimedia system."

    September, 2001 - Spacewar 2000 Demo released by Bruce & Cathy of B & C ComputerVisions.

    2002 - CD Bypass Cart released by B & C.

    2002 - Demolition Man Demo released by B & C.

    March 15, 2002 - Battlesphere Gold™ released by Scatologic (formerly 4Play) with extras for $160.

    April 30, 2002 - Protector: SE (cart) released by Songbird Productions for $75 w/box & manual.

    June 5, 2002 - Phase Zero Demo released by B & C (cart only) for $50

    July, 2002 - Barkley Shut Up & Jam! released by B & C ComputerVisions for $60 (cart only).

    February, 2003 - ScatoLOGIC ScatBox™ released.

    March, 2003 - Black Ice/White Noise Revision 18 for the Jag CD released by Clint Thompson.

    April, 2003 - American Hero Demo released for the Jaguar CD by Stone.

    August 9, 2003 - Painter released by Gordon Gibson for the Jaguar CD.

    August 12, 2003 - Air Cars was made available at B & C ComputerVisions for $40 (cart only). These are not the rare, originally released Air Cars by ICD. In-game content are the same though.

    January 9, 2004 - Brett Hull NHL Hockey (cart only) released by B & C for $50.

    2004 - Ocean Depths released by Lars Hannig.

    2004 - Soul Star Beta (bootleg) was put up for auction regularly on eBay.

    May 21, 2004 - Jay Smith created the "Jaguar Sector II" message board. Insanity ensued. icon_mrgreen.gif

    2004 - Jaguar Sector II Extremist Pack #1 released by Jay Smith.

    2004 - Jaguar Sector II Extremist Pack #2 released.

    2004 - Jaguar Sector II Extremist Pack #3 released.

    August 8, 2004 - Jaguar Sector II Commemorative Pack released by Jay Smith.

    September, 2005 - Total Carnage released by Songbird.

    October 31, 2005 - Fight For Life Beta released at JSII for $50.

    February 1, 2006 - Gorf Classic released. The game was developed by 3D Stooges which included JSII regular Steve Scavone (Gorf).

    April, 2006 - Atomic released for free on the Jaguar CD by the JagWare team.

    June 9, 2006 - Battlesphere Trio™, a one-of-a-kind cart was put up for auction on eBay. All proceeds went to Diabetes research thanks to the Scatologic team which included the JSII regular, Doug Engel (Thunderbird).

    July 15, 2006 - Arena Football '95 Prototype released exclusively at Jaguar Sector II for $50 (cart only). It also became available at B & C ComputerVisions.

    July 23, 2006 - DiamJag released by JagWare team.

    October 31, 2006 - Double Feature #1 released by Matthias.

    2006 - Black Ice/White Noise Revision 19 released by BJ West, one of the original programmers for the game.

    Dec 24, 2006 - Surrounded was released for free by Three Stooges Software. "The GPU is succesfully JUMPing and JRing around in main RAM, unassisted. This was impossible according to Atari. This demo proves otherwise." - Gorf

    October 1, 2007 - Alien vs. Predator Beta released exclusively at Jaguar Sector II, complete with custom, original style box and inserts. Only 32 copies were produced, with the first 7 being Collector's Editions (£44 each) with the rest costing £36 each.

    October 30, 2007 - Frog Feast released. It included box, manual and cartridge for $50.

    February 23, 2008 - Jaguar Sector II Extremist Pack #4 released by Jaysmith2000.

    April 11, 2008 - Jaguar Sector II Jaguar Press Conference DVD released by Jaysmith2000.

    July 6, 2008 - Jaguar Sector II American Hero PC Files & Beta released by Jaysmith2000.

    August 24, 2008 - Jaguar Sector II Source Code Collection released by Jaysmith2000.

    September 7, 2008 - Skunkboard (developed by Tursi & KSkunk) Rev 1 orders started, initial run was sold out within 48 hours. The Skunkboard rev 1 has one bank of 4 mb of memory to flash a rom image, or could load ram based programs (BJL like). The Rev 1 and Rev 2 sold for $85 USD.

    April 18, 2009 - Skunkboard Rev 2 orders mailed out. Nearly 170 orders fullfilled as of May 2, 2009. Skunkboard Rev 2 has two 4 mb memory banks (can hold 2 rom images selectable at startup), or combine the two banks to run one 6 mb bank, and has the ability to run ram based programs as well (BJL like) and other abilities as a development board.

    April 20, 2009 - Jagware announced the production of the Compact Flash adaptors had begun. Capibilities of the CF adaptor allow for more RAM, much faster and more reliable media than the JagCD, additional processing power, USB connection to a PC, support for mouse and keyboard, and non-buggy networking. (Paraphrase of Zerosquare's comment on April 22, 2009) (This listed as the latest news on the CF Adaptor. When the CF Adaptor is sold that date will replace this entry.)

    May 2, 2009 - Mad Bodies (cart) released by 3DSSS/Force Design with an MSRP of $80. Terance Williams aka "The Graphics Man" was the driving force behind the game. This had been the most eagerly anticipated Jaguar release in some time!

    May 4, 2009 - Orion_ released his "Orion_'s Jaguar Collection" for FREE! It's a collection of homebrew games he's developed over the years. It was made available online via encrypted Jaguar CD image download.

    May 10, 2009 - Belboz released Windows 2K/XP/VISTA Compatible Dev Tools. This will greatly help in the developement of Jaguar HomeBrew games in the coming years.

    May 14, 2009 - Atari Jaguar Hockey (essentially BHH CD..) was released for the Jaguar CD exclusively at Jaguar Sector II by Jay Smith, with an MSRP of $35.

    May 23, 2009 - JetPac released by D-Bug via download for free.

    September 27, 2010 - Aircars KA re-released for the Jaguar for $65

    October, 2010 - Jaguar cart end labels are professionally made and available for sale thanks to mrbigreddog at AA.

    October 29, 2010 - MYST Graphics, Source and Engine released for the Jaguar CD for $35

    November, 2010 - Professionally made boxes and overlays for Aircars, Space War 2000, and just the overlay for Battlespere are released thanks to Gaztee, Raven1280, Gusbucket 13, Jag Slave, Rubixcube 6 and Scatologic.

    December, 2010 - Glossy white, professionally made Jaguar system outer casings are made available for sale on ebay. Finally the dentist is good for something.

    April, 2011 - Downfall! released by Reboot of Jagware.

    May, 2011 - Robinson's Requiem released for the Jag CD thanks to Carl Forhan of Songbird.

    November 22, 2011 - Kobayashi Maru released by Reboot of Jagware.

    June, 2012 - Degz released by Reboot of Jagware.

    July 9, 2012 - BlackOut! released by rush6432 & Jag_Slave of Atari Age.

    July, 2013 - Elansar released by Orion.

    December, 2013 - Another World released by Retro-Gaming Connexion (RGC) & Sebastien Briais of the group Removers of Jagware.

    March 2, 2014 - downfall+ released by Reboot of Jagware.

    June 20, 2014 - Philia: the Sequel to Elansar released by Orion.

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    That was a cool and interesting book you wrote there.
    [quote name='Shidou Mariya' date='Nov 17 2010, 10:05 PM' post='4889940']
    I'm a collector, but only to a certain extent.
    Not as extreme as Rickstilwell though.[/quote]


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    Glad you liked it. I compiled most of this years ago, from various sources on the net.

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    Great trivia. I still have Checkered Flag that I bought in the clearance bin of KB Toy Store for $5 back in the day. I just thought it was a great novelty to have even though I didn't have a Jaguar. I wasn't even a game collector yet when I bought it, but I guess it was an early sign of my hidden game collecting desire yet to come out.

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    For curiosity's sake I've wanted to check out the Jag, but it's stupid expensive these days. Oh well.

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    Be a little patient on ebay and you can get a Jag system, controller and hookups for about $80-100. Then I recommend these games, which are all very good games you can get under $20, cart only (maybe a little more than $20 on couple of these but not much more). Cybermorph, Iron Soldier, Zool 2, Doom, Alien vs. Predator, Tempest 2000, Super Burnout, Raiden, Wolfenstein 3d. Very fun games and affordable.

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    Great write up Kevincal.

    Every time I search for Jaguar stuff your name always pops up. You definitely know your Jaguar stuff. My hat off to you sir

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    That was a great read. I love the Jag, and learned a few things I did not know. Thanks

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    Quote Originally Posted by sonicfan View Post
    Great write up Kevincal.

    Every time I search for Jaguar stuff your name always pops up. You definitely know your Jaguar stuff. My hat off to you sir
    hehe thanks! Ya I like the Jag.

    Quote Originally Posted by retroman View Post
    That was a great read. I love the Jag, and learned a few things I did not know. Thanks

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    I found a UK based Jag fan site, it looks like OP could start one of his own.

    http://www.atarijaguar.co.uk/p/main-page.html

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    I know little of the Jaguar and barely touched them before outside of store kiosks from Atari or private setups but I remember enjoying the little I did meddle with. I've got to say I'm very impressed with the history lesson timeline style setup there and all that exists, especially the amazing stuff after into long after the hardware supposedly died. It's like a frankenbox that just won't die due to the potential being there with the system still much like the few releases a year that crop up for Dreamcast which folded up over a decade ago too.

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    The Jaguar was also released in the Dallas area in 1993 ahead of the '94 nationwide roll-out. I know because I bought one from Incredible Universe in Arlington, TX in November 1993.

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    Quote Originally Posted by Steve W View Post
    The Jaguar was also released in the Dallas area in 1993 ahead of the '94 nationwide roll-out. I know because I bought one from Incredible Universe in Arlington, TX in November 1993.
    Im guessing they had contacts in SF or NY that bought some Jags in SF or NY and then sent them to Dallas to be sold days after the SF NY launch. For instance I remember when the Saturn and PS1 were launched in Japan, way before USA or anywhere else, lots of stores in the USA, particularly California, were having their contacts in Japan buy lots of Saturns and PS1s and getting them to the states within days and selling them for $1000.

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    I've noticed in different places that it says that Dino Dudes was a 1993 release.

    I bought a Jag at launch (had to drive to San Francisco to get it), and I remember having Cybermorph, Trevor McFurr and Raiden that first Xmas. Dino Dudes didn't show up until early January. At least in the Northern California area. The reason I know this, is that back during that time period, I would call Electronics Boutique and Software ETC and Toys R Us every single day asking if they got any new games in. (I probably drove some of those employees crazy with my daily phone calls )


    Now, I'm not saying that Dino Dudes didn't arrive in 1993 in some parts of the country, but I'm just wondering if it's one of those games that was "supposed" to launch in late 1993, but got delayed a week or two, and actually arrived in very early January 1994 ? Kinda like Revenge of Shinobi for the Sega Genesis. Tons of people will swear up and down that they had Revenge of Shinobi for the Genesis that first Xmas in 1989, but Usenet posts seem to show that people were actively looking for Shinobi every single day and couldn't find any Revenge of Shinobi's until early January 1990. Yet, you look up the release date of Revenge of Shinobi on any website, and it will say December 1989 or November 1989 or something.


    My experience has been that these dates can't always be trusted. I also remember Nintendo for the longest time had the launch day of the Super Nintendo as August 15th or something like that. Later it was discovered that the launch date was more like a launch week, with August 23rd 1991 being the most logical launch date, although some stores in the USA might have been selling Super Nintendo's as early as the 21st or 22nd of August 1991.


    In other words... take some of these dates with a grain of salt.

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    Well the dates on my timeline here are very accurate. Its possible Dino Dudes didn't come out until Jan 1994. Maybe it was like Wolfenstein for the Jag, where the first run was small and limited in late 93 (Dino dudes), then it was more available in 1994. Sometimes first batches of products are small and sell out fast, like 1000-3000 copies only in big cities (100,000+ people) with select stores only getting a few copies each.

    From my timeline. "July, 1994 - Wolfenstein 3D released in limited quantities. All 3000 were sold in under 48 hours. A full release happened about 3 weeks later."

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    Seriously great post, I've never seen the Jaguar history broken down before.

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    Quote Originally Posted by Kevincal View Post
    Im guessing they had contacts in SF or NY that bought some Jags in SF or NY and then sent them to Dallas to be sold days after the SF NY launch.
    I've read other sources in the past that the Jaguar was sold in Dallas in 1993 in the "trial period", so they'd have an idea how it'd sell on the east and west coasts along with the midwest. I can't point you to exactly where I read that, it was probably 15 years ago. And it wasn't just the Incredible Universe chain selling them (their parent company was Tandy/Radio Shack), I remember Electronics Boutique having them also. I vaguely remember buying Dino Dudes in January of 1994 from there. I think Dino Dudes was available earlier, but I had little interest and waited until I had bought the other launch titles and wanted something new.

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    Quote Originally Posted by Steve W View Post
    I've read other sources in the past that the Jaguar was sold in Dallas in 1993 in the "trial period", so they'd have an idea how it'd sell on the east and west coasts along with the midwest. I can't point you to exactly where I read that, it was probably 15 years ago. And it wasn't just the Incredible Universe chain selling them (their parent company was Tandy/Radio Shack), I remember Electronics Boutique having them also. I vaguely remember buying Dino Dudes in January of 1994 from there. I think Dino Dudes was available earlier, but I had little interest and waited until I had bought the other launch titles and wanted something new.
    hmm, sold in Dallas before east and west coasts? lol Dino Dudes is pretty fun the first few levels but then it gets really hard really fast and becomes a chore and not very fun. And the game mechanics are slow and sluggish. For instance getting a bunch of dudes over a cliff, one jumps over, then throws the stick back. Do that 6 times. lol Not exactly fun.

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    This is actually quite revealing as to one of the causes of the Jaguar's failure. There were surprisingly few games available in time for the 1994 holiday season. A large portion of its library came out in 1995, especially in the latter half of the year. By then the PlayStation was out.

    I know that in Sam Tramiel's mind the Jag was good enough to compete with the PlayStation but it wasn't. Those last games were like trying to stop a Cutlass Supreme with a paper toy car. The PlayStation sold as much in its first few days as the Jag did in over two years on the market. Then again, the Jag was hard to program for so it may have taken longer to get the games programmed in the first place. I heard that a large number of games were canceled on the Jag, possibly because they couldn't get them out before the system bit the dust.
    Real collectors drive Hondas, Toyotas, Chevys, Fords, etc... not Rolls Royces.

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    take uncited release dates with a grain of salt. they are usually accurate within a few months give or take but Ive seen well known magazines give wrong release dates for consoles and Ive seen retailer websites contradict press releases. unfortunately there isnt a lot of hard evidence for when these games came out. usually press releases are the best thing to go off of but good luck finding any from the pre-internet days

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