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    Exclamation SLaVE for SEGA Dreamcast

    "SLaVE" for SEGA Dreamcast is a new game from the GOAT Store which is limited to a total of only 484 copies. It'll release April 2015.

    http://www.goatstore.com/Products/Se...tion_Preorder/

    Basically, it's a FPS version of Robotron using the DOOM engine. The Super Limited Edition is already sold out.


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    Sounds awesome. Will it work a bit better with the 1 toggle stick then Quake 3 Arena?

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    June 10th Update
    Ladies and Gentlemen,

    If you haven't already seen the great news, Isotope Softworks was so excited about their most recent development with Jay Townsend's SLaVE that a few days ago, they posted a video about it! If you haven't seen it, you can find it here: https://www.youtube.com/watch?v=kI2xRn79-7U

    As you can see, things are close - REAL close!

    We still don't have a perfect final date for production and shipment, but we wanted to update you on how the upcoming process will play out. Here's the basic overview, step-by-step:

    1) We will spend the next little bit of time ensuring that there are no other minor bugs with the game. Minor bugs should all be fixable quite quickly, unlike the engine bugs that had been completely show stopping for so long. The process depends on exactly what is found, but we aren't expecting much - as we've said, the gameplay for Jay Townsend's SLaVE has been complete since we announced the game, it was only the strange engine behavior that had stopped the production.

    2) At the same time, we are currently double checking that all control schemes work in actual hardware the way they do virtually. Thanks to some great supporters, we actually received requests and support for some pretty rare Dreamcast controllers, so the game will have lots of options to play. Obviously, if any of the above have slight bugs, they will be corrected. The corrections should also be quite quick compared to the engine behavior.

    3) When we feel like the above is complete, we will build a "gold" copy of the game. The gold copy goes to the production house and goes through a verification process, and then will go into production.

    4) When the game is finished being produced, we will receive the games back at GOAT Store HQ. We will confirm the game is working and is ready to go. We will then pack and ship ALL orders!

    5) You'll have the game in your hands, ready to play!

    ...Now, I don't want to make any promises, as with software like this, you never know exactly what is about to happen, but if you look at the above list, it puts the game at basically where we thought it was when we made the announcement that it was coming and opened pre-orders.

    Based on our original estimated timeline, as well as our previous games, we assume that steps one and two will take about two or three months, followed by a verification and production process that takes between two and four weeks generally. If that plan holds, the completed game will be on it's way well within the year.

    I caution everyone again that the timeline must remain tentative, and that things could come up that would still change it at this point. We will update you on any changes that make the timing diverge from the timeline as best as possible.

    So at this point expect to receive quicker updates on Jay Townsend's SLaVE over the next few weeks as we hopefully achieve the steps ahead on time, and can (finally) have some more fun things to actually say, like when certain control schemes are confirmed

    As always, thank you for staying on as a supporter. The engine troubles were not in ANY way something that we were expecting, and we understand what a frustrating experience this has been for so many people (including us, the developers, and everyone who has helped with the game... we just want to get it out to you... it's awesome!) If for any reason, you do not wish to stay on at this point, please email us and we will be happy to refund your order.

    Thank you!

    --
    Dan Loosen
    GOAT Store Publishing

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    I've had this on pre-order for years! haha
    At least GOAT Store has provided reasonable updates throughout the course of the game's buggy development.
    I'm looking forward to it, and am rooting for their success.

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    November 11th Notice
    Quote Originally Posted by GOAT Games via its e-mail newsletter
    We wanted to send out a quick update on Jay Townsend's SLaVE production. Basically, since the last announcement, we have gotten to the point that we think there is just a single bug holding back production. We were hoping that we could get rid of this last one and then be able to send out an email with a solid production timeline.

    As of right now, that bug still exists. If you happen to know anything about GDB debugging, it has to do with an exception fault, contact us, as there is just one the developers are having the toughest time tracking down, and maybe a set of new eyes can fix it and get the game ready to go in a few minutes! One can hope

    For those of you that don't know what the above means, basically, there is still a certain set of circumstances that cause the game to crash out. It happens *extremely* rarely, so much so that we have played the final version for stretches without knowing it is there, but often enough that we can't send the game out with it. It sounds like an easy thing that we should just get rid of, and we agree... but sadly, things like this can be super difficult to track down.

    In a previous email, we had stated we expected the final bug hunt to take 2-3 months, and then a test period of 2-4 weeks, which is where we're at right now. We're not TOO far off having production start, but we've got to nail this last thing.

    We expect the next email you receive from me will be the email telling you that it is complete and in production, and to confirm your addresses. Thank you so much for sticking around as a supporter, and we can't wait to have this in your hands. As always, if you want to cancel for any reason, please contact us back and we will refund your order.

    Happy gaming!

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    I just pre-ordered a copy. I look forward to playing it by the end of the century.

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