The last step of minting the 1982 arcade classic Q*Bert was the name. The developer, Warren Davis, had the pyramid, the character, the springs and fluffy foes all programmed. All it needed was a title. So Davis and his colleagues at Gottlieb Amusement sat around a room tossing out potential names.
"Hubert", someone bravely put forward on a whiteboard.
Another Gottlieb employee erased the H and replaced it with a C. "Cubert". Given the game's stages set on a pyramid of cubes, the team knew they were onto something here.
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